parent
c979ed7472
commit
fe4234cd39
@ -622,8 +622,11 @@ Body:
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bonus2 bSkillCooldown,"AB_LAUDARAMUS",-2000;
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- Combos:
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- Combo:
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- Recovery_Light
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- Medical_Boots
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- Recovery_Light # 1659
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- Medical_Boots # 5920
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- Combo:
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- Recovery_Light # 1659
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- Medical_Boots_ # 22100
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Script: |
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.@r = getequiprefinerycnt(EQI_HAND_R);
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bonus2 bSkillUseSP,"AL_HEAL",6*.@r;
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@ -7033,8 +7036,11 @@ Body:
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bonus bLongAtkDef,-10;
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- Combos:
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- Combo:
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- Medical_Boots
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- Love_Guard
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- Medical_Boots # 5920
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- Love_Guard # 18542
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- Combo:
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- Love_Guard # 18542
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- Medical_Boots_ # 22100
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Script: |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP);
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bonus bHealPower,3*(.@r/2);
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@ -38161,3 +38167,922 @@ Body:
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bonus bMatk,5*(.@f/20);
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bonus bCritical,2*(.@f/20);
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}
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- Combos:
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- Combo:
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- Badge_Of_Manny # 2960
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- Suit_Of_Sid # 15069
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- Hat_Of_Scrat # 18758
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- Manteau_Of_Diego # 20711
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Script: |
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bonus bMaxHPrate,10;
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bonus bMaxSPrate,10;
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bonus bAtkRate,5;
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bonus bMatkRate,5;
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bonus bVariableCastrate,-15;
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bonus3 bAutoSpell,"WZ_STORMGUST",5,30;
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- Combos:
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- Combo:
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- Boss_Domovoi_Cape # 2592
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- Tare_Domovoi # 18628
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Script: |
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bonus bMaxHPrate,3;
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bonus2 bSubRace,RC_DemiHuman,10;
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- Combos:
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- Combo:
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- Goibne_Combat_Boots_ # 2493
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- Goibne's_Shoulder_Arms # 2520
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- Goibne's_Armor_ # 15170
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- Goibne's_Helmet_S # 19043
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Script: |
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bonus bVit,5;
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bonus bMaxHPrate,15;
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bonus bMaxSPrate,5;
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bonus bDef,5;
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bonus bMdef,15;
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bonus2 bSubEle,Ele_Earth,10;
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bonus2 bSubEle,Ele_Fire,10;
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bonus2 bSubEle,Ele_Water,10;
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bonus2 bSubEle,Ele_Wind,10;
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- Combos:
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- Combo:
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- Morrigane's_Manteau # 2519
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- Morrigane's_Belt_ # 2900
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- Morrigane's_Pendant_ # 2901
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- Morrigane's_Helm_S # 19044
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Script: |
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bonus bStr,2;
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bonus bLuk,9;
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bonus bCritical,13;
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bonus bBaseAtk,18;
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bonus bFlee2,13;
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- Combos:
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- Combo:
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- BF_Hood # 20719
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- GC_Battle_Boots # 22020
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Script: |
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bonus4 bAutoSpellOnSkill,"GC_DARKILLUSION","GC_CLOAKINGEXCEED",getskilllv("GC_CLOAKINGEXCEED"),1000;
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bonus bAtkRate,readparam(bAgi)/10;
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- Combos:
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- Combo:
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- GC_Battle_Armor # 15075
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- BF_Hood # 20719
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- GC_Battle_Boots # 22020
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Script: |
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bonus2 bSubRace,RC_DemiHuman,10;
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bonus2 bSubRace,RC_Player_Human,10;
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if (readparam(bStr)>=110)
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bonus2 bAddRace,RC_All,10;
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if (readparam(bAgi)>=90)
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autobonus3 "{ bonus2 bAddRace,RC_All,5; bonus bNoWalkDelay; }",1000,15000,"GC_HALLUCINATIONWALK";
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- Combos:
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- Combo:
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- BF_Hood # 20719
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- RA_Battle_Boots # 22021
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Script: |
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if (readparam(bAgi)>=90) {
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bonus3 bAutoSpellWhenHit,"RA_WUGBITE",getskilllv("RA_WUGBITE"),100;
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bonus2 bSkillAtk,"RA_WUGBITE",20;
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}
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- Combos:
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- Combo:
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- RA_Battle_Armor # 15076
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- BF_Hood # 20719
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- RA_Battle_Boots # 22021
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Script: |
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bonus2 bSubRace,RC_DemiHuman,10;
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bonus2 bSubRace,RC_Player_Human,10;
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if (readparam(bDex)>=110)
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autobonus3 "{ bonus bCritAtkRate,50; }",1000,60000,"RA_FEARBREEZE";
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/*Unknown Duration*/
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- Combos:
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- Combo:
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- BF_Hood # 20719
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- LG_Battle_Boots # 22022
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Script: |
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bonus2 bSkillAtk,"LG_EXEEDBREAK",5*(readparam(bStr)/10);
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bonus2 bSkillAtk,"LG_PINPOINTATTACK",5*(readparam(bStr)/10);
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- Combos:
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- Combo:
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- LG_Battle_Armor # 15077
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- BF_Hood # 20719
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- LG_Battle_Boots # 22022
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Script: |
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bonus2 bSubRace,RC_DemiHuman,10;
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bonus2 bSubRace,RC_Player_Human,10;
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bonus2 bSkillAtk,"LG_OVERBRAND",5*(readparam(bAgi)/10);
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if (readparam(bVit)>=100)
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bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,5;
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- Combos:
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- Combo:
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- BF_Hood # 20719
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- RK_Battle_Boots # 22023
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Script: |
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if (readparam(bVit)>=100) {
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bonus3 bAutoSpellWhenHit,"PR_KYRIE",1,5;
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autobonus3 "{ bonus bMatkRate,20; }",500,300000,"RK_ENCHANTBLADE";
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}
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- Combos:
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- Combo:
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- RK_Battle_Armor # 15078
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- BF_Hood # 20719
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- RK_Battle_Boots # 22023
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Script: |
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bonus2 bSubRace,RC_DemiHuman,10;
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bonus2 bSubRace,RC_Player_Human,10;
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bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(readparam(bStr)/10);
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bonus3 bAutoSpellWhenHit,"RK_MILLENNIUMSHIELD",1,10;
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- Combos:
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- Combo:
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- BF_Hood # 20719
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- NC_Battle_Boots # 22024
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Script: |
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bonus2 bSkillAtk,"NC_AXETORNADO",5*(readparam(bVit)/10);
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if (readparam(bInt)>=100) {
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bonus2 bSkillAtk,"NC_COLDSLOWER",10;
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bonus2 bSkillAtk,"NC_FLAMELAUNCHER",10;
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}
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- Combos:
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- Combo:
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- NC_Battle_Armor # 15079
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- BF_Hood # 20719
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- NC_Battle_Boots # 22024
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Script: |
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if (readparam(bDex)>=90) {
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bonus bDelayrate,-10;
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bonus2 bSubRace,RC_DemiHuman,10;
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bonus2 bSubRace,RC_Player_Human,10;
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bonus2 bSkillCooldown,"NC_SELFDESTRUCTION",-60000;
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}
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- Combos:
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- Combo:
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- BF_Hood # 20719
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- SC_Battle_Boots # 22025
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Script: |
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if (readparam(bInt)>=100)
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bonus4 bAutoSpellOnSkill,"SC_SHADOWFORM","ST_FULLSTRIP",5,1000;
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- Combos:
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- Combo:
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- SC_Battle_Armor # 15080
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- BF_Hood # 20719
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- SC_Battle_Boots # 22025
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Script: |
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bonus2 bSubRace,RC_DemiHuman,10;
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bonus2 bSubRace,RC_Player_Human,10;
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bonus4 bAutoSpellOnSkill,"SC_SHADOWFORM","SC_STRIPACCESSARY",5,1000;
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- Combos:
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- Combo:
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- BF_Hood # 20719
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- SR_Battle_Boots # 22026
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Script: |
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if (readparam(bDex)>=100) {
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bonus bNoCastCancel;
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bonus2 bSkillAtk,"SR_SKYNETBLOW",10;
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}
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- Combos:
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- Combo:
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- SR_Battle_Armor # 15081
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- BF_Hood # 20719
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- SR_Battle_Boots # 22026
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Script: |
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bonus2 bSubRace,RC_DemiHuman,10;
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bonus2 bSubRace,RC_Player_Human,10;
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bonus2 bSkillCooldown,"SR_RAISINGDRAGON",-5000;
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bonus2 bSkillAtk,"SR_GATEOFHELL",10;
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- Combos:
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- Combo:
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- BF_Hood # 20719
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- AB_Battle_Boots # 22027
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Script: |
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bonus2 bSkillHeal,"AL_HEAL",5;
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bonus2 bSkillHeal,"AB_HIGHNESSHEAL",5;
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bonus2 bSkillHeal,"AB_CHEAL",5;
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if (readparam(bInt)>=100)
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bonus bUseSPrate,-5;
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- Combos:
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- Combo:
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- AB_Battle_Armor # 15082
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- BF_Hood # 20719
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- AB_Battle_Boots # 22027
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Script: |
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bonus2 bSubRace,RC_DemiHuman,10;
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bonus2 bSubRace,RC_Player_Human,10;
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skill "ALL_ODINS_POWER",1;
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if (readparam(bDex)>=110) {
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bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000;
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bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000;
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bonus2 bSkillCooldown,"AB_CLEARANCE",-3000;
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}
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- Combos:
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- Combo:
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- BF_Hood # 20719
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- WL_Battle_Boots # 22028
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Script: |
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if (readparam(bInt)>=100)
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bonus bNoCastCancel;
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if (readparam(bDex)>=100)
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bonus bVariableCastrate,-10;
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- Combos:
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- Combo:
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- WL_Battle_Armor # 15083
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- BF_Hood # 20719
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- WL_Battle_Boots # 22028
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Script: |
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bonus2 bSubRace,RC_DemiHuman,10;
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bonus2 bSubRace,RC_Player_Human,10;
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bonus bMatkRate,10;
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bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-5000;
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if (readparam(bInt)>=110)
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bonus bFixedCastrate,-10;
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- Combos:
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- Combo:
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- BF_Hood # 20719
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- WA_Battle_Boots # 22029
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Script: |
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bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10;
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if (readparam(bDex)>=100)
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bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",20;
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if (readparam(bInt)>=110)
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bonus bNoCastCancel;
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- Combos:
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- Combo:
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- WA_Battle_Armor # 15084
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- BF_Hood # 20719
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- WA_Battle_Boots # 22029
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Script: |
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bonus2 bSubRace,RC_DemiHuman,10;
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bonus2 bSubRace,RC_Player_Human,10;
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if (readparam(bVit)>=110)
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bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,5;
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if (readparam(bDex)>=110) {
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bonus2 bSkillAtk,"WM_REVERBERATION",10;
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autobonus3 "{ bonus bFlee2,50; }",1000,5000,"BA_POEMBRAGI";
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autobonus3 "{ bonus bFlee2,50; }",1000,5000,"DC_DONTFORGETME";
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autobonus3 "{ bonus bFlee2,50; }",1000,5000,"WM_LULLABY_DEEPSLEEP";
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}
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- Combos:
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- Combo:
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- BF_Hood # 20719
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- GN_Battle_Boots # 22030
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Script: |
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bonus2 bSkillAtk,"GN_CART_TORNADO",10;
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if (readparam(bInt)>=100)
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bonus2 bSkillAtk,"GN_BLOOD_SUCKER",10;
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- Combos:
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- Combo:
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- GN_Battle_Armor # 15085
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- BF_Hood # 20719
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- GN_Battle_Boots # 22030
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Script: |
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bonus2 bSubRace,RC_DemiHuman,10;
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bonus2 bSubRace,RC_Player_Human,10;
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bonus2 bSkillAtk,"GN_CARTCANNON",20+(readparam(bInt)/10);
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- Combos:
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- Combo:
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- Cenere_Card # 4595
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- Limnil_Cape # 20770
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Script: |
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bonus bAspdRate,-2*(readparam(bAgi)/10);
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- Combos:
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- Combo:
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- Elvira_Boots # 22140
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- Elvira_Pendant # 28436
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Script: |
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bonus bAtkRate,10;
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bonus bAtkRate,10;
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bonus2 bSubEle,Ele_Wind,20;
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- Combos:
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- Combo:
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- Scalpel # 13027
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- Operation_Glove # 28313
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Script: |
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bonus bAspdRate,4;
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bonus bBaseAtk,20;
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- Combos:
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- Combo:
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- Scalpel # 13027
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- Green_Operation_Coat # 15044
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- Operation_Glove # 28313
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Script: |
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bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70;
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bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50;
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bonus3 bAddMonsterDropItem,929,RC_Brute,70;
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bonus3 bAddMonsterDropItem,970,RC_Brute,50;
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- Combos:
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- Combo:
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- Cursed_Hand # 2728
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- Hand_Of_Glory # 28314
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Script: |
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bonus bHit,10;
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- Combos:
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- Combo:
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- Horn_Of_Ancient # 18595
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- Cauda_Daemonica # 28319
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Script: |
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bonus2 bSubClass,Class_Boss,10;
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- Combos:
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- Combo:
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- Horn_Of_Succubus # 5066
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- Cauda_Daemonica # 28319
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Script: |
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bonus bLuk,2;
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autobonus "{ bonus bSPDrainValue,5; }",30,5000,BF_WEAPON,"{ active_transform 1370,5000; }";
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- Combos:
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- Combo:
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- Hand_Of_Devil # 19329
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- Grisly_Soul # 410124
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- Combo:
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- Hand_Of_Devil # 19329
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- Grisly_Soul_ # 410125
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Script: |
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bonus2 bSkillCooldown,"SR_HOWLINGOFLION",9500;
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- Combos:
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- Combo:
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- aegis_410139 # 410139
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- Jasper_Crest # 5396
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- Combo:
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- Hairband_Of_Asmodeus_ # 410140
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- Jasper_Crest # 5396
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Script: |
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bonus2 bSkillCooldown,"RK_IGNITIONBREAK",2500;
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- Combos:
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- Combo:
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- GorgonCoronet # 410141
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- Aegis_System # 480156
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- Combo:
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- aegis_410142 # 410142
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- Aegis_System # 480156
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Script: |
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bonus bSpeedRate,25;
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bonus2 bSubRace,RC_Player_Human,5;
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bonus2 bSubRace,RC_Player_Doram,5;
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- Combos:
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- Combo:
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- Squirrel_Ear_Hat # 19140
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- Petal_Tail # 490031
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Script: |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP);
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if (.@r>=6) {
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bonus bAspd,1;
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bonus2 bAddClass,Class_Boss,10;
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bonus bCritAtkRate,10;
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bonus bCriticalLong,10;
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}
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if (.@r>=8) {
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bonus bAspd,1;
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bonus2 bAddClass,Class_Boss,15;
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bonus bCritAtkRate,15;
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bonus bCriticalLong,15;
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}
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- Combos:
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- Combo:
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- Schmidt_Suits # 15388
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- Guardian_Helm # 410119
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- Combo:
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- Schmidt_Suits # 15388
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- Guardian_Helm_ # 410120
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Script: |
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bonus bAllStats,10;
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bonus2 bSubRace,RC_Player_Doram,7;
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bonus2 bResEff,Eff_Freeze,10000;
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/*TODO : When Using Elvira Candy Masquerade Ignorance State Recover*/
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- Combos:
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- Combo:
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- Schmidt_Manteau # 15389
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- Guardian_Helm # 410119
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- Combo:
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- Schmidt_Manteau # 15389
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- Guardian_Helm_ # 410120
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Script: |
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bonus bAllStats,10;
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bonus bMaxHPrate,20;
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bonus bMaxSPrate,20;
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bonus bNoKnockback;
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bonus2 bSubRace,RC_Player_Doram,5;
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bonus2 bSubEle,Ele_Water,100;
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- Combos:
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- Combo:
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- Schmidt_Insignia_Str # 32228
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- Guardian_Helm # 410119
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- Combo:
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- Schmidt_Insignia_Str # 32228
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- Guardian_Helm_ # 410120
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Script: |
|
||||
bonus bAllStats,10;
|
||||
bonus bAtkRate,15;
|
||||
bonus2 bSubRace,RC_Player_Doram,3;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Schmidt_Insignia_Vit # 32231
|
||||
- Guardian_Helm # 410119
|
||||
- Combo:
|
||||
- Schmidt_Insignia_Vit # 32231
|
||||
- Guardian_Helm_ # 410120
|
||||
Script: |
|
||||
bonus bAllStats,10;
|
||||
bonus bMaxHPrate,15;
|
||||
bonus bMaxSPrate,15;
|
||||
bonus bVariableCastrate,-10;
|
||||
bonus2 bSubRace,RC_Player_Doram,3;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Schmidt_Insignia_Int # 32229
|
||||
- Guardian_Helm # 410119
|
||||
- Combo:
|
||||
- Schmidt_Insignia_Int # 32229
|
||||
- Guardian_Helm_ # 410120
|
||||
Script: |
|
||||
bonus bAllStats,10;
|
||||
bonus bMatkRate,15;
|
||||
bonus2 bSubRace,RC_Player_Doram,3;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Schmidt_Insignia_Agi # 32232
|
||||
- Guardian_Helm # 410119
|
||||
- Combo:
|
||||
- Schmidt_Insignia_Agi # 32232
|
||||
- Guardian_Helm_ # 410120
|
||||
Script: |
|
||||
bonus bAllStats,10;
|
||||
bonus bMaxHPrate,15;
|
||||
bonus bMaxSPrate,15;
|
||||
bonus bAspdRate,10;
|
||||
bonus2 bSubRace,RC_Player_Doram,3;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Schmidt_Insignia_Dex # 32233
|
||||
- Guardian_Helm # 410119
|
||||
- Combo:
|
||||
- Schmidt_Insignia_Dex # 32233
|
||||
- Guardian_Helm_ # 410120
|
||||
Script: |
|
||||
bonus bAllStats,10;
|
||||
bonus bLongAtkRate,15;
|
||||
bonus2 bSubRace,RC_Player_Doram,3;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Schmidt_Insignia_Luk # 32230
|
||||
- Guardian_Helm # 410119
|
||||
- Combo:
|
||||
- Schmidt_Insignia_Luk # 32230
|
||||
- Guardian_Helm_ # 410120
|
||||
Script: |
|
||||
bonus bAllStats,10;
|
||||
bonus bCritAtkRate,15;
|
||||
bonus2 bSubRace,RC_Player_Doram,3;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- NettyHeart_Gum_TW # 400018
|
||||
- Love_Cheek_TW # 410090
|
||||
- Combo:
|
||||
- Love_Cheek_TW # 410090
|
||||
- Love_Feeling_TW # 420005
|
||||
Script: |
|
||||
.@a = (readparam(bStr)+readparam(bLuk))/120;
|
||||
.@b = (readparam(bAgi)+readparam(bVit))/120;
|
||||
.@c = (readparam(bInt)+readparam(bDex))/120;
|
||||
bonus bAtkRate,.@a;
|
||||
bonus bCritical,5*.@a;
|
||||
bonus bCritAtkRate,2*.@a;
|
||||
bonus bMaxHPrate,2*.@b;
|
||||
bonus bAspdRate,2*.@b;
|
||||
bonus bMatk,15*.@c;
|
||||
bonus bFixedCastrate,-5*.@c;
|
||||
bonus bHealPower,10*.@c;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Fallen_Angel_Wing_TH # 20833
|
||||
- aegis_400434 # 400434
|
||||
Script: |
|
||||
bonus bBaseAtk,3;
|
||||
bonus bMatk,3;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Gang_Scarf # 5361
|
||||
- Fallen_Angel_Wing_TH # 20833
|
||||
Script: |
|
||||
bonus bBaseAtk,1;
|
||||
bonus bMatk,1;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Gang_Scarf # 5361
|
||||
- Fallen_Angel_Wing_TH # 20833
|
||||
- aegis_400434 # 400434
|
||||
Script: |
|
||||
bonus bAllStats,1;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_A_ASPD # 4991
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus bAspd,1;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_A_ATK # 4986
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus bBaseAtk,15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_A_AVOI # 4985
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus bFlee2,2;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_A_DEF # 4984
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus bDef,500;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_A_FLEE # 29168
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus bFlee,15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_A_FROZ # 4990
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus bMaxHP,1000;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_A_HIT # 29167
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus bHit,15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_A_INT # 4983
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus bMatkRate,3;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_A_MATK # 4987
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus bMatk,15;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_A_MHP # 4988
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus bMaxHP,7500;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_A_MSP # 4989
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus bMaxSP,150;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_A_MDEF # 29169
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus bMdef,20;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_A_STR # 4982
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus bAtkRate,3;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_A_Tolerance # 29166
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus bLongAtkDef,10;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_Cure_201 # 4980
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus bHPrecovRate,350;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_Cure_101 # 4978
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus2 bHPRegenRate,1500,5000;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_Cure_102 # 4979
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus2 bSPRegenRate,25,5000;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_Cure_202 # 4981
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus bSPrecovRate,50;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_P_FIRE # 4970
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus2 bAddEle,Ele_Fire,10;
|
||||
bonus2 bMagicAddEle,Ele_Fire,10;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_P_GROUND # 4972
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus2 bAddEle,Ele_Earth,10;
|
||||
bonus2 bMagicAddEle,Ele_Earth,10;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_P_WATER # 4971
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus2 bAddEle,Ele_Water,10;
|
||||
bonus2 bMagicAddEle,Ele_Water,10;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_P_WIND # 4973
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus2 bAddEle,Ele_Wind,10;
|
||||
bonus2 bMagicAddEle,Ele_Wind,10;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_T_FIRE # 4974
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus2 bSubEle,Ele_Fire,25;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_T_GROUND # 4976
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus2 bSubEle,Ele_Earth,25;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_T_WATER # 4975
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus2 bSubEle,Ele_Water,25;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_T_WIND # 4977
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus2 bSubEle,Ele_Wind,25;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Automatic_Orb18 # 310099
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus2 bSubEle,Ele_Holy,25;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Automatic_Orb19 # 310100
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus2 bSubEle,Ele_Undead,25;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Automatic_Orb20 # 310101
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus2 bSubEle,Ele_Dark,25;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Automatic_Orb21 # 310102
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus2 bSubEle,Ele_Ghost,25;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Reactor_S_ATK # 29170
|
||||
- Extreme # 310192
|
||||
- Combo:
|
||||
- Reactor_S_Avoid # 29172
|
||||
- Extreme # 310192
|
||||
- Combo:
|
||||
- Reactor_S_CRI # 29175
|
||||
- Extreme # 310192
|
||||
- Combo:
|
||||
- Reactor_S_MATK # 29171
|
||||
- Extreme # 310192
|
||||
- Combo:
|
||||
- Reactor_S_MHP # 29173
|
||||
- Extreme # 310192
|
||||
- Combo:
|
||||
- Reactor_S_Quick # 29174
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus bAspdRate,5;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- ReactorZ_CastFixed # 29444
|
||||
- Extreme # 310192
|
||||
- Combo:
|
||||
- ReactorZ_Clairvoyance # 29443
|
||||
- Extreme # 310192
|
||||
- Combo:
|
||||
- ReactorZ_Immortal # 29439
|
||||
- Extreme # 310192
|
||||
- Combo:
|
||||
- ReactorZ_Killgain # 29440
|
||||
- Extreme # 310192
|
||||
- Combo:
|
||||
- ReactorZ_Knockback # 29438
|
||||
- Extreme # 310192
|
||||
- Combo:
|
||||
- ReactorZ_NoDispell # 29442
|
||||
- Extreme # 310192
|
||||
- Combo:
|
||||
- ReactorZ_Reincarnation # 29441
|
||||
- Extreme # 310192
|
||||
Script: |
|
||||
bonus bMaxHPrate,5;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Gloom_Under_Night_Card # 4408
|
||||
- aegis_450287 # 450287
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_ARMOR);
|
||||
bonus2 bSubSkill,"NPC_RAYOFGENESIS",5*.@r;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Sealed_Gloom_Card_J # 300332
|
||||
- aegis_450287 # 450287
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_ARMOR);
|
||||
bonus2 bSubSkill,"NPC_RAYOFGENESIS",2*.@r;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Gloom_Under_Night_Card # 4408
|
||||
- aegis_450286 # 450286
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_ARMOR);
|
||||
bonus2 bSubSkill,"NPC_RAYOFGENESIS",10*.@r;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Sealed_Gloom_Card_J # 300332
|
||||
- aegis_450286 # 450286
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_ARMOR);
|
||||
bonus2 bSubSkill,"NPC_RAYOFGENESIS",5*.@r;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Goddess_of_Abundance # 311073
|
||||
- aegis_450286 # 450286
|
||||
Script: |
|
||||
bonus2 bAddSize,Size_All,30;
|
||||
bonus2 bMagicAddSize,Size_All,30;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Bankruptcy_Of_Heart # 5021
|
||||
- Mask_Of_Bankrupt # 18824
|
||||
- Combo:
|
||||
- Mask_Of_Bankrupt # 18824
|
||||
- Money_Lost_Spirit # 18825
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
|
||||
bonus bMaxHP,100*.@r;
|
||||
bonus2 bSubEle,Ele_Neutral,.@r;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Jakk_Card # 4109
|
||||
- Fairy_Cloth # 20907
|
||||
Script: |
|
||||
bonus2 bSubEle,Ele_Fire,45;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Dustiness_Card # 4056
|
||||
- Fairy_Cloth # 20907
|
||||
Script: |
|
||||
bonus2 bSubEle,Ele_Wind,45;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Hode_Card # 4081
|
||||
- Fairy_Cloth # 20907
|
||||
Script: |
|
||||
bonus2 bSubEle,Ele_Earth,45;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Marse_Card # 4095
|
||||
- Fairy_Cloth # 20907
|
||||
Script: |
|
||||
bonus2 bSubEle,Ele_Water,45;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Choco_Card # 4285
|
||||
- Fairy_Cloth # 20907
|
||||
Script: |
|
||||
bonus bFlee2,-5;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Deviling_Card # 4174
|
||||
- Etran_Shirt_BR # 20904
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_GARMENT);
|
||||
if (.@r>=12) {
|
||||
bonus2 bSubEle,Ele_Dark,50;
|
||||
bonus2 bSubEle,Ele_Earth,50;
|
||||
bonus2 bSubEle,Ele_Fire,50;
|
||||
bonus2 bSubEle,Ele_Ghost,50;
|
||||
bonus2 bSubEle,Ele_Holy,50;
|
||||
bonus2 bSubEle,Ele_Poison,50;
|
||||
bonus2 bSubEle,Ele_Undead,50;
|
||||
bonus2 bSubEle,Ele_Water,50;
|
||||
bonus2 bSubEle,Ele_Wind,50;
|
||||
}
|
||||
- Combos:
|
||||
- Combo:
|
||||
- G_Strings # 2339
|
||||
- Etran_Shirt_BR # 20904
|
||||
- Combo:
|
||||
- G_Strings_ # 2371
|
||||
- Etran_Shirt_BR # 20904
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_ARMOR);
|
||||
bonus bInt,15;
|
||||
bonus bMaxHPrate,5;
|
||||
bonus bMaxSPrate,5;
|
||||
if (.@r>=9)
|
||||
bonus bNoCastCancel;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Agenda_RobeJ # 19281
|
||||
- Ultra_Light_MShieldJ # 28928
|
||||
- Combo:
|
||||
- Consultation_RobeJ # 19282
|
||||
- Ultra_Light_MShieldJ # 28928
|
||||
Script: |
|
||||
bonus bVariableCastrate,-15;
|
||||
bonus bMatkRate,10;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Ant_Buyanne_Card # 4451
|
||||
- Consultation_RobeJ # 19282
|
||||
Script: |
|
||||
bonus2 bResEff,Eff_Freeze,10000;
|
||||
bonus2 bSkillAtk,"WZ_METEOR",50;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Sealed_Magic_SwordJ # 13470
|
||||
- YinYang_Talisman # 28560
|
||||
- Ultra_Light_MShieldJ # 28928
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R):
|
||||
bonus bHit,5*.@r;
|
||||
bonus bAspdRate,4*.@r;
|
||||
bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Sealed_Evil_SwordJ # 13471
|
||||
- YinYang_Talisman # 28560
|
||||
- Ultra_Light_MShieldJ # 28928
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R):
|
||||
bonus bHit,5*.@r;
|
||||
bonus bAspdRate,4*.@r;
|
||||
bonus2 bSkillAtk,"WL_HELLINFERNO",10*.@r;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Sealed_Max_SwordJ # 13472
|
||||
- YinYang_Talisman # 28560
|
||||
- Ultra_Light_MShieldJ # 28928
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_HAND_R):
|
||||
bonus bHit,5*.@r;
|
||||
bonus bAspdRate,4*.@r;
|
||||
bonus2 bSkillAtk,"AB_JUDEX",5*.@r;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Sealed_Magic_SwordJ # 13470
|
||||
- BuddhistShoes # 22211
|
||||
- Combo:
|
||||
- Sealed_Evil_SwordJ # 13471
|
||||
- BuddhistShoes # 22211
|
||||
- Combo:
|
||||
- Sealed_Max_SwordJ # 13472
|
||||
- BuddhistShoes # 22211
|
||||
Script: |
|
||||
.@r = getequiprefinerycnt(EQI_SHOES);
|
||||
bonus bMaxHPrate,10;
|
||||
bonus bMaxSPrate,10;
|
||||
bonus bMatk,25*.@r;
|
||||
bonus bCritical,5*.@r;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Sealed_Magic_SwordJ # 13470
|
||||
- YinYang_Talisman # 28560
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Sealed_Evil_SwordJ # 13471
|
||||
- YinYang_Talisman # 28560
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"WL_HELLINFERNO",100;
|
||||
- Combos:
|
||||
- Combo:
|
||||
- Sealed_Max_SwordJ # 13472
|
||||
- YinYang_Talisman # 28560
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"AB_JUDEX",50;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -41534,6 +41534,20 @@ Body:
|
||||
DropEffect: CLIENT
|
||||
Script: |
|
||||
bonus bDelayrate,-4;
|
||||
- Id: 27344
|
||||
AegisName: Witch_Zilant_Card
|
||||
Name: Witch Zilant Card
|
||||
Type: Card
|
||||
Buy: 20
|
||||
Weight: 10
|
||||
Locations:
|
||||
Garment: true
|
||||
Flags:
|
||||
DropEffect: CLIENT
|
||||
Script: |
|
||||
bonus2 bMagicAtkEle,Ele_Fire,100;
|
||||
bonus2 bSubEle,Ele_Fire,50;
|
||||
bonus2 bResEff,Eff_WhiteImprison,10000;
|
||||
- Id: 27345
|
||||
AegisName: Dragon_Zilant_Card
|
||||
Name: Ancient Dragon Zilant Card
|
||||
@ -53628,6 +53642,15 @@ Body:
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus bDelayrate,-getskilllv("ASC_BREAKER");
|
||||
- Id: 310192
|
||||
AegisName: Extreme
|
||||
Name: Extreme
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus bPerfectHitAddRate,20;
|
||||
autobonus "{ bonus bDex,100; }",30,10000,BF_WEAPON|BF_MAGIC,"{ active_transform 3253,10000; }";
|
||||
bonus2 bResEff,Eff_WhiteImprison,10000;
|
||||
- Id: 310195
|
||||
AegisName: Magnificat_Lv5
|
||||
Name: Magnificat Lv5
|
||||
|
@ -15,7 +15,7 @@ This list contains all available constants referenced in the 'bonus' commands.
|
||||
* Status effect (eff)
|
||||
Eff_Bleeding, Eff_Blind, Eff_Burning, Eff_Confusion, Eff_Crystalize, Eff_Curse, Eff_DPoison,
|
||||
Eff_Fear, Eff_Freeze, Eff_Poison, Eff_Silence, Eff_Sleep, Eff_Stone, Eff_Stun, Eff_Freezing,
|
||||
Eff_Heat, Eff_Deepsleep
|
||||
Eff_Heat, Eff_Deepsleep, Eff_WhiteImprison
|
||||
|
||||
* Element (e)
|
||||
Ele_Dark, Ele_Earth, Ele_Fire, Ele_Ghost, Ele_Holy, Ele_Neutral, Ele_Poison,
|
||||
|
@ -963,6 +963,7 @@
|
||||
export_constant2("Eff_Freezing",SC_FREEZING);
|
||||
export_constant2("Eff_Heat",SC_BURNT);
|
||||
export_constant2("Eff_Deepsleep",SC_DEEPSLEEP);
|
||||
export_constant2("Eff_WhiteImprison",SC_WHITEIMPRISON);
|
||||
|
||||
export_constant2("SC_ALL",SC_NONE);
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user