From fd8770c6ff775aadd8931de8fdf6b4d38dccc20c Mon Sep 17 00:00:00 2001 From: Aleos Date: Mon, 20 Jul 2020 16:43:15 -0400 Subject: [PATCH] Fixes skill failure message that require items (#5225) * Fixes #5222. * Fixes a skill failure message that requires an item in the players inventory or to be equipped. Thanks to @voyfmyuh! --- src/map/skill.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/map/skill.cpp b/src/map/skill.cpp index 7a7cbd1da5..0b4cc8c2ad 100755 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -16377,7 +16377,7 @@ bool skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_i if (pc_search_inventory(sd, reqeqit) == -1) { count--; if (!count) { - clif_skill_fail(sd, skill_id, USESKILL_FAIL_NEED_EQUIPMENT, require.eqItem[0]<<16); + clif_skill_fail(sd, skill_id, USESKILL_FAIL_NEED_EQUIPMENT, 0, require.eqItem[0]); return false; } else continue; @@ -16385,7 +16385,7 @@ bool skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_i break; default: if (!pc_checkequip2(sd,reqeqit,EQI_ACC_L,EQI_MAX)) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_NEED_EQUIPMENT,reqeqit<<16); + clif_skill_fail(sd, skill_id, USESKILL_FAIL_NEED_EQUIPMENT, 0, reqeqit); return false; } break;