It kinda works!
This commit is contained in:
parent
920b6a78c5
commit
fd1e582156
@ -43,7 +43,8 @@ set(MAP_SOURCES
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"vending.cpp"
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"skills/skill.cpp"
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"skills/swordsman/bash.cpp"
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"skills/skillrepository.cpp"
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"skills/swordsman.cpp"
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)
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set(MAP_HEADERS
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@ -46,6 +46,8 @@
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#include "status.hpp"
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#include "unit.hpp"
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#include "skills/skillrepository.hpp"
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using namespace rathena;
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#define SKILLUNITTIMER_INTERVAL 100
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@ -5135,9 +5137,18 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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map_freeblock_lock();
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try {
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const Skill& skill = skillRepository.getSkill(static_cast<e_skill>(skill_id));
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int ret = skill.castendDamage(src, bl, skill_lv, tick, flag);
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if (ret != 0) {
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map_freeblock_unlock();
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return ret;
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}
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} catch (SkillRepository::SkillNotFoundException e) {
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// fallback on switch
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switch(skill_id) {
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case MER_CRASH:
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case SM_BASH:
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case MS_BASH:
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case MC_MAMMONITE:
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case TF_DOUBLE:
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@ -5187,9 +5198,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case NPC_PETRIFYATTACK:
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case NPC_CURSEATTACK:
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case NPC_SLEEPATTACK:
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#ifdef RENEWAL
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#ifdef RENEWAL
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case CR_ACIDDEMONSTRATION:
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#endif
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#endif
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case LK_AURABLADE:
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case LK_SPIRALPIERCE:
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case ML_SPIRALPIERCE:
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@ -5207,9 +5218,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case TK_COUNTER:
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case GS_CHAINACTION:
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case GS_TRIPLEACTION:
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#ifndef RENEWAL
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#ifndef RENEWAL
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case GS_MAGICALBULLET:
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#endif
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#endif
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case GS_TRACKING:
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case GS_PIERCINGSHOT:
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case GS_RAPIDSHOWER:
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@ -5367,11 +5378,11 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case KN_CHARGEATK:
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{
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bool path = path_search_long(nullptr, src->m, src->x, src->y, bl->x, bl->y,CELL_CHKWALL);
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#ifdef RENEWAL
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#ifdef RENEWAL
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int dist = skill_get_blewcount(skill_id, skill_lv);
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#else
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#else
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unsigned int dist = distance_bl(src, bl);
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#endif
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#endif
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uint8 dir = map_calc_dir(bl, src->x, src->y);
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// teleport to target (if not on WoE grounds)
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@ -5381,10 +5392,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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// cause damage and knockback if the path to target was a straight one
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if (path) {
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if(skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, dist)) {
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#ifdef RENEWAL
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#ifdef RENEWAL
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if (map_getmapdata(src->m)->getMapFlag(MF_PVP))
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dist += 2; // Knockback is 4 on PvP maps
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#endif
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#endif
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skill_blown(src, bl, dist, dir, BLOWN_NONE);
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}
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//HACK: since knockback officially defaults to the left, the client also turns to the left... therefore,
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@ -5409,11 +5420,11 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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}
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break;
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#ifndef RENEWAL
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#ifndef RENEWAL
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case SN_SHARPSHOOTING:
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flag |= 2; // Flag for specific mob damage formula
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[[fallthrough]];
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#endif
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#endif
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case MA_SHARPSHOOTING:
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case NJ_KAMAITACHI:
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case NPC_DARKPIERCING:
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@ -5433,10 +5444,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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if (!(map_foreachindir(skill_attack_area, src->m, src->x, src->y, bl->x, bl->y,
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skill_get_splash(skill_id, skill_lv), skill_get_maxcount(skill_id, skill_lv), 0, splash_target(src),
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skill_get_type(skill_id), src, src, skill_id, skill_lv, tick, flag, BCT_ENEMY))) {
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#ifndef RENEWAL
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#ifndef RENEWAL
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if (skill_id == SN_SHARPSHOOTING)
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flag &= ~2; // Only targets in the splash area are affected
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#endif
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#endif
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//These skills hit at least the target if the AoE doesn't hit
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skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
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@ -5458,7 +5469,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case RG_BACKSTAP:
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{
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if (!check_distance_bl(src, bl, 0)) {
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#ifdef RENEWAL
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#ifdef RENEWAL
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uint8 dir = map_calc_dir(src, bl->x, bl->y);
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short x, y;
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@ -5477,17 +5488,17 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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y = 0;
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if (battle_check_target(src, bl, BCT_ENEMY) > 0 && unit_movepos(src, bl->x + x, bl->y + y, 2, true)) { // Display movement + animation.
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#else
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#else
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uint8 dir = map_calc_dir(src, bl->x, bl->y), t_dir = unit_getdir(bl);
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if (!map_check_dir(dir, t_dir) || bl->type == BL_SKILL) {
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#endif
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#endif
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status_change_end(src, SC_HIDING);
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dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest]
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unit_setdir(bl,dir);
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#ifdef RENEWAL
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#ifdef RENEWAL
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clif_blown(src);
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#endif
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#endif
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skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
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}
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else if (sd)
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@ -5510,19 +5521,19 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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status_change_end(src, SC_BLADESTOP);
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break;
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#ifndef RENEWAL
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#ifndef RENEWAL
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case NJ_ISSEN:
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#endif
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#endif
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case MO_EXTREMITYFIST:
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{
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struct block_list *mbl = bl; // For NJ_ISSEN
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short x, y, i = 2; // Move 2 cells (From target)
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short dir = map_calc_dir(src,bl->x,bl->y);
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#ifdef RENEWAL
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#ifdef RENEWAL
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if (skill_id == MO_EXTREMITYFIST && sd && sd->spiritball_old > 5)
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flag |= 1; // Give +100% damage increase
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#endif
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#endif
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skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
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if (skill_id == MO_EXTREMITYFIST) {
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status_set_sp(src, 0, 0);
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@ -5590,9 +5601,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case MG_NAPALMBEAT:
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case MG_FIREBALL:
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case RG_RAID:
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#ifdef RENEWAL
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#ifdef RENEWAL
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case SN_SHARPSHOOTING:
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#endif
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#endif
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case HW_NAPALMVULCAN:
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case NJ_HUUMA:
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case ASC_METEORASSAULT:
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@ -5765,11 +5776,11 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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status_heal(src, heal, 0, 0);
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}
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break;
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#ifdef RENEWAL
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#ifdef RENEWAL
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case SN_SHARPSHOOTING:
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status_change_end(src, SC_CAMOUFLAGE);
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break;
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#endif
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#endif
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case SJ_PROMINENCEKICK: // Trigger the 2nd hit. (100% fire damage.)
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skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, sflag|8|SD_ANIMATION);
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break;
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@ -5801,9 +5812,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case HN_JUPITEL_THUNDER_STORM:
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clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
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break;
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#ifdef RENEWAL
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#ifdef RENEWAL
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case NJ_HUUMA:
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#endif
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#endif
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case LG_MOONSLASHER:
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case MH_XENO_SLASHER:
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clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, DMG_SINGLE);
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@ -5984,13 +5995,13 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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}
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break;
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#ifdef RENEWAL
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#ifdef RENEWAL
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case KN_BRANDISHSPEAR:
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skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
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break;
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#else
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#else
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case KN_BRANDISHSPEAR:
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#endif
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#endif
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case ML_BRANDISH:
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//Coded apart for it needs the flag passed to the damage calculation.
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if (skill_area_temp[1] != bl->id)
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@ -5999,7 +6010,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
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break;
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#ifdef RENEWAL
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#ifdef RENEWAL
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case KN_BOWLINGBASH:
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if (flag & 1) {
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skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, (skill_area_temp[0]) > 0 ? SD_ANIMATION | skill_area_temp[0] : skill_area_temp[0]);
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@ -6008,9 +6019,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR|BL_SKILL, src, skill_id, skill_lv, tick, flag | BCT_ENEMY | SD_SPLASH | 1, skill_castend_damage_id);
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}
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break;
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#else
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#else
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case KN_BOWLINGBASH:
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#endif
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#endif
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case MS_BOWLINGBASH:
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{
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int min_x,max_x,min_y,max_y,i,c,dir,tx,ty;
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@ -6150,9 +6161,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case MG_FROSTDIVER:
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case WZ_SIGHTBLASTER:
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case WZ_SIGHTRASHER:
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#ifdef RENEWAL
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#ifdef RENEWAL
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case PA_PRESSURE:
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#endif
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#endif
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case NJ_KOUENKA:
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case NJ_HYOUSENSOU:
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case NJ_HUUJIN:
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@ -6258,10 +6269,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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break; // 50% chance
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[[fallthrough]];
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case SN_FALCONASSAULT:
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#ifndef RENEWAL
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#ifndef RENEWAL
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case PA_PRESSURE:
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case CR_ACIDDEMONSTRATION:
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#endif
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#endif
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case TF_THROWSTONE:
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case NPC_SMOKING:
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case GS_FLING:
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@ -6270,7 +6281,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case RL_B_TRAP:
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skill_attack(skill_get_type(skill_id),src,src,bl,skill_id,skill_lv,tick,flag);
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break;
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#ifdef RENEWAL
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#ifdef RENEWAL
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case NJ_ISSEN: {
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short x, y;
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short dir = map_calc_dir(src, bl->x, bl->y);
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@ -6299,7 +6310,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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status_change_end(src, SC_HIDING);
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}
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break;
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#endif
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#endif
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case RK_DRAGONBREATH_WATER:
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case RK_DRAGONBREATH:
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case NPC_DRAGONBREATH:
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@ -6535,9 +6546,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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if (sd) {
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int i;
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#ifndef RENEWAL
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#ifndef RENEWAL
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skill_toggle_magicpower(src, skill_id); // No hit will be amplified
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#endif
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#endif
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if (skill_lv == 1) { // SpellBook
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if (sc->getSCE(SC_FREEZE_SP) == nullptr)
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break;
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@ -7142,6 +7153,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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map_freeblock_unlock();
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return 1;
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}
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}
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if( sc && sc->getSCE(SC_CURSEDCIRCLE_ATKER) ) //Should only remove after the skill has been casted.
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status_change_end(src,SC_CURSEDCIRCLE_ATKER);
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@ -7365,6 +7377,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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return 1; //Skills that cause an status should be blocked if the target element blocks its element.
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map_freeblock_lock();
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try {
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const Skill& skill = skillRepository.getSkill(static_cast<e_skill>(skill_id));
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skill.castendNoDamage(src, bl, skill_lv, tick, flag);
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} catch (SkillRepository::SkillNotFoundException e) {
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// fallback on switch
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switch(skill_id)
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{
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case HLIF_HEAL: //[orn]
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@ -7439,14 +7457,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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clif_skill_fail( *sd, skill_id );
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break;
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}
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#ifndef RENEWAL
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#ifndef RENEWAL
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skill_area_temp[0] = battle_config.exp_cost_redemptio_limit - skill_area_temp[0]; // The actual penalty...
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if (skill_area_temp[0] > 0 && !map_getmapflag(src->m, MF_NOEXPPENALTY) && battle_config.exp_cost_redemptio) { //Apply penalty
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//If total penalty is 1% => reduced 0.2% penalty per each revived player
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pc_lostexp(sd, u64min(sd->status.base_exp, (pc_nextbaseexp(sd) * skill_area_temp[0] * battle_config.exp_cost_redemptio / battle_config.exp_cost_redemptio_limit) / 100), 0);
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}
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status_set_sp(src, 0, 0);
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#endif
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#endif
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status_set_hp(src, 1, 0);
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break;
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} else if (!(status_isdead(bl) && flag&1)) {
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@ -7753,9 +7771,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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clif_skill_nodamage(src,bl,skill_id,skill_lv,0);
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break;
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}
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#ifdef RENEWAL
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#ifdef RENEWAL
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clif_skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)));
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#else
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#else
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// 100% success rate at lv4 & 5, but lasts longer at lv5
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if(!clif_skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,(60+skill_lv*10),skill_lv, skill_get_time(skill_id,skill_lv)))) {
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if (dstsd){
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@ -7766,7 +7784,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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if (sd)
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clif_skill_fail( *sd, skill_id );
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}
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#endif
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#endif
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break;
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case PR_ASPERSIO:
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@ -7854,11 +7872,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
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clif_skill_nodamage (src,src,skill_id,skill_lv,1);
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// Initiate 20% of your damage becomes fire element.
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#ifdef RENEWAL
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#ifdef RENEWAL
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sc_start4(src,src,SC_SUB_WEAPONPROPERTY,100,ELE_FIRE,20,skill_id,0,skill_get_time2(skill_id, skill_lv));
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#else
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#else
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sc_start4(src,src,SC_WATK_ELEMENT,100,ELE_FIRE,20,0,0,skill_get_time2(skill_id, skill_lv));
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#endif
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#endif
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break;
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case MH_BLAZING_AND_FURIOUS:
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@ -7900,10 +7918,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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[[fallthrough]];
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case PR_SLOWPOISON:
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case PR_LEXAETERNA:
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#ifndef RENEWAL
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#ifndef RENEWAL
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case PR_IMPOSITIO:
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case PR_SUFFRAGIUM:
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#endif
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#endif
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case LK_BERSERK:
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case MS_BERSERK:
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case KN_TWOHANDQUICKEN:
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@ -7911,9 +7929,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case MER_QUICKEN:
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case CR_SPEARQUICKEN:
|
||||
case AS_POISONREACT:
|
||||
#ifndef RENEWAL
|
||||
#ifndef RENEWAL
|
||||
case MC_LOUD:
|
||||
#endif
|
||||
#endif
|
||||
case MG_ENERGYCOAT:
|
||||
case MO_EXPLOSIONSPIRITS:
|
||||
case MO_STEELBODY:
|
||||
@ -7922,9 +7940,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case LK_PARRYING:
|
||||
case MS_PARRYING:
|
||||
case LK_CONCENTRATION:
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
case HP_BASILICA:
|
||||
#endif
|
||||
#endif
|
||||
case WS_CARTBOOST:
|
||||
case SN_SIGHT:
|
||||
case WS_MELTDOWN:
|
||||
@ -7940,9 +7958,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case GS_MADNESSCANCEL:
|
||||
case GS_ADJUSTMENT:
|
||||
case GS_INCREASING:
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
case GS_MAGICALBULLET:
|
||||
#endif
|
||||
#endif
|
||||
case NJ_KASUMIKIRI:
|
||||
case NJ_UTSUSEMI:
|
||||
case NJ_NEN:
|
||||
@ -8044,11 +8062,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case ASC_EDP:
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,
|
||||
sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
sc_start4(src, src, SC_SUB_WEAPONPROPERTY, 100, ELE_POISON, 25, skill_id, 0, skill_get_time(skill_id, skill_lv));
|
||||
#else
|
||||
#else
|
||||
sc_start4(src, src, SC_WATK_ELEMENT, 100, ELE_POISON, 25, 0, 0, skill_get_time(skill_id, skill_lv));
|
||||
#endif
|
||||
#endif
|
||||
break;
|
||||
|
||||
case LG_SHIELDSPELL:
|
||||
@ -8247,7 +8265,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
|
||||
status_change_end(bl, SC_NEN);
|
||||
break;
|
||||
/* Was modified to only affect targetted char. [Skotlex]
|
||||
/* Was modified to only affect targetted char. [Skotlex]
|
||||
case HP_ASSUMPTIO:
|
||||
if (flag&1)
|
||||
sc_start(bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv));
|
||||
@ -8260,7 +8278,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
}
|
||||
break;
|
||||
*/
|
||||
*/
|
||||
case SM_ENDURE:
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,
|
||||
sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
|
||||
@ -8328,7 +8346,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
}
|
||||
break;
|
||||
|
||||
case SM_PROVOKE:
|
||||
case SM_SELFPROVOKE:
|
||||
case MER_PROVOKE:
|
||||
if( status_has_mode(tstatus,MD_STATUSIMMUNE) || battle_check_undead(tstatus->race,tstatus->def_ele) ) {
|
||||
@ -8740,11 +8757,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case NPC_IGNITIONBREAK:
|
||||
case RK_IGNITIONBREAK:
|
||||
skill_area_temp[1] = 0;
|
||||
#if PACKETVER >= 20180207
|
||||
#if PACKETVER >= 20180207
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
#else
|
||||
#else
|
||||
clif_skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, DMG_SINGLE);
|
||||
#endif
|
||||
#endif
|
||||
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR|BL_SKILL, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
|
||||
break;
|
||||
|
||||
@ -8764,16 +8781,16 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
skill_castend_damage_id(src, src, skill_id, skill_lv, tick, flag);
|
||||
break;
|
||||
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
case KN_BRANDISHSPEAR:
|
||||
map_foreachindir(skill_area_sub, src->m, src->x, src->y, bl->x, bl->y,
|
||||
skill_get_splash(skill_id, skill_lv), skill_get_maxcount(skill_id, skill_lv), 0, splash_target(src),
|
||||
src, skill_id, skill_lv, tick, flag | BCT_ENEMY | 0,
|
||||
skill_castend_damage_id);
|
||||
break;
|
||||
#else
|
||||
#else
|
||||
case KN_BRANDISHSPEAR:
|
||||
#endif
|
||||
#endif
|
||||
case ML_BRANDISH:
|
||||
skill_area_temp[1] = bl->id;
|
||||
|
||||
@ -8842,10 +8859,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
}
|
||||
break;
|
||||
case AL_ANGELUS:
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
case PR_SUFFRAGIUM:
|
||||
case PR_IMPOSITIO:
|
||||
#endif
|
||||
#endif
|
||||
case PR_MAGNIFICAT:
|
||||
case PR_GLORIA:
|
||||
if (sd == nullptr || sd->status.party_id == 0 || (flag & 1)) {
|
||||
@ -8859,9 +8876,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
else if (sd)
|
||||
party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag | BCT_PARTY | 1, skill_castend_nodamage_id);
|
||||
break;
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
case MC_LOUD:
|
||||
#endif
|
||||
#endif
|
||||
case SN_WINDWALK:
|
||||
case CASH_BLESSING:
|
||||
case CASH_INCAGI:
|
||||
@ -9034,15 +9051,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
break;
|
||||
|
||||
case BD_ADAPTATION:
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
|
||||
sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||
#else
|
||||
#else
|
||||
if(tsc && tsc->getSCE(SC_DANCING)){
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
status_change_end(bl, SC_DANCING);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
break;
|
||||
|
||||
case BA_FROSTJOKER:
|
||||
@ -9061,17 +9078,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
|
||||
case BA_PANGVOICE:
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,SC_CONFUSION,70,7,skill_get_time(skill_id,skill_lv)));
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
sc_start(src, bl, SC_BLEEDING, 30, skill_lv, skill_get_time2(skill_id, skill_lv)); // TODO: Confirm success rate
|
||||
#endif
|
||||
#endif
|
||||
break;
|
||||
|
||||
case DC_WINKCHARM:
|
||||
if( dstsd ) {
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,SC_CONFUSION,10,7,skill_get_time2(skill_id,skill_lv)));
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
sc_start(src, bl, SC_HALLUCINATION, 30, skill_lv, skill_get_time(skill_id, skill_lv)); // TODO: Confirm success rate and duration
|
||||
#endif
|
||||
#endif
|
||||
} else
|
||||
if( dstmd )
|
||||
{
|
||||
@ -9087,7 +9104,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
}
|
||||
break;
|
||||
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
case BD_LULLABY:
|
||||
case BD_RICHMANKIM:
|
||||
case BD_ETERNALCHAOS:
|
||||
@ -9108,7 +9125,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case DC_SERVICEFORYOU:
|
||||
skill_castend_song(src, skill_id, skill_lv, tick);
|
||||
break;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
case TF_STEAL:
|
||||
if(sd) {
|
||||
@ -9543,10 +9560,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
if (bl->type == BL_HOM)
|
||||
hp *= 3; // Heal effectiveness is 3x for Homunculus
|
||||
#endif
|
||||
#endif
|
||||
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
if( hp > 0 || (skill_id == AM_POTIONPITCHER && sp <= 0) )
|
||||
@ -9554,10 +9571,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
if( sp > 0 )
|
||||
clif_skill_nodamage(nullptr,bl,MG_SRECOVERY,sp,1);
|
||||
if (tsc) {
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
if (tsc->getSCE(SC_EXTREMITYFIST))
|
||||
sp = 0;
|
||||
#endif
|
||||
#endif
|
||||
if (tsc->getSCE(SC_NORECOVER_STATE)) {
|
||||
hp = 0;
|
||||
sp = 0;
|
||||
@ -9683,17 +9700,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case TF_BACKSLIDING: //This is the correct implementation as per packet logging information. [Skotlex]
|
||||
{
|
||||
short blew_count = skill_blown(src,bl,skill_get_blewcount(skill_id,skill_lv),unit_getdir(bl),(enum e_skill_blown)(BLOWN_IGNORE_NO_KNOCKBACK
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
|BLOWN_DONT_SEND_PACKET
|
||||
#endif
|
||||
#endif
|
||||
));
|
||||
clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
if(blew_count > 0)
|
||||
clif_blown(src); // Always blow, otherwise it shows a casting animation. [Lemongrass]
|
||||
#else
|
||||
#else
|
||||
clif_slide(bl, bl->x, bl->y); //Show the casting animation on pre-re
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
|
||||
@ -9764,9 +9781,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
break;
|
||||
}
|
||||
}
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
else // HP damage does not work on bosses in renewal
|
||||
#endif
|
||||
#endif
|
||||
if (skill_lv >= 5 && (!dstsd || map_flag_vs(bl->m))) //HP damage only on pvp-maps when against players.
|
||||
hp = tstatus->max_hp / 50; //Siphon 2% HP at level 5
|
||||
|
||||
@ -9788,9 +9805,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
}
|
||||
break;
|
||||
case SA_MAGICROD:
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
clif_skill_nodamage(src,src,SA_MAGICROD,skill_lv,1);
|
||||
#endif
|
||||
#endif
|
||||
sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv));
|
||||
break;
|
||||
case SA_AUTOSPELL:
|
||||
@ -9804,9 +9821,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
|
||||
if(skill_lv >= 10) {
|
||||
spellid = MG_FROSTDIVER;
|
||||
// if (tsc && tsc->getSCE(SC_SPIRIT) && tsc->getSCE(SC_SPIRIT)->val2 == SA_SAGE)
|
||||
// maxlv = 10;
|
||||
// else
|
||||
// if (tsc && tsc->getSCE(SC_SPIRIT) && tsc->getSCE(SC_SPIRIT)->val2 == SA_SAGE)
|
||||
// maxlv = 10;
|
||||
// else
|
||||
maxlv = skill_lv - 9;
|
||||
}
|
||||
else if(skill_lv >=8) {
|
||||
@ -10247,9 +10264,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case AS_SPLASHER:
|
||||
if( status_has_mode(tstatus,MD_STATUSIMMUNE)
|
||||
// Renewal dropped the 3/4 hp requirement
|
||||
#ifndef RENEWAL
|
||||
#ifndef RENEWAL
|
||||
|| tstatus-> hp > tstatus->max_hp*3/4
|
||||
#endif
|
||||
#endif
|
||||
) {
|
||||
if (sd) clif_skill_fail( *sd, skill_id );
|
||||
map_freeblock_unlock();
|
||||
@ -10305,12 +10322,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
}
|
||||
sp1 = sstatus->sp;
|
||||
sp2 = tstatus->sp;
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
sp1 = sp1 / 2;
|
||||
sp2 = sp2 / 2;
|
||||
if (tsc && tsc->getSCE(SC_EXTREMITYFIST))
|
||||
sp1 = tstatus->sp;
|
||||
#endif
|
||||
#endif
|
||||
if (tsc && tsc->getSCE(SC_NORECOVER_STATE))
|
||||
sp1 = tstatus->sp;
|
||||
status_set_sp(src, sp2, 3);
|
||||
@ -10384,7 +10401,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
break;
|
||||
|
||||
#ifndef RENEWAL
|
||||
#ifndef RENEWAL
|
||||
case CG_LONGINGFREEDOM:
|
||||
{
|
||||
if (tsc && !tsce && (tsce=tsc->getSCE(SC_DANCING)) && tsce->val4
|
||||
@ -10395,7 +10412,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
}
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
case CG_TAROTCARD:
|
||||
{
|
||||
@ -10406,9 +10423,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
return 0;
|
||||
}
|
||||
if( rnd() % 100 > skill_lv * 8 ||
|
||||
#ifndef RENEWAL
|
||||
#ifndef RENEWAL
|
||||
(tsc && tsc->getSCE(SC_BASILICA)) ||
|
||||
#endif
|
||||
#endif
|
||||
(dstmd && ((dstmd->guardian_data && dstmd->mob_id == MOBID_EMPERIUM) || status_get_class_(bl) == CLASS_BATTLEFIELD)) ) {
|
||||
if( sd )
|
||||
clif_skill_fail( *sd, skill_id );
|
||||
@ -10523,11 +10540,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
src,skill_id,skill_lv,tick, flag|BCT_GUILD|1,
|
||||
skill_castend_nodamage_id);
|
||||
if (sd)
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
skill_blockpc_start(sd, skill_id, skill_get_cooldown(skill_id, skill_lv));
|
||||
#else
|
||||
#else
|
||||
guild_block_skill(sd, skill_get_time2(skill_id, skill_lv));
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case GD_EMERGENCYCALL:
|
||||
@ -10565,11 +10582,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
}
|
||||
}
|
||||
if (sd)
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
skill_blockpc_start(sd, skill_id, skill_get_cooldown(skill_id, skill_lv));
|
||||
#else
|
||||
#else
|
||||
guild_block_skill(sd, skill_get_time2(skill_id, skill_lv));
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case GD_CHARGESHOUT_FLAG:
|
||||
@ -10659,10 +10676,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case AM_CALLHOMUN: //[orn]
|
||||
if (sd && !hom_call(sd))
|
||||
clif_skill_fail( *sd, skill_id );
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
else if (sd && hom_is_active(sd->hd))
|
||||
skill_area_temp[0] = 1; // Already passed pre-cast checks
|
||||
#endif
|
||||
#endif
|
||||
break;
|
||||
|
||||
case AM_REST:
|
||||
@ -12335,11 +12352,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case MH_SILENT_BREEZE:
|
||||
{
|
||||
int heal = 5 * status_get_lv(&hd->bl) +
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
status_base_matk_min(bl, &hd->battle_status, status_get_lv(&hd->bl));
|
||||
#else
|
||||
#else
|
||||
status_base_matk_min(&hd->battle_status);
|
||||
#endif
|
||||
#endif
|
||||
//Silences the homunculus and target
|
||||
status_change_start(src,src,SC_SILENCE,10000,skill_lv,0,0,0,skill_get_time(skill_id,skill_lv),SCSTART_NONE);
|
||||
status_change_start(src,bl,SC_SILENCE,10000,skill_lv,0,0,0,skill_get_time(skill_id,skill_lv),SCSTART_NONE);
|
||||
@ -12903,11 +12920,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
}
|
||||
break;
|
||||
|
||||
#ifdef RENEWAL
|
||||
#ifdef RENEWAL
|
||||
case CG_HERMODE:
|
||||
skill_castend_song(src, skill_id, skill_lv, tick);
|
||||
break;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
case NPC_LEASH:
|
||||
clif_skill_nodamage( src, bl, skill_id, skill_lv, 1 );
|
||||
@ -12994,6 +13011,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (skill_id != SR_CURSEDCIRCLE && skill_id != NPC_SR_CURSEDCIRCLE) {
|
||||
if (sc && sc->getSCE(SC_CURSEDCIRCLE_ATKER)) // Should only remove after the skill had been casted.
|
||||
@ -25344,6 +25363,8 @@ void do_init_skill(void)
|
||||
{
|
||||
skill_readdb();
|
||||
|
||||
init_skill_repository();
|
||||
|
||||
skillunit_db = idb_alloc(DB_OPT_BASE);
|
||||
skillusave_db = idb_alloc(DB_OPT_RELEASE_DATA);
|
||||
bowling_db = idb_alloc(DB_OPT_BASE);
|
||||
|
||||
@ -1,41 +0,0 @@
|
||||
|
||||
#include "skill.hpp"
|
||||
#include "skills.hpp"
|
||||
// #include "swordsman/bash.hpp"
|
||||
// #include "swordsman/provoke.hpp"
|
||||
|
||||
#include "skilllist.hpp"
|
||||
|
||||
|
||||
|
||||
int main() {
|
||||
|
||||
constexpr int skill_id = SM_BASH;
|
||||
|
||||
const auto &sk = skill_db.at(static_cast<e_skill>(skill_id));
|
||||
|
||||
const SkillImpl sk2 = Bash{};
|
||||
|
||||
std::visit([](auto &skill) {
|
||||
skill.getSkillID();
|
||||
|
||||
skill.castend_damage_id(); // error
|
||||
// skill.hpp:19:26: error: ‘const class Provoke’ has no member named ‘castendDamageId’; did you mean ‘castendNoDamageId’?
|
||||
// 19 | return as_underlying().castendDamageId();
|
||||
// | ~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~
|
||||
// | castendNoDamageId
|
||||
|
||||
}, sk2);
|
||||
|
||||
|
||||
|
||||
for (auto &it : skill_db) {
|
||||
std::visit([](auto &skill) {
|
||||
skill.getSkillID();
|
||||
|
||||
// skill.castend_damage_id();
|
||||
}, it.second);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
53
src/map/skills/skill.cpp
Normal file
53
src/map/skills/skill.cpp
Normal file
@ -0,0 +1,53 @@
|
||||
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
|
||||
// For more information, see LICENCE in the main folder
|
||||
#include <common/showmsg.hpp>
|
||||
|
||||
#include "skill.hpp"
|
||||
#include "map/battle.hpp"
|
||||
#include "map/skill.hpp"
|
||||
#include "map/clif.hpp"
|
||||
#include "map/map.hpp"
|
||||
#include "map/status.hpp"
|
||||
|
||||
uint16_t Skill::getSkillId() const {
|
||||
return skill_id_;
|
||||
}
|
||||
|
||||
int Skill::castendDamageImpl(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const {
|
||||
throw SkillNotImplementedException(skill_id_);
|
||||
}
|
||||
|
||||
int Skill::castendNoDamageImpl(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const {
|
||||
throw SkillNotImplementedException(skill_id_);
|
||||
}
|
||||
|
||||
int Skill::castendPositionImpl() const {
|
||||
throw SkillNotImplementedException(skill_id_);
|
||||
}
|
||||
|
||||
int Skill::castendDamage(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const {
|
||||
try {
|
||||
return castendDamageImpl(src, target, skill_lv, tick, flag);
|
||||
} catch (SkillNotImplementedException e) {
|
||||
ShowWarning("castendDamage: %s\n", e.what());
|
||||
clif_skill_damage(src, target, tick, status_get_amotion(src), status_get_status_data(target)->dmotion, 0, abs(skill_get_num(skill_id_, skill_lv)), skill_id_, skill_lv, skill_get_hit(skill_id_));
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
int Skill::castendNoDamage(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const {
|
||||
try {
|
||||
return castendNoDamageImpl(src, target, skill_lv, tick, flag);
|
||||
} catch (SkillNotImplementedException e) {
|
||||
ShowWarning("castendNoDamage: %s\n", e.what());
|
||||
clif_skill_damage(src, target, tick, status_get_amotion(src), status_get_status_data(target)->dmotion, 0, abs(skill_get_num(skill_id_, skill_lv)), skill_id_, skill_lv, skill_get_hit(skill_id_));
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
int WeaponSkill::castendDamageImpl(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const {
|
||||
skill_attack(BF_WEAPON, src, src, target, skill_id_, skill_lv, tick, flag);
|
||||
return 0;
|
||||
};
|
||||
|
||||
|
||||
@ -7,30 +7,37 @@
|
||||
#include <array>
|
||||
#include <string>
|
||||
|
||||
#include "skills.hpp"
|
||||
|
||||
constexpr int MAX_SKILL_LEVEL = 13;
|
||||
#include "map/skill.hpp"
|
||||
|
||||
class SkillNotImplementedException : public std::logic_error {
|
||||
public:
|
||||
explicit SkillNotImplementedException(const std::string &what_arg) : std::logic_error(what_arg) {};
|
||||
explicit SkillNotImplementedException(uint16_t skill_id) : std::logic_error("Skill " + std::to_string(skill_id) + " not implemented") {};
|
||||
};
|
||||
|
||||
class Skill {
|
||||
public:
|
||||
virtual int castendDamageId() const;
|
||||
virtual int castendNodamageId() const;
|
||||
virtual int castendPos2() const;
|
||||
uint16_t getSkillId() const;
|
||||
|
||||
uint16_t getSkillID() const {
|
||||
return nameid;
|
||||
}
|
||||
virtual ~Skill() = default;
|
||||
|
||||
explicit Skill(e_skill skillid) : skill_id_(static_cast<uint16_t>(skillid)) {};
|
||||
|
||||
int castendDamage(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const;
|
||||
int castendNoDamage(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const;
|
||||
|
||||
protected:
|
||||
explicit Skill(e_skill skillid) : nameid(static_cast<uint16_t>(skillid)) {};
|
||||
private:
|
||||
|
||||
uint16_t nameid;
|
||||
std::string name;
|
||||
std::string desc;
|
||||
std::array<int32_t, MAX_SKILL_LEVEL> range;
|
||||
virtual int castendDamageImpl(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const;
|
||||
virtual int castendNoDamageImpl(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const;
|
||||
virtual int castendPositionImpl() const;
|
||||
uint16_t skill_id_;
|
||||
};
|
||||
|
||||
class WeaponSkill : public Skill {
|
||||
public:
|
||||
explicit WeaponSkill(e_skill skill_id) : Skill(skill_id) {};
|
||||
protected:
|
||||
virtual int castendDamageImpl(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const override;
|
||||
};
|
||||
|
||||
#endif // MAP_SKILL_HPP
|
||||
|
||||
@ -1,15 +0,0 @@
|
||||
#include <variant>
|
||||
|
||||
#include "skill.hpp"
|
||||
#include "skills.hpp"
|
||||
|
||||
#include "swordsman/bash.hpp"
|
||||
#include "swordsman/provoke.hpp"
|
||||
|
||||
|
||||
using SkillImpl = std::variant<Bash, Provoke>;
|
||||
|
||||
std::unordered_map<e_skill, SkillImpl> skill_db = {
|
||||
{ e_skill::SM_BASH, Bash{} },
|
||||
{ e_skill::SM_PROVOKE, Provoke{} }
|
||||
};
|
||||
25
src/map/skills/skillrepository.cpp
Normal file
25
src/map/skills/skillrepository.cpp
Normal file
@ -0,0 +1,25 @@
|
||||
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
|
||||
// For more information, see LICENCE in the main folder
|
||||
|
||||
#include "skillrepository.hpp"
|
||||
#include "swordsman.hpp"
|
||||
|
||||
#include <memory>
|
||||
|
||||
SkillRepository skillRepository;
|
||||
|
||||
const Skill& SkillRepository::getSkill(e_skill skill_id) {
|
||||
auto skill = skill_db_.find(skill_id);
|
||||
if (skill == skill_db_.end()) {
|
||||
throw SkillNotFoundException{};
|
||||
}
|
||||
return *skill->second;
|
||||
}
|
||||
|
||||
void SkillRepository::addSkill(e_skill skill_id, std::unique_ptr<Skill> skill) {
|
||||
skill_db_.emplace(skill_id, std::move(skill));
|
||||
}
|
||||
|
||||
void init_skill_repository() {
|
||||
init_swordsman_skills(skillRepository);
|
||||
}
|
||||
25
src/map/skills/skillrepository.hpp
Normal file
25
src/map/skills/skillrepository.hpp
Normal file
@ -0,0 +1,25 @@
|
||||
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
|
||||
// For more information, see LICENCE in the main folder
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "skill.hpp"
|
||||
#include "map/skill.hpp"
|
||||
|
||||
class SkillRepository {
|
||||
public:
|
||||
class SkillNotFoundException : public std::exception {};
|
||||
|
||||
const Skill& getSkill(e_skill skill_id);
|
||||
|
||||
void addSkill(e_skill skill_id, std::unique_ptr<Skill> skill);
|
||||
|
||||
private:
|
||||
std::unordered_map<e_skill, std::unique_ptr<Skill>> skill_db_;
|
||||
};
|
||||
|
||||
extern SkillRepository skillRepository;
|
||||
|
||||
void init_skill_repository();
|
||||
File diff suppressed because it is too large
Load Diff
56
src/map/skills/swordsman.cpp
Normal file
56
src/map/skills/swordsman.cpp
Normal file
@ -0,0 +1,56 @@
|
||||
|
||||
#include "swordsman.hpp"
|
||||
|
||||
#include "skillrepository.hpp"
|
||||
|
||||
|
||||
#include "map/battle.hpp"
|
||||
#include "map/clif.hpp"
|
||||
#include "map/mob.hpp"
|
||||
#include "map/skill.hpp"
|
||||
#include "map/status.hpp"
|
||||
#include "map/unit.hpp"
|
||||
|
||||
|
||||
Provoke::Provoke() : Skill(e_skill::SM_PROVOKE) {};
|
||||
|
||||
int Provoke::castendNoDamageImpl(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const {
|
||||
status_data *target_status = status_get_status_data(target);
|
||||
if (status_has_mode(target_status, MD_STATUSIMMUNE) || battle_check_undead(target_status->race, target_status->def_ele)) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
mob_data *target_md = BL_CAST(BL_MOB, target);
|
||||
|
||||
sc_type type = skill_get_sc(skill_id_);
|
||||
// official chance is 70% + 3% per skill level + srcBaseLevel% - targetBaseLevel%
|
||||
int chance = 70 + 3 * skill_lv + status_get_lv(src) - status_get_lv(target);
|
||||
int i = sc_start(src, target, type, skill_id_ == SM_SELFPROVOKE ? 100 : chance, skill_lv, skill_get_time(skill_id_, skill_lv));
|
||||
if (!i) {
|
||||
if (sd) {
|
||||
clif_skill_fail(*sd, skill_id_);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
clif_skill_nodamage(src, target, skill_id_ == SM_SELFPROVOKE ? SM_PROVOKE : skill_id_, skill_lv, i);
|
||||
unit_skillcastcancel(target, 2);
|
||||
|
||||
if (target_md) {
|
||||
target_md->state.provoke_flag = src->id;
|
||||
mob_target(target_md, src, skill_get_range2(src, skill_id_, skill_lv, true));
|
||||
}
|
||||
|
||||
// Provoke can cause Coma even though it's a nodamage skill
|
||||
if (sd && battle_check_coma(*sd, *target, BF_MISC)) {
|
||||
status_change_start(src, target, SC_COMA, 10000, skill_lv, 0, src->id, 0, 0, SCSTART_NONE);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void init_swordsman_skills(SkillRepository& repo) {
|
||||
repo.addSkill(e_skill::SM_BASH, std::make_unique<WeaponSkill>(e_skill::SM_BASH));
|
||||
repo.addSkill(e_skill::SM_PROVOKE, std::make_unique<Provoke>());
|
||||
}
|
||||
|
||||
12
src/map/skills/swordsman.hpp
Normal file
12
src/map/skills/swordsman.hpp
Normal file
@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "skillrepository.hpp"
|
||||
|
||||
class Provoke : public Skill {
|
||||
public:
|
||||
Provoke();
|
||||
|
||||
virtual int castendNoDamageImpl(block_list *src, block_list *target, uint16 skill_lv, t_tick tick, int flag) const override;
|
||||
};
|
||||
|
||||
void init_swordsman_skills(SkillRepository& repo);
|
||||
@ -1,18 +0,0 @@
|
||||
#ifndef SKILLS_SWORDSMAN_BASH_HPP
|
||||
#define SKILLS_SWORDSMAN_BASH_HPP
|
||||
|
||||
#include "../skill.hpp"
|
||||
#include "../skills.hpp"
|
||||
|
||||
|
||||
class Bash : public Skill {
|
||||
public:
|
||||
int castendDamageId() const {
|
||||
skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
|
||||
};
|
||||
|
||||
Bash() : Skill(e_skill::SM_BASH) {};
|
||||
|
||||
};
|
||||
|
||||
#endif // SKILLS_SWORDSMAN_BASH_HPP
|
||||
@ -1,18 +0,0 @@
|
||||
#ifndef SKILLS_SWORDSMAN_PROVOKE_HPP
|
||||
#define SKILLS_SWORDSMAN_PROVOKE_HPP
|
||||
|
||||
#include "../skill.hpp"
|
||||
|
||||
|
||||
class Provoke : public Skill {
|
||||
public:
|
||||
int castendNoDamageId() const {
|
||||
return 0;
|
||||
};
|
||||
|
||||
Provoke() : Skill(e_skill::SM_PROVOKE) {};
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
#endif // SKILLS_SWORDSMAN_PROVOKE_HPP
|
||||
Loading…
x
Reference in New Issue
Block a user