From fd4f9d05ef2052a8967094e13a11fbfbf874cc56 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 9 May 2006 23:04:56 +0000 Subject: [PATCH] - Updated SKA to return a random value between 0 and 99 each time status_get_def is invoked. - Updated Making Arrow to not include unidentified items in the list. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6540 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 4 ++++ src/map/clif.c | 2 +- src/map/status.c | 4 ++-- 3 files changed, 7 insertions(+), 3 deletions(-) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index c1c0e713f3..68c9f82a0e 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/05/09 + * Updated SKA to return a random value between 0 and 99 each time + status_get_def is invoked. [Skotlex] + * Updated Making Arrow to not include unidentified items in the list. + [Skotlex] * Reduced drop slots from 15 to 10. [Skotlex] * Updated mob_db.sql with the current data. [Skotlex] * Updated setoption script command to receive a second (optional) argument diff --git a/src/map/clif.c b/src/map/clif.c index 36f53d271d..b020d3f9f0 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -2968,7 +2968,7 @@ int clif_arrow_create_list(struct map_session_data *sd) for (i = 0, c = 0; i < MAX_SKILL_ARROW_DB; i++) { if (skill_arrow_db[i].nameid > 0 && (j = pc_search_inventory(sd, skill_arrow_db[i].nameid)) >= 0 && - !sd->status.inventory[j].equip) + !sd->status.inventory[j].equip && sd->status.inventory[j].identify) { if ((j = itemdb_viewid(skill_arrow_db[i].nameid)) > 0) WFIFOW(fd,c*2+4) = j; diff --git a/src/map/status.c b/src/map/status.c index 5140cf4e5b..b9d2b904e7 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2046,10 +2046,10 @@ int status_calc_def(struct block_list *bl, int def) return 0; if(sc->data[SC_KEEPING].timer!=-1) return 100; + if(sc->data[SC_SKA].timer != -1) + return rand()%100; //Reports indicate SKA actually randomizes defense. if(sc->data[SC_STEELBODY].timer!=-1) return 90; - if(sc->data[SC_SKA].timer != -1) // [marquis007] - return 90; if(sc->data[SC_DRUMBATTLE].timer!=-1) def += sc->data[SC_DRUMBATTLE].val3; if(sc->data[SC_INCDEFRATE].timer!=-1)