It kinda works!
This commit is contained in:
parent
920b6a78c5
commit
fd1e582156
@ -43,7 +43,8 @@ set(MAP_SOURCES
|
||||
"vending.cpp"
|
||||
|
||||
"skills/skill.cpp"
|
||||
"skills/swordsman/bash.cpp"
|
||||
"skills/skillrepository.cpp"
|
||||
"skills/swordsman.cpp"
|
||||
)
|
||||
|
||||
set(MAP_HEADERS
|
||||
|
||||
@ -46,6 +46,8 @@
|
||||
#include "status.hpp"
|
||||
#include "unit.hpp"
|
||||
|
||||
#include "skills/skillrepository.hpp"
|
||||
|
||||
using namespace rathena;
|
||||
|
||||
#define SKILLUNITTIMER_INTERVAL 100
|
||||
@ -5135,9 +5137,18 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
|
||||
map_freeblock_lock();
|
||||
|
||||
|
||||
try {
|
||||
const Skill& skill = skillRepository.getSkill(static_cast<e_skill>(skill_id));
|
||||
int ret = skill.castendDamage(src, bl, skill_lv, tick, flag);
|
||||
if (ret != 0) {
|
||||
map_freeblock_unlock();
|
||||
return ret;
|
||||
}
|
||||
} catch (SkillRepository::SkillNotFoundException e) {
|
||||
// fallback on switch
|
||||
switch(skill_id) {
|
||||
case MER_CRASH:
|
||||
case SM_BASH:
|
||||
case MS_BASH:
|
||||
case MC_MAMMONITE:
|
||||
case TF_DOUBLE:
|
||||
@ -7142,6 +7153,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
map_freeblock_unlock();
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
if( sc && sc->getSCE(SC_CURSEDCIRCLE_ATKER) ) //Should only remove after the skill has been casted.
|
||||
status_change_end(src,SC_CURSEDCIRCLE_ATKER);
|
||||
@ -7365,6 +7377,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
return 1; //Skills that cause an status should be blocked if the target element blocks its element.
|
||||
|
||||
map_freeblock_lock();
|
||||
|
||||
try {
|
||||
const Skill& skill = skillRepository.getSkill(static_cast<e_skill>(skill_id));
|
||||
skill.castendNoDamage(src, bl, skill_lv, tick, flag);
|
||||
} catch (SkillRepository::SkillNotFoundException e) {
|
||||
// fallback on switch
|
||||
switch(skill_id)
|
||||
{
|
||||
case HLIF_HEAL: //[orn]
|
||||
@ -8328,7 +8346,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
}
|
||||
break;
|
||||
|
||||
case SM_PROVOKE:
|
||||
case SM_SELFPROVOKE:
|
||||
case MER_PROVOKE:
|
||||
if( status_has_mode(tstatus,MD_STATUSIMMUNE) || battle_check_undead(tstatus->race,tstatus->def_ele) ) {
|
||||
@ -12994,6 +13011,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (skill_id != SR_CURSEDCIRCLE && skill_id != NPC_SR_CURSEDCIRCLE) {
|
||||
if (sc && sc->getSCE(SC_CURSEDCIRCLE_ATKER)) // Should only remove after the skill had been casted.
|
||||
@ -25344,6 +25363,8 @@ void do_init_skill(void)
|
||||
{
|
||||
skill_readdb();
|
||||
|
||||
init_skill_repository();
|
||||
|
||||
skillunit_db = idb_alloc(DB_OPT_BASE);
|
||||
skillusave_db = idb_alloc(DB_OPT_RELEASE_DATA);
|
||||
bowling_db = idb_alloc(DB_OPT_BASE);
|
||||
|
||||
@ -1,41 +0,0 @@
|
||||
|
||||
#include "skill.hpp"
|
||||
#include "skills.hpp"
|
||||
// #include "swordsman/bash.hpp"
|
||||
// #include "swordsman/provoke.hpp"
|
||||
|
||||
#include "skilllist.hpp"
|
||||
|
||||
|
||||
|
||||
int main() {
|
||||
|
||||
constexpr int skill_id = SM_BASH;
|
||||
|
||||
const auto &sk = skill_db.at(static_cast<e_skill>(skill_id));
|
||||
|
||||
const SkillImpl sk2 = Bash{};
|
||||
|
||||
std::visit([](auto &skill) {
|
||||
skill.getSkillID();
|
||||
|
||||
skill.castend_damage_id(); // error
|
||||
// skill.hpp:19:26: error: ‘const class Provoke’ has no member named ‘castendDamageId’; did you mean ‘castendNoDamageId’?
|
||||
// 19 | return as_underlying().castendDamageId();
|
||||
// | ~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~
|
||||
// | castendNoDamageId
|
||||
|
||||
}, sk2);
|
||||
|
||||
|
||||
|
||||
for (auto &it : skill_db) {
|
||||
std::visit([](auto &skill) {
|
||||
skill.getSkillID();
|
||||
|
||||
// skill.castend_damage_id();
|
||||
}, it.second);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
53
src/map/skills/skill.cpp
Normal file
53
src/map/skills/skill.cpp
Normal file
@ -0,0 +1,53 @@
|
||||
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
|
||||
// For more information, see LICENCE in the main folder
|
||||
#include <common/showmsg.hpp>
|
||||
|
||||
#include "skill.hpp"
|
||||
#include "map/battle.hpp"
|
||||
#include "map/skill.hpp"
|
||||
#include "map/clif.hpp"
|
||||
#include "map/map.hpp"
|
||||
#include "map/status.hpp"
|
||||
|
||||
uint16_t Skill::getSkillId() const {
|
||||
return skill_id_;
|
||||
}
|
||||
|
||||
int Skill::castendDamageImpl(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const {
|
||||
throw SkillNotImplementedException(skill_id_);
|
||||
}
|
||||
|
||||
int Skill::castendNoDamageImpl(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const {
|
||||
throw SkillNotImplementedException(skill_id_);
|
||||
}
|
||||
|
||||
int Skill::castendPositionImpl() const {
|
||||
throw SkillNotImplementedException(skill_id_);
|
||||
}
|
||||
|
||||
int Skill::castendDamage(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const {
|
||||
try {
|
||||
return castendDamageImpl(src, target, skill_lv, tick, flag);
|
||||
} catch (SkillNotImplementedException e) {
|
||||
ShowWarning("castendDamage: %s\n", e.what());
|
||||
clif_skill_damage(src, target, tick, status_get_amotion(src), status_get_status_data(target)->dmotion, 0, abs(skill_get_num(skill_id_, skill_lv)), skill_id_, skill_lv, skill_get_hit(skill_id_));
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
int Skill::castendNoDamage(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const {
|
||||
try {
|
||||
return castendNoDamageImpl(src, target, skill_lv, tick, flag);
|
||||
} catch (SkillNotImplementedException e) {
|
||||
ShowWarning("castendNoDamage: %s\n", e.what());
|
||||
clif_skill_damage(src, target, tick, status_get_amotion(src), status_get_status_data(target)->dmotion, 0, abs(skill_get_num(skill_id_, skill_lv)), skill_id_, skill_lv, skill_get_hit(skill_id_));
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
int WeaponSkill::castendDamageImpl(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const {
|
||||
skill_attack(BF_WEAPON, src, src, target, skill_id_, skill_lv, tick, flag);
|
||||
return 0;
|
||||
};
|
||||
|
||||
|
||||
@ -7,30 +7,37 @@
|
||||
#include <array>
|
||||
#include <string>
|
||||
|
||||
#include "skills.hpp"
|
||||
|
||||
constexpr int MAX_SKILL_LEVEL = 13;
|
||||
#include "map/skill.hpp"
|
||||
|
||||
class SkillNotImplementedException : public std::logic_error {
|
||||
public:
|
||||
explicit SkillNotImplementedException(const std::string &what_arg) : std::logic_error(what_arg) {};
|
||||
explicit SkillNotImplementedException(uint16_t skill_id) : std::logic_error("Skill " + std::to_string(skill_id) + " not implemented") {};
|
||||
};
|
||||
|
||||
class Skill {
|
||||
public:
|
||||
virtual int castendDamageId() const;
|
||||
virtual int castendNodamageId() const;
|
||||
virtual int castendPos2() const;
|
||||
uint16_t getSkillId() const;
|
||||
|
||||
uint16_t getSkillID() const {
|
||||
return nameid;
|
||||
}
|
||||
virtual ~Skill() = default;
|
||||
|
||||
explicit Skill(e_skill skillid) : skill_id_(static_cast<uint16_t>(skillid)) {};
|
||||
|
||||
int castendDamage(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const;
|
||||
int castendNoDamage(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const;
|
||||
|
||||
protected:
|
||||
explicit Skill(e_skill skillid) : nameid(static_cast<uint16_t>(skillid)) {};
|
||||
private:
|
||||
|
||||
uint16_t nameid;
|
||||
std::string name;
|
||||
std::string desc;
|
||||
std::array<int32_t, MAX_SKILL_LEVEL> range;
|
||||
virtual int castendDamageImpl(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const;
|
||||
virtual int castendNoDamageImpl(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const;
|
||||
virtual int castendPositionImpl() const;
|
||||
uint16_t skill_id_;
|
||||
};
|
||||
|
||||
class WeaponSkill : public Skill {
|
||||
public:
|
||||
explicit WeaponSkill(e_skill skill_id) : Skill(skill_id) {};
|
||||
protected:
|
||||
virtual int castendDamageImpl(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const override;
|
||||
};
|
||||
|
||||
#endif // MAP_SKILL_HPP
|
||||
|
||||
@ -1,15 +0,0 @@
|
||||
#include <variant>
|
||||
|
||||
#include "skill.hpp"
|
||||
#include "skills.hpp"
|
||||
|
||||
#include "swordsman/bash.hpp"
|
||||
#include "swordsman/provoke.hpp"
|
||||
|
||||
|
||||
using SkillImpl = std::variant<Bash, Provoke>;
|
||||
|
||||
std::unordered_map<e_skill, SkillImpl> skill_db = {
|
||||
{ e_skill::SM_BASH, Bash{} },
|
||||
{ e_skill::SM_PROVOKE, Provoke{} }
|
||||
};
|
||||
25
src/map/skills/skillrepository.cpp
Normal file
25
src/map/skills/skillrepository.cpp
Normal file
@ -0,0 +1,25 @@
|
||||
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
|
||||
// For more information, see LICENCE in the main folder
|
||||
|
||||
#include "skillrepository.hpp"
|
||||
#include "swordsman.hpp"
|
||||
|
||||
#include <memory>
|
||||
|
||||
SkillRepository skillRepository;
|
||||
|
||||
const Skill& SkillRepository::getSkill(e_skill skill_id) {
|
||||
auto skill = skill_db_.find(skill_id);
|
||||
if (skill == skill_db_.end()) {
|
||||
throw SkillNotFoundException{};
|
||||
}
|
||||
return *skill->second;
|
||||
}
|
||||
|
||||
void SkillRepository::addSkill(e_skill skill_id, std::unique_ptr<Skill> skill) {
|
||||
skill_db_.emplace(skill_id, std::move(skill));
|
||||
}
|
||||
|
||||
void init_skill_repository() {
|
||||
init_swordsman_skills(skillRepository);
|
||||
}
|
||||
25
src/map/skills/skillrepository.hpp
Normal file
25
src/map/skills/skillrepository.hpp
Normal file
@ -0,0 +1,25 @@
|
||||
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
|
||||
// For more information, see LICENCE in the main folder
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "skill.hpp"
|
||||
#include "map/skill.hpp"
|
||||
|
||||
class SkillRepository {
|
||||
public:
|
||||
class SkillNotFoundException : public std::exception {};
|
||||
|
||||
const Skill& getSkill(e_skill skill_id);
|
||||
|
||||
void addSkill(e_skill skill_id, std::unique_ptr<Skill> skill);
|
||||
|
||||
private:
|
||||
std::unordered_map<e_skill, std::unique_ptr<Skill>> skill_db_;
|
||||
};
|
||||
|
||||
extern SkillRepository skillRepository;
|
||||
|
||||
void init_skill_repository();
|
||||
File diff suppressed because it is too large
Load Diff
56
src/map/skills/swordsman.cpp
Normal file
56
src/map/skills/swordsman.cpp
Normal file
@ -0,0 +1,56 @@
|
||||
|
||||
#include "swordsman.hpp"
|
||||
|
||||
#include "skillrepository.hpp"
|
||||
|
||||
|
||||
#include "map/battle.hpp"
|
||||
#include "map/clif.hpp"
|
||||
#include "map/mob.hpp"
|
||||
#include "map/skill.hpp"
|
||||
#include "map/status.hpp"
|
||||
#include "map/unit.hpp"
|
||||
|
||||
|
||||
Provoke::Provoke() : Skill(e_skill::SM_PROVOKE) {};
|
||||
|
||||
int Provoke::castendNoDamageImpl(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const {
|
||||
status_data *target_status = status_get_status_data(target);
|
||||
if (status_has_mode(target_status, MD_STATUSIMMUNE) || battle_check_undead(target_status->race, target_status->def_ele)) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
mob_data *target_md = BL_CAST(BL_MOB, target);
|
||||
|
||||
sc_type type = skill_get_sc(skill_id_);
|
||||
// official chance is 70% + 3% per skill level + srcBaseLevel% - targetBaseLevel%
|
||||
int chance = 70 + 3 * skill_lv + status_get_lv(src) - status_get_lv(target);
|
||||
int i = sc_start(src, target, type, skill_id_ == SM_SELFPROVOKE ? 100 : chance, skill_lv, skill_get_time(skill_id_, skill_lv));
|
||||
if (!i) {
|
||||
if (sd) {
|
||||
clif_skill_fail(*sd, skill_id_);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
clif_skill_nodamage(src, target, skill_id_ == SM_SELFPROVOKE ? SM_PROVOKE : skill_id_, skill_lv, i);
|
||||
unit_skillcastcancel(target, 2);
|
||||
|
||||
if (target_md) {
|
||||
target_md->state.provoke_flag = src->id;
|
||||
mob_target(target_md, src, skill_get_range2(src, skill_id_, skill_lv, true));
|
||||
}
|
||||
|
||||
// Provoke can cause Coma even though it's a nodamage skill
|
||||
if (sd && battle_check_coma(*sd, *target, BF_MISC)) {
|
||||
status_change_start(src, target, SC_COMA, 10000, skill_lv, 0, src->id, 0, 0, SCSTART_NONE);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void init_swordsman_skills(SkillRepository& repo) {
|
||||
repo.addSkill(e_skill::SM_BASH, std::make_unique<WeaponSkill>(e_skill::SM_BASH));
|
||||
repo.addSkill(e_skill::SM_PROVOKE, std::make_unique<Provoke>());
|
||||
}
|
||||
|
||||
12
src/map/skills/swordsman.hpp
Normal file
12
src/map/skills/swordsman.hpp
Normal file
@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "skillrepository.hpp"
|
||||
|
||||
class Provoke : public Skill {
|
||||
public:
|
||||
Provoke();
|
||||
|
||||
virtual int castendNoDamageImpl(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const override;
|
||||
};
|
||||
|
||||
void init_swordsman_skills(SkillRepository& repo);
|
||||
@ -1,18 +0,0 @@
|
||||
#ifndef SKILLS_SWORDSMAN_BASH_HPP
|
||||
#define SKILLS_SWORDSMAN_BASH_HPP
|
||||
|
||||
#include "../skill.hpp"
|
||||
#include "../skills.hpp"
|
||||
|
||||
|
||||
class Bash : public Skill {
|
||||
public:
|
||||
int castendDamageId() const {
|
||||
skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
|
||||
};
|
||||
|
||||
Bash() : Skill(e_skill::SM_BASH) {};
|
||||
|
||||
};
|
||||
|
||||
#endif // SKILLS_SWORDSMAN_BASH_HPP
|
||||
@ -1,18 +0,0 @@
|
||||
#ifndef SKILLS_SWORDSMAN_PROVOKE_HPP
|
||||
#define SKILLS_SWORDSMAN_PROVOKE_HPP
|
||||
|
||||
#include "../skill.hpp"
|
||||
|
||||
|
||||
class Provoke : public Skill {
|
||||
public:
|
||||
int castendNoDamageId() const {
|
||||
return 0;
|
||||
};
|
||||
|
||||
Provoke() : Skill(e_skill::SM_PROVOKE) {};
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
#endif // SKILLS_SWORDSMAN_PROVOKE_HPP
|
||||
Loading…
x
Reference in New Issue
Block a user