Follow up r15732, Fixed bug where a player killed by a method not passing thru pc_damage (e.g. poison/@die) would leave sitting icon active even while dead. Thanks to wildcard and epoque
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15733 54d463be-8e91-2dee-dedb-b68131a5f0ec
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src/map/pc.c
28
src/map/pc.c
@ -6032,18 +6032,16 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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unsigned int tick = gettick();
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unsigned int tick = gettick();
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for(k = 0; k < 5; k++)
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for(k = 0; k < 5; k++)
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if (sd->devotion[k]){
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if (sd->devotion[k]){
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struct map_session_data *devsd = map_id2sd(sd->devotion[k]);
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struct map_session_data *devsd = map_id2sd(sd->devotion[k]);
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if (devsd)
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if (devsd)
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status_change_end(&devsd->bl, SC_DEVOTION, INVALID_TIMER);
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status_change_end(&devsd->bl, SC_DEVOTION, INVALID_TIMER);
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sd->devotion[k] = 0;
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sd->devotion[k] = 0;
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}
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}
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if(sd->status.pet_id > 0 && sd->pd)
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if(sd->status.pet_id > 0 && sd->pd) {
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{
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struct pet_data *pd = sd->pd;
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struct pet_data *pd = sd->pd;
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if( !map[sd->bl.m].flag.noexppenalty )
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if( !map[sd->bl.m].flag.noexppenalty ) {
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{
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pet_set_intimate(pd, pd->pet.intimate - pd->petDB->die);
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pet_set_intimate(pd, pd->pet.intimate - pd->petDB->die);
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if( pd->pet.intimate < 0 )
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if( pd->pet.intimate < 0 )
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pd->pet.intimate = 0;
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pd->pet.intimate = 0;
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@ -6069,14 +6067,20 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1);
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pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1);
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pc_setparam(sd, SP_KILLERRID, src?src->id:0);
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pc_setparam(sd, SP_KILLERRID, src?src->id:0);
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if( sd->bg_id )
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{
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if( sd->bg_id ) {
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struct battleground_data *bg;
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struct battleground_data *bg;
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if( (bg = bg_team_search(sd->bg_id)) != NULL && bg->die_event[0] )
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if( (bg = bg_team_search(sd->bg_id)) != NULL && bg->die_event[0] )
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npc_event(sd, bg->die_event, 0);
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npc_event(sd, bg->die_event, 0);
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}
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}
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npc_script_event(sd,NPCE_DIE);
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npc_script_event(sd,NPCE_DIE);
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/* e.g. not killed thru pc_damage */
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if( pc_issit(sd) ) {
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clif_status_load(&sd->bl,SI_SITTING,0);
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}
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pc_setdead(sd);
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pc_setdead(sd);
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//Reset menu skills/item skills
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//Reset menu skills/item skills
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if (sd->skillitem)
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if (sd->skillitem)
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