Corrected script for some item #21 (#7830)

Thanks to @Atemo
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idk-whoami 2023-07-11 20:50:29 +07:00 committed by GitHub
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commit fe4234cd39
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5 changed files with 3807 additions and 161 deletions

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@ -622,8 +622,11 @@ Body:
bonus2 bSkillCooldown,"AB_LAUDARAMUS",-2000;
- Combos:
- Combo:
- Recovery_Light
- Medical_Boots
- Recovery_Light # 1659
- Medical_Boots # 5920
- Combo:
- Recovery_Light # 1659
- Medical_Boots_ # 22100
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillUseSP,"AL_HEAL",6*.@r;
@ -7033,8 +7036,11 @@ Body:
bonus bLongAtkDef,-10;
- Combos:
- Combo:
- Medical_Boots
- Love_Guard
- Medical_Boots # 5920
- Love_Guard # 18542
- Combo:
- Love_Guard # 18542
- Medical_Boots_ # 22100
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bHealPower,3*(.@r/2);
@ -38161,3 +38167,922 @@ Body:
bonus bMatk,5*(.@f/20);
bonus bCritical,2*(.@f/20);
}
- Combos:
- Combo:
- Badge_Of_Manny # 2960
- Suit_Of_Sid # 15069
- Hat_Of_Scrat # 18758
- Manteau_Of_Diego # 20711
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bVariableCastrate,-15;
bonus3 bAutoSpell,"WZ_STORMGUST",5,30;
- Combos:
- Combo:
- Boss_Domovoi_Cape # 2592
- Tare_Domovoi # 18628
Script: |
bonus bMaxHPrate,3;
bonus2 bSubRace,RC_DemiHuman,10;
- Combos:
- Combo:
- Goibne_Combat_Boots_ # 2493
- Goibne's_Shoulder_Arms # 2520
- Goibne's_Armor_ # 15170
- Goibne's_Helmet_S # 19043
Script: |
bonus bVit,5;
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
bonus bDef,5;
bonus bMdef,15;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_Wind,10;
- Combos:
- Combo:
- Morrigane's_Manteau # 2519
- Morrigane's_Belt_ # 2900
- Morrigane's_Pendant_ # 2901
- Morrigane's_Helm_S # 19044
Script: |
bonus bStr,2;
bonus bLuk,9;
bonus bCritical,13;
bonus bBaseAtk,18;
bonus bFlee2,13;
- Combos:
- Combo:
- BF_Hood # 20719
- GC_Battle_Boots # 22020
Script: |
bonus4 bAutoSpellOnSkill,"GC_DARKILLUSION","GC_CLOAKINGEXCEED",getskilllv("GC_CLOAKINGEXCEED"),1000;
bonus bAtkRate,readparam(bAgi)/10;
- Combos:
- Combo:
- GC_Battle_Armor # 15075
- BF_Hood # 20719
- GC_Battle_Boots # 22020
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (readparam(bStr)>=110)
bonus2 bAddRace,RC_All,10;
if (readparam(bAgi)>=90)
autobonus3 "{ bonus2 bAddRace,RC_All,5; bonus bNoWalkDelay; }",1000,15000,"GC_HALLUCINATIONWALK";
- Combos:
- Combo:
- BF_Hood # 20719
- RA_Battle_Boots # 22021
Script: |
if (readparam(bAgi)>=90) {
bonus3 bAutoSpellWhenHit,"RA_WUGBITE",getskilllv("RA_WUGBITE"),100;
bonus2 bSkillAtk,"RA_WUGBITE",20;
}
- Combos:
- Combo:
- RA_Battle_Armor # 15076
- BF_Hood # 20719
- RA_Battle_Boots # 22021
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (readparam(bDex)>=110)
autobonus3 "{ bonus bCritAtkRate,50; }",1000,60000,"RA_FEARBREEZE";
/*Unknown Duration*/
- Combos:
- Combo:
- BF_Hood # 20719
- LG_Battle_Boots # 22022
Script: |
bonus2 bSkillAtk,"LG_EXEEDBREAK",5*(readparam(bStr)/10);
bonus2 bSkillAtk,"LG_PINPOINTATTACK",5*(readparam(bStr)/10);
- Combos:
- Combo:
- LG_Battle_Armor # 15077
- BF_Hood # 20719
- LG_Battle_Boots # 22022
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillAtk,"LG_OVERBRAND",5*(readparam(bAgi)/10);
if (readparam(bVit)>=100)
bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,5;
- Combos:
- Combo:
- BF_Hood # 20719
- RK_Battle_Boots # 22023
Script: |
if (readparam(bVit)>=100) {
bonus3 bAutoSpellWhenHit,"PR_KYRIE",1,5;
autobonus3 "{ bonus bMatkRate,20; }",500,300000,"RK_ENCHANTBLADE";
}
- Combos:
- Combo:
- RK_Battle_Armor # 15078
- BF_Hood # 20719
- RK_Battle_Boots # 22023
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(readparam(bStr)/10);
bonus3 bAutoSpellWhenHit,"RK_MILLENNIUMSHIELD",1,10;
- Combos:
- Combo:
- BF_Hood # 20719
- NC_Battle_Boots # 22024
Script: |
bonus2 bSkillAtk,"NC_AXETORNADO",5*(readparam(bVit)/10);
if (readparam(bInt)>=100) {
bonus2 bSkillAtk,"NC_COLDSLOWER",10;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",10;
}
- Combos:
- Combo:
- NC_Battle_Armor # 15079
- BF_Hood # 20719
- NC_Battle_Boots # 22024
Script: |
if (readparam(bDex)>=90) {
bonus bDelayrate,-10;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillCooldown,"NC_SELFDESTRUCTION",-60000;
}
- Combos:
- Combo:
- BF_Hood # 20719
- SC_Battle_Boots # 22025
Script: |
if (readparam(bInt)>=100)
bonus4 bAutoSpellOnSkill,"SC_SHADOWFORM","ST_FULLSTRIP",5,1000;
- Combos:
- Combo:
- SC_Battle_Armor # 15080
- BF_Hood # 20719
- SC_Battle_Boots # 22025
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus4 bAutoSpellOnSkill,"SC_SHADOWFORM","SC_STRIPACCESSARY",5,1000;
- Combos:
- Combo:
- BF_Hood # 20719
- SR_Battle_Boots # 22026
Script: |
if (readparam(bDex)>=100) {
bonus bNoCastCancel;
bonus2 bSkillAtk,"SR_SKYNETBLOW",10;
}
- Combos:
- Combo:
- SR_Battle_Armor # 15081
- BF_Hood # 20719
- SR_Battle_Boots # 22026
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillCooldown,"SR_RAISINGDRAGON",-5000;
bonus2 bSkillAtk,"SR_GATEOFHELL",10;
- Combos:
- Combo:
- BF_Hood # 20719
- AB_Battle_Boots # 22027
Script: |
bonus2 bSkillHeal,"AL_HEAL",5;
bonus2 bSkillHeal,"AB_HIGHNESSHEAL",5;
bonus2 bSkillHeal,"AB_CHEAL",5;
if (readparam(bInt)>=100)
bonus bUseSPrate,-5;
- Combos:
- Combo:
- AB_Battle_Armor # 15082
- BF_Hood # 20719
- AB_Battle_Boots # 22027
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
skill "ALL_ODINS_POWER",1;
if (readparam(bDex)>=110) {
bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000;
bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000;
bonus2 bSkillCooldown,"AB_CLEARANCE",-3000;
}
- Combos:
- Combo:
- BF_Hood # 20719
- WL_Battle_Boots # 22028
Script: |
if (readparam(bInt)>=100)
bonus bNoCastCancel;
if (readparam(bDex)>=100)
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- WL_Battle_Armor # 15083
- BF_Hood # 20719
- WL_Battle_Boots # 22028
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus bMatkRate,10;
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-5000;
if (readparam(bInt)>=110)
bonus bFixedCastrate,-10;
- Combos:
- Combo:
- BF_Hood # 20719
- WA_Battle_Boots # 22029
Script: |
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10;
if (readparam(bDex)>=100)
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",20;
if (readparam(bInt)>=110)
bonus bNoCastCancel;
- Combos:
- Combo:
- WA_Battle_Armor # 15084
- BF_Hood # 20719
- WA_Battle_Boots # 22029
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (readparam(bVit)>=110)
bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,5;
if (readparam(bDex)>=110) {
bonus2 bSkillAtk,"WM_REVERBERATION",10;
autobonus3 "{ bonus bFlee2,50; }",1000,5000,"BA_POEMBRAGI";
autobonus3 "{ bonus bFlee2,50; }",1000,5000,"DC_DONTFORGETME";
autobonus3 "{ bonus bFlee2,50; }",1000,5000,"WM_LULLABY_DEEPSLEEP";
}
- Combos:
- Combo:
- BF_Hood # 20719
- GN_Battle_Boots # 22030
Script: |
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
if (readparam(bInt)>=100)
bonus2 bSkillAtk,"GN_BLOOD_SUCKER",10;
- Combos:
- Combo:
- GN_Battle_Armor # 15085
- BF_Hood # 20719
- GN_Battle_Boots # 22030
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillAtk,"GN_CARTCANNON",20+(readparam(bInt)/10);
- Combos:
- Combo:
- Cenere_Card # 4595
- Limnil_Cape # 20770
Script: |
bonus bAspdRate,-2*(readparam(bAgi)/10);
- Combos:
- Combo:
- Elvira_Boots # 22140
- Elvira_Pendant # 28436
Script: |
bonus bAtkRate,10;
bonus bAtkRate,10;
bonus2 bSubEle,Ele_Wind,20;
- Combos:
- Combo:
- Scalpel # 13027
- Operation_Glove # 28313
Script: |
bonus bAspdRate,4;
bonus bBaseAtk,20;
- Combos:
- Combo:
- Scalpel # 13027
- Green_Operation_Coat # 15044
- Operation_Glove # 28313
Script: |
bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70;
bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50;
bonus3 bAddMonsterDropItem,929,RC_Brute,70;
bonus3 bAddMonsterDropItem,970,RC_Brute,50;
- Combos:
- Combo:
- Cursed_Hand # 2728
- Hand_Of_Glory # 28314
Script: |
bonus bHit,10;
- Combos:
- Combo:
- Horn_Of_Ancient # 18595
- Cauda_Daemonica # 28319
Script: |
bonus2 bSubClass,Class_Boss,10;
- Combos:
- Combo:
- Horn_Of_Succubus # 5066
- Cauda_Daemonica # 28319
Script: |
bonus bLuk,2;
autobonus "{ bonus bSPDrainValue,5; }",30,5000,BF_WEAPON,"{ active_transform 1370,5000; }";
- Combos:
- Combo:
- Hand_Of_Devil # 19329
- Grisly_Soul # 410124
- Combo:
- Hand_Of_Devil # 19329
- Grisly_Soul_ # 410125
Script: |
bonus2 bSkillCooldown,"SR_HOWLINGOFLION",9500;
- Combos:
- Combo:
- aegis_410139 # 410139
- Jasper_Crest # 5396
- Combo:
- Hairband_Of_Asmodeus_ # 410140
- Jasper_Crest # 5396
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",2500;
- Combos:
- Combo:
- GorgonCoronet # 410141
- Aegis_System # 480156
- Combo:
- aegis_410142 # 410142
- Aegis_System # 480156
Script: |
bonus bSpeedRate,25;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
- Combos:
- Combo:
- Squirrel_Ear_Hat # 19140
- Petal_Tail # 490031
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r>=6) {
bonus bAspd,1;
bonus2 bAddClass,Class_Boss,10;
bonus bCritAtkRate,10;
bonus bCriticalLong,10;
}
if (.@r>=8) {
bonus bAspd,1;
bonus2 bAddClass,Class_Boss,15;
bonus bCritAtkRate,15;
bonus bCriticalLong,15;
}
- Combos:
- Combo:
- Schmidt_Suits # 15388
- Guardian_Helm # 410119
- Combo:
- Schmidt_Suits # 15388
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus2 bSubRace,RC_Player_Doram,7;
bonus2 bResEff,Eff_Freeze,10000;
/*TODO : When Using Elvira Candy Masquerade Ignorance State Recover*/
- Combos:
- Combo:
- Schmidt_Manteau # 15389
- Guardian_Helm # 410119
- Combo:
- Schmidt_Manteau # 15389
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus bNoKnockback;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubEle,Ele_Water,100;
- Combos:
- Combo:
- Schmidt_Insignia_Str # 32228
- Guardian_Helm # 410119
- Combo:
- Schmidt_Insignia_Str # 32228
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bAtkRate,15;
bonus2 bSubRace,RC_Player_Doram,3;
- Combos:
- Combo:
- Schmidt_Insignia_Vit # 32231
- Guardian_Helm # 410119
- Combo:
- Schmidt_Insignia_Vit # 32231
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus bVariableCastrate,-10;
bonus2 bSubRace,RC_Player_Doram,3;
- Combos:
- Combo:
- Schmidt_Insignia_Int # 32229
- Guardian_Helm # 410119
- Combo:
- Schmidt_Insignia_Int # 32229
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bMatkRate,15;
bonus2 bSubRace,RC_Player_Doram,3;
- Combos:
- Combo:
- Schmidt_Insignia_Agi # 32232
- Guardian_Helm # 410119
- Combo:
- Schmidt_Insignia_Agi # 32232
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus bAspdRate,10;
bonus2 bSubRace,RC_Player_Doram,3;
- Combos:
- Combo:
- Schmidt_Insignia_Dex # 32233
- Guardian_Helm # 410119
- Combo:
- Schmidt_Insignia_Dex # 32233
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bLongAtkRate,15;
bonus2 bSubRace,RC_Player_Doram,3;
- Combos:
- Combo:
- Schmidt_Insignia_Luk # 32230
- Guardian_Helm # 410119
- Combo:
- Schmidt_Insignia_Luk # 32230
- Guardian_Helm_ # 410120
Script: |
bonus bAllStats,10;
bonus bCritAtkRate,15;
bonus2 bSubRace,RC_Player_Doram,3;
- Combos:
- Combo:
- NettyHeart_Gum_TW # 400018
- Love_Cheek_TW # 410090
- Combo:
- Love_Cheek_TW # 410090
- Love_Feeling_TW # 420005
Script: |
.@a = (readparam(bStr)+readparam(bLuk))/120;
.@b = (readparam(bAgi)+readparam(bVit))/120;
.@c = (readparam(bInt)+readparam(bDex))/120;
bonus bAtkRate,.@a;
bonus bCritical,5*.@a;
bonus bCritAtkRate,2*.@a;
bonus bMaxHPrate,2*.@b;
bonus bAspdRate,2*.@b;
bonus bMatk,15*.@c;
bonus bFixedCastrate,-5*.@c;
bonus bHealPower,10*.@c;
- Combos:
- Combo:
- Fallen_Angel_Wing_TH # 20833
- aegis_400434 # 400434
Script: |
bonus bBaseAtk,3;
bonus bMatk,3;
- Combos:
- Combo:
- Gang_Scarf # 5361
- Fallen_Angel_Wing_TH # 20833
Script: |
bonus bBaseAtk,1;
bonus bMatk,1;
- Combos:
- Combo:
- Gang_Scarf # 5361
- Fallen_Angel_Wing_TH # 20833
- aegis_400434 # 400434
Script: |
bonus bAllStats,1;
- Combos:
- Combo:
- Reactor_A_ASPD # 4991
- Extreme # 310192
Script: |
bonus bAspd,1;
- Combos:
- Combo:
- Reactor_A_ATK # 4986
- Extreme # 310192
Script: |
bonus bBaseAtk,15;
- Combos:
- Combo:
- Reactor_A_AVOI # 4985
- Extreme # 310192
Script: |
bonus bFlee2,2;
- Combos:
- Combo:
- Reactor_A_DEF # 4984
- Extreme # 310192
Script: |
bonus bDef,500;
- Combos:
- Combo:
- Reactor_A_FLEE # 29168
- Extreme # 310192
Script: |
bonus bFlee,15;
- Combos:
- Combo:
- Reactor_A_FROZ # 4990
- Extreme # 310192
Script: |
bonus bMaxHP,1000;
- Combos:
- Combo:
- Reactor_A_HIT # 29167
- Extreme # 310192
Script: |
bonus bHit,15;
- Combos:
- Combo:
- Reactor_A_INT # 4983
- Extreme # 310192
Script: |
bonus bMatkRate,3;
- Combos:
- Combo:
- Reactor_A_MATK # 4987
- Extreme # 310192
Script: |
bonus bMatk,15;
- Combos:
- Combo:
- Reactor_A_MHP # 4988
- Extreme # 310192
Script: |
bonus bMaxHP,7500;
- Combos:
- Combo:
- Reactor_A_MSP # 4989
- Extreme # 310192
Script: |
bonus bMaxSP,150;
- Combos:
- Combo:
- Reactor_A_MDEF # 29169
- Extreme # 310192
Script: |
bonus bMdef,20;
- Combos:
- Combo:
- Reactor_A_STR # 4982
- Extreme # 310192
Script: |
bonus bAtkRate,3;
- Combos:
- Combo:
- Reactor_A_Tolerance # 29166
- Extreme # 310192
Script: |
bonus bLongAtkDef,10;
- Combos:
- Combo:
- Reactor_Cure_201 # 4980
- Extreme # 310192
Script: |
bonus bHPrecovRate,350;
- Combos:
- Combo:
- Reactor_Cure_101 # 4978
- Extreme # 310192
Script: |
bonus2 bHPRegenRate,1500,5000;
- Combos:
- Combo:
- Reactor_Cure_102 # 4979
- Extreme # 310192
Script: |
bonus2 bSPRegenRate,25,5000;
- Combos:
- Combo:
- Reactor_Cure_202 # 4981
- Extreme # 310192
Script: |
bonus bSPrecovRate,50;
- Combos:
- Combo:
- Reactor_P_FIRE # 4970
- Extreme # 310192
Script: |
bonus2 bAddEle,Ele_Fire,10;
bonus2 bMagicAddEle,Ele_Fire,10;
- Combos:
- Combo:
- Reactor_P_GROUND # 4972
- Extreme # 310192
Script: |
bonus2 bAddEle,Ele_Earth,10;
bonus2 bMagicAddEle,Ele_Earth,10;
- Combos:
- Combo:
- Reactor_P_WATER # 4971
- Extreme # 310192
Script: |
bonus2 bAddEle,Ele_Water,10;
bonus2 bMagicAddEle,Ele_Water,10;
- Combos:
- Combo:
- Reactor_P_WIND # 4973
- Extreme # 310192
Script: |
bonus2 bAddEle,Ele_Wind,10;
bonus2 bMagicAddEle,Ele_Wind,10;
- Combos:
- Combo:
- Reactor_T_FIRE # 4974
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Fire,25;
- Combos:
- Combo:
- Reactor_T_GROUND # 4976
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Earth,25;
- Combos:
- Combo:
- Reactor_T_WATER # 4975
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Water,25;
- Combos:
- Combo:
- Reactor_T_WIND # 4977
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Wind,25;
- Combos:
- Combo:
- Automatic_Orb18 # 310099
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Holy,25;
- Combos:
- Combo:
- Automatic_Orb19 # 310100
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Undead,25;
- Combos:
- Combo:
- Automatic_Orb20 # 310101
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Dark,25;
- Combos:
- Combo:
- Automatic_Orb21 # 310102
- Extreme # 310192
Script: |
bonus2 bSubEle,Ele_Ghost,25;
- Combos:
- Combo:
- Reactor_S_ATK # 29170
- Extreme # 310192
- Combo:
- Reactor_S_Avoid # 29172
- Extreme # 310192
- Combo:
- Reactor_S_CRI # 29175
- Extreme # 310192
- Combo:
- Reactor_S_MATK # 29171
- Extreme # 310192
- Combo:
- Reactor_S_MHP # 29173
- Extreme # 310192
- Combo:
- Reactor_S_Quick # 29174
- Extreme # 310192
Script: |
bonus bAspdRate,5;
- Combos:
- Combo:
- ReactorZ_CastFixed # 29444
- Extreme # 310192
- Combo:
- ReactorZ_Clairvoyance # 29443
- Extreme # 310192
- Combo:
- ReactorZ_Immortal # 29439
- Extreme # 310192
- Combo:
- ReactorZ_Killgain # 29440
- Extreme # 310192
- Combo:
- ReactorZ_Knockback # 29438
- Extreme # 310192
- Combo:
- ReactorZ_NoDispell # 29442
- Extreme # 310192
- Combo:
- ReactorZ_Reincarnation # 29441
- Extreme # 310192
Script: |
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Gloom_Under_Night_Card # 4408
- aegis_450287 # 450287
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubSkill,"NPC_RAYOFGENESIS",5*.@r;
- Combos:
- Combo:
- Sealed_Gloom_Card_J # 300332
- aegis_450287 # 450287
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubSkill,"NPC_RAYOFGENESIS",2*.@r;
- Combos:
- Combo:
- Gloom_Under_Night_Card # 4408
- aegis_450286 # 450286
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubSkill,"NPC_RAYOFGENESIS",10*.@r;
- Combos:
- Combo:
- Sealed_Gloom_Card_J # 300332
- aegis_450286 # 450286
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubSkill,"NPC_RAYOFGENESIS",5*.@r;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- aegis_450286 # 450286
Script: |
bonus2 bAddSize,Size_All,30;
bonus2 bMagicAddSize,Size_All,30;
- Combos:
- Combo:
- Bankruptcy_Of_Heart # 5021
- Mask_Of_Bankrupt # 18824
- Combo:
- Mask_Of_Bankrupt # 18824
- Money_Lost_Spirit # 18825
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMaxHP,100*.@r;
bonus2 bSubEle,Ele_Neutral,.@r;
- Combos:
- Combo:
- Jakk_Card # 4109
- Fairy_Cloth # 20907
Script: |
bonus2 bSubEle,Ele_Fire,45;
- Combos:
- Combo:
- Dustiness_Card # 4056
- Fairy_Cloth # 20907
Script: |
bonus2 bSubEle,Ele_Wind,45;
- Combos:
- Combo:
- Hode_Card # 4081
- Fairy_Cloth # 20907
Script: |
bonus2 bSubEle,Ele_Earth,45;
- Combos:
- Combo:
- Marse_Card # 4095
- Fairy_Cloth # 20907
Script: |
bonus2 bSubEle,Ele_Water,45;
- Combos:
- Combo:
- Choco_Card # 4285
- Fairy_Cloth # 20907
Script: |
bonus bFlee2,-5;
- Combos:
- Combo:
- Deviling_Card # 4174
- Etran_Shirt_BR # 20904
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (.@r>=12) {
bonus2 bSubEle,Ele_Dark,50;
bonus2 bSubEle,Ele_Earth,50;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Ghost,50;
bonus2 bSubEle,Ele_Holy,50;
bonus2 bSubEle,Ele_Poison,50;
bonus2 bSubEle,Ele_Undead,50;
bonus2 bSubEle,Ele_Water,50;
bonus2 bSubEle,Ele_Wind,50;
}
- Combos:
- Combo:
- G_Strings # 2339
- Etran_Shirt_BR # 20904
- Combo:
- G_Strings_ # 2371
- Etran_Shirt_BR # 20904
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bInt,15;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (.@r>=9)
bonus bNoCastCancel;
- Combos:
- Combo:
- Agenda_RobeJ # 19281
- Ultra_Light_MShieldJ # 28928
- Combo:
- Consultation_RobeJ # 19282
- Ultra_Light_MShieldJ # 28928
Script: |
bonus bVariableCastrate,-15;
bonus bMatkRate,10;
- Combos:
- Combo:
- Ant_Buyanne_Card # 4451
- Consultation_RobeJ # 19282
Script: |
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bSkillAtk,"WZ_METEOR",50;
- Combos:
- Combo:
- Sealed_Magic_SwordJ # 13470
- YinYang_Talisman # 28560
- Ultra_Light_MShieldJ # 28928
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R):
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r;
- Combos:
- Combo:
- Sealed_Evil_SwordJ # 13471
- YinYang_Talisman # 28560
- Ultra_Light_MShieldJ # 28928
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R):
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
bonus2 bSkillAtk,"WL_HELLINFERNO",10*.@r;
- Combos:
- Combo:
- Sealed_Max_SwordJ # 13472
- YinYang_Talisman # 28560
- Ultra_Light_MShieldJ # 28928
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R):
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
bonus2 bSkillAtk,"AB_JUDEX",5*.@r;
- Combos:
- Combo:
- Sealed_Magic_SwordJ # 13470
- BuddhistShoes # 22211
- Combo:
- Sealed_Evil_SwordJ # 13471
- BuddhistShoes # 22211
- Combo:
- Sealed_Max_SwordJ # 13472
- BuddhistShoes # 22211
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bMatk,25*.@r;
bonus bCritical,5*.@r;
- Combos:
- Combo:
- Sealed_Magic_SwordJ # 13470
- YinYang_Talisman # 28560
Script: |
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
- Combos:
- Combo:
- Sealed_Evil_SwordJ # 13471
- YinYang_Talisman # 28560
Script: |
bonus2 bSkillAtk,"WL_HELLINFERNO",100;
- Combos:
- Combo:
- Sealed_Max_SwordJ # 13472
- YinYang_Talisman # 28560
Script: |
bonus2 bSkillAtk,"AB_JUDEX",50;

File diff suppressed because it is too large Load Diff

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@ -41534,6 +41534,20 @@ Body:
DropEffect: CLIENT
Script: |
bonus bDelayrate,-4;
- Id: 27344
AegisName: Witch_Zilant_Card
Name: Witch Zilant Card
Type: Card
Buy: 20
Weight: 10
Locations:
Garment: true
Flags:
DropEffect: CLIENT
Script: |
bonus2 bMagicAtkEle,Ele_Fire,100;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bResEff,Eff_WhiteImprison,10000;
- Id: 27345
AegisName: Dragon_Zilant_Card
Name: Ancient Dragon Zilant Card
@ -53628,6 +53642,15 @@ Body:
SubType: Enchant
Script: |
bonus bDelayrate,-getskilllv("ASC_BREAKER");
- Id: 310192
AegisName: Extreme
Name: Extreme
Type: Card
SubType: Enchant
Script: |
bonus bPerfectHitAddRate,20;
autobonus "{ bonus bDex,100; }",30,10000,BF_WEAPON|BF_MAGIC,"{ active_transform 3253,10000; }";
bonus2 bResEff,Eff_WhiteImprison,10000;
- Id: 310195
AegisName: Magnificat_Lv5
Name: Magnificat Lv5

View File

@ -15,7 +15,7 @@ This list contains all available constants referenced in the 'bonus' commands.
* Status effect (eff)
Eff_Bleeding, Eff_Blind, Eff_Burning, Eff_Confusion, Eff_Crystalize, Eff_Curse, Eff_DPoison,
Eff_Fear, Eff_Freeze, Eff_Poison, Eff_Silence, Eff_Sleep, Eff_Stone, Eff_Stun, Eff_Freezing,
Eff_Heat, Eff_Deepsleep
Eff_Heat, Eff_Deepsleep, Eff_WhiteImprison
* Element (e)
Ele_Dark, Ele_Earth, Ele_Fire, Ele_Ghost, Ele_Holy, Ele_Neutral, Ele_Poison,

View File

@ -963,6 +963,7 @@
export_constant2("Eff_Freezing",SC_FREEZING);
export_constant2("Eff_Heat",SC_BURNT);
export_constant2("Eff_Deepsleep",SC_DEEPSLEEP);
export_constant2("Eff_WhiteImprison",SC_WHITEIMPRISON);
export_constant2("SC_ALL",SC_NONE);