- Poem of bragi/magic String's base delay reduction at level 10 (or above) is now 50% instead of 3*lv%.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7636 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-07-12 17:54:03 +00:00
parent 68dc3d890b
commit fcd96a1fff
2 changed files with 4 additions and 1 deletions

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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/12 2006/07/12
* Poem of bragi/magic String's base delay reduction at level 10 (or above)
is now 50% instead of 3*lv%. [Skotlex]
* status_damage will no longer fail when the target is not on a map AND the * status_damage will no longer fail when the target is not on a map AND the
flag is 2 (charge rather than damage). Fixes SP-draining status changes flag is 2 (charge rather than damage). Fixes SP-draining status changes
ending suddenly when in-between maps. [Skotlex] ending suddenly when in-between maps. [Skotlex]

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@ -6352,7 +6352,8 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
break; break;
case BA_POEMBRAGI: case BA_POEMBRAGI:
val1 = 3*skilllv+status->dex/10; // Casting time reduction val1 = 3*skilllv+status->dex/10; // Casting time reduction
val2 = 3*skilllv+status->int_/10; // After-cast delay reduction //For some reason at level 10 the base delay reduction is 50%.
val2 = (skilllv<10?3*skilllv:50)+status->int_/10; // After-cast delay reduction
if(sd){ if(sd){
val1 += pc_checkskill(sd,BA_MUSICALLESSON); val1 += pc_checkskill(sd,BA_MUSICALLESSON);
val2 += pc_checkskill(sd,BA_MUSICALLESSON); val2 += pc_checkskill(sd,BA_MUSICALLESSON);