diff --git a/doc/skill_require_db.txt b/doc/skill_require_db.txt new file mode 100644 index 0000000000..154d7889f1 --- /dev/null +++ b/doc/skill_require_db.txt @@ -0,0 +1,98 @@ +//===== rAthena Documentation ================================ +//= rAthena Skill Requirement Reference +//===== By: ================================================== +//= rAthena Dev Team +//===== Last Updated: ======================================== +//= 20140719 +//===== Description: ========================================= +//= Explanation of the skill_require_db.txt file and structure. +//============================================================ + +Structure: +SkillID,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,RequiredState,RequiredStatuses,SpiritSphereCost,RequiredItemID1,RequiredItemAmount1,RequiredItemID2,RequiredItemAmount2,RequiredItemID3,RequiredItemAmount3,RequiredItemID4,RequiredItemAmount4,RequiredItemID5,RequiredItemAmount5,RequiredItemID6,RequiredItemAmount6,RequiredItemID7,RequiredItemAmount7,RequiredItemID8,RequiredItemAmount8,RequiredItemID9,RequiredItemAmount9,RequiredItemID10,RequiredItemAmount10,RequiredEquipment + +--------------------------------------- + +SkillID: The ID of the skill. (See \db\[re|pre-re]\skill_db.txt for more details) + +--------------------------------------- + +HPCost: Amount of HP needed to use the skill. + +--------------------------------------- + +MaxHPTrigger: Player's HP has to be below this % of Max HP, in order to use the skill. + +--------------------------------------- + +SPCost: Amount of SP needed to use the skill. + +--------------------------------------- + +HPRateCost: If more than 0, it's a percentage of the player's current HP. If less than 0, it's a percentage of the player's Max HP. + +--------------------------------------- + +SPRateCost: If more than 0, it's a percentage of the player's current SP. If less than 0, it's a percentage of the player's Max SP. + +--------------------------------------- + +ZenyCost: Amount of Zeny needed to use the skill. + +--------------------------------------- + +RequiredWeapons: Player needs to equip this weapon to use the skill. (Use Item ID). + +--------------------------------------- + +RequiredAmmoTypes: Player needs to equip this ammo to use the skill. (Use Item ID). + +--------------------------------------- + +RequiredAmmoAmount: Amount of ammo needed to use the skill. + +--------------------------------------- + +RequiredState: Specify the 'State' required to be active, in order to use the skill. +none = Nothing special. +hidden = Requires hidden status by using Hiding, Cloaking, or Chasewalk. +riding = Requires the player to ride either a Peco or a Dragon. +falcon = Requires a Falcon. +cart = Requires a Pushcart (For renewal, this state can be replaced by SC_PUSH_CART in 'RequiredStatuses' field). +shield = Requires a shield equipped. +recover_weight_rate = Requires to be less than 50% weight. +move_enable = Requires to be able to move. +water = Requires to be standing on a water cell. +dragon = Requires to ride a Dragon. +warg = Requires a Warg. +ridingwarg = Requires to ride a Warg. +mado = Requires to have an active Mado. +elementalspirit = Requires to have an Elemental Spirit summoned. +peco = Requires riding a Peco. + +--------------------------------------- + +RequiredStatuses: List of status needed to be active, in order to use the skill. +Example usage of values = SC_STATUS1:SC_STATUS2:SC_STATUS3 (see db/const.txt for more details). +Maximum multiple value is 3. (Refer to skill.h: MAX_SKILL_STATUS_REQUIRE) +Use any number or SC_ALL to disable status requirements. + +--------------------------------------- + +SpiritSphereCost: Amount of Spirit Sphere needed to use the skill. + +--------------------------------------- + +RequiredItemID1-10: These items will be used when players use the skill. Maximum of 10 items. + +--------------------------------------- + +RequiredItemAmount1-10: Amount of item used when player uses the skill. + +--------------------------------------- + +RequiredEquipment: Player needs to equip these equipments to use the skill. (Use Item ID). +Example usage of multiple values = item1:item2:item3 +Maximum multiple value is 10. (Refer to skill.h: MAX_SKILL_EQUIP_REQUIRE) + +---------------------------------------