- Added monster_ai&256. When set, a monster will pick a random starting position to begin checking versus it's skills, otherwise, it will always begin checking from the beginning.
- Added NPC_CHANGEUNDEAD to the skill_cast_db, fixes it apparently doing "nothing". git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8778 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/09/16
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* Added monster_ai&256. When set, a monster will pick a random starting
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position to begin checking versus it's skills, otherwise, it will always
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begin checking from the beginning. [Skotlex]
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* Fixed the status change duration reduction equation was was totally
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wrong, thanks to k3dt [Skotlex]
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2006/09/15
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@ -57,6 +57,8 @@ monster_max_aspd: 199
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// players and will go after the closest target instead of always picking
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// the homunculus
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//
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//256: When set, a mob will pick a random skill from it's list and start from that instead of checking skills
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// in orders (when unset, if a mob has too many skills, the ones near the end will rarely get selected)
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monster_ai: 0
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// Should mobs be able to be warped (add as needed)?
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@ -19,6 +19,10 @@
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-----
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=========================
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09/16
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* Added NPC_CHANGEUNDEAD to the skill_cast_db, fixes it apparently doing
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"nothing". [Skotlex]
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09/15
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* Added the remaining drop changes which I missed before [Playtester]
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09/14
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@ -536,6 +536,8 @@
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339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000
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//-- NPC_STOP
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342,0,0,0,10000,0
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//-- NPC_CHANGEUNDEAD
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348,0,0,0,1800000,0
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//-- NPC_POWERUP
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349,0,0,0,60000:120000:180000:240000:300000,0
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//-- NPC_AGIUP
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@ -2619,8 +2619,8 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
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if (event < 0 && DIFF_TICK(md->ud.canact_tick, tick) > 0)
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return 0; //Skill act delay only affects non-event skills.
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//Pick a random starting position and loop from that.
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i = rand()%md->db->maxskill;
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//Pick a starting position and loop from that.
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i = battle_config.mob_ai&256?rand()%md->db->maxskill:0;
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for (n = 0; n < md->db->maxskill; i++, n++) {
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int c2, flag = 0;
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