Fixed monster unlocking target during cast (fixes #1134)

* Monsters will no longer unlock their target when they use a skill that has a cast time on a target they need to chase
This commit is contained in:
Playtester 2016-04-03 14:46:43 +02:00
parent 75fce5df98
commit fea90673d9

View File

@ -1761,7 +1761,8 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
{
if (DIFF_TICK(md->ud.canmove_tick, tick) <= MIN_MOBTHINKTIME && DIFF_TICK(md->ud.canact_tick, tick) < -MIN_MOBTHINKTIME*IDLE_SKILL_INTERVAL)
{ //Only use skill if able to walk on next tick and not used a skill the last second
mobskill_use(md, tick, -1);
if (mobskill_use(md, tick, -1))
return true;
}
}