- Fixed the pc_additem weight check breaking when your current weight is above your max.

- Some minor cleanups.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11621 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-10-31 00:42:56 +00:00
parent 21b1d27fb7
commit fe0c93c77b
4 changed files with 9 additions and 4 deletions

View File

@ -2826,7 +2826,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount)
data = itemdb_search(item_data->nameid);
w = data->weight*amount;
if(w > sd->max_weight - sd->weight)
if(sd->weight + w > sd->max_weight)
return 2;
i = MAX_INVENTORY;

View File

@ -5892,8 +5892,11 @@ BUILDIN_FUNC(countitem)
nameid = conv_num(st,data);
if (nameid < 500) {
if(battle_config.error_log) ShowError("wrong item ID : countitem(%i)\n", nameid);
script_reportsrc(st);
if(battle_config.error_log)
{
ShowError("wrong item ID : countitem(%i)\n", nameid);
script_reportsrc(st);
}
script_pushint(st,0);
return 1;
}

View File

@ -8775,7 +8775,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
if((skill == AM_POTIONPITCHER ||
skill == CR_SLIMPITCHER ||
skill == CR_CULTIVATION) && i != lv%11 - 1)//TODO huh? what is this for? [FlavioJS]
skill == CR_CULTIVATION) && i != lv%11 - 1)//TODO huh? what is this for? [FlavioJS] //These itemsdo not need a check versus ALL their item requirements, but only versus the item in the same slot position (eg: lv1 requires only item[0], lv5 requires only item[4]) [Skotlex]
continue;
index[i] = pc_search_inventory(sd,itemid[i]);

View File

@ -3366,6 +3366,7 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
{
if(!sc || !sc->count)
return cap_value(batk,0,USHRT_MAX);
if(sc->data[SC_INCBASEATK].timer!=-1)
batk += sc->data[SC_INCBASEATK].val1;
if(sc->data[SC_ATKPOTION].timer!=-1)
@ -3464,6 +3465,7 @@ static signed short status_calc_critical(struct block_list *bl, struct status_ch
{
if(!sc || !sc->count)
return cap_value(critical,10,SHRT_MAX);
if (sc->data[SC_INCCRI].timer!=-1)
critical += sc->data[SC_INCCRI].val2;
if (sc->data[SC_EXPLOSIONSPIRITS].timer!=-1)