Fixed monster unlocking target during cast (fixes #1134)
* Monsters will no longer unlock their target when they use a skill that has a cast time on a target they need to chase
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@ -1761,7 +1761,8 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
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{
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if (DIFF_TICK(md->ud.canmove_tick, tick) <= MIN_MOBTHINKTIME && DIFF_TICK(md->ud.canact_tick, tick) < -MIN_MOBTHINKTIME*IDLE_SKILL_INTERVAL)
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{ //Only use skill if able to walk on next tick and not used a skill the last second
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mobskill_use(md, tick, -1);
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if (mobskill_use(md, tick, -1))
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return true;
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}
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}
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