diff --git a/src/map/skill.cpp b/src/map/skill.cpp index cab4c8b25d..c91d63a5e0 100755 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -5682,7 +5682,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint } break; case GC_CROSSIMPACT: - if (skill_check_unit_movepos(5, src, bl->x, bl->y, 1, 1)) { + if (skill_check_unit_movepos(0, src, bl->x, bl->y, 1, 1)) { skill_blown(src, src, 1, (map_calc_dir(bl, src->x, src->y) + 4) % 8, BLOWN_IGNORE_NO_KNOCKBACK); // Target position is actually one cell next to the target skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag); } else {