Minor fixes and cleanups to the mob database (#6356)
* Made some minor fixes and cleanups to the mob database documentation and parser. Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
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@ -41,7 +41,7 @@
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# Vit Vitality which affects defense. (Default: 1)
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# Int Intelligence which affects magic attack. (Default: 1)
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# Dex Dexterity which affects hit rate. (Default: 1)
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# Luk Luck which affects perfect dodge/lucky flee/lerfect flee/lucky dodge rate. (Default: 1)
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# Luk Luck which affects perfect dodge/lucky flee/perfect flee/lucky dodge rate. (Default: 1)
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# AttackRange Attack range. (Default: 0)
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# SkillRange Skill cast range. (Default: 0)
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# ChaseRange Chase range. (Default: 0)
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@ -41,7 +41,7 @@
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# Vit Vitality which affects defense. (Default: 1)
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# Int Intelligence which affects magic attack. (Default: 1)
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# Dex Dexterity which affects hit rate. (Default: 1)
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# Luk Luck which affects perfect dodge/lucky flee/lerfect flee/lucky dodge rate. (Default: 1)
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# Luk Luck which affects perfect dodge/lucky flee/perfect flee/lucky dodge rate. (Default: 1)
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# AttackRange Attack range. (Default: 0)
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# SkillRange Skill cast range. (Default: 0)
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# ChaseRange Chase range. (Default: 0)
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@ -41,7 +41,7 @@
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# Vit Vitality which affects defense. (Default: 1)
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# Int Intelligence which affects magic attack. (Default: 1)
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# Dex Dexterity which affects hit rate. (Default: 1)
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# Luk Luck which affects perfect dodge/lucky flee/lerfect flee/lucky dodge rate. (Default: 1)
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# Luk Luck which affects perfect dodge/lucky flee/perfect flee/lucky dodge rate. (Default: 1)
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# AttackRange Attack range. (Default: 0)
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# SkillRange Skill cast range. (Default: 0)
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# ChaseRange Chase range. (Default: 0)
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@ -41,7 +41,7 @@
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# Vit Vitality which affects defense. (Default: 1)
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# Int Intelligence which affects magic attack. (Default: 1)
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# Dex Dexterity which affects hit rate. (Default: 1)
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# Luk Luck which affects perfect dodge/lucky flee/lerfect flee/lucky dodge rate. (Default: 1)
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# Luk Luck which affects perfect dodge/lucky flee/perfect flee/lucky dodge rate. (Default: 1)
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# AttackRange Attack range. (Default: 0)
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# SkillRange Skill cast range. (Default: 0)
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# ChaseRange Chase range. (Default: 0)
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@ -24,7 +24,7 @@
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# Vit Vitality which affects defense. (Default: 1)
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# Int Intelligence which affects magic attack. (Default: 1)
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# Dex Dexterity which affects hit rate. (Default: 1)
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# Luk Luck which affects perfect dodge/lucky flee/lerfect flee/lucky dodge rate. (Default: 1)
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# Luk Luck which affects perfect dodge/lucky flee/perfect flee/lucky dodge rate. (Default: 1)
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# AttackRange Attack range. (Default: 0)
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# SkillRange Skill cast range. (Default: 0)
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# ChaseRange Chase range. (Default: 0)
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@ -4322,7 +4322,7 @@ uint64 MobDatabase::parseBodyNode(const YAML::Node &node) {
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if (!this->asString(node, "AegisName", name))
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return 0;
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if (name.length() > NAME_LENGTH) {
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if (name.size() > NAME_LENGTH) {
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this->invalidWarning(node["AegisName"], "AegisName \"%s\" exceeds maximum of %d characters, capping...\n", name.c_str(), NAME_LENGTH - 1);
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}
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@ -4336,7 +4336,7 @@ uint64 MobDatabase::parseBodyNode(const YAML::Node &node) {
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if (!this->asString(node, "Name", name))
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return 0;
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if (name.length() > NAME_LENGTH) {
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if (name.size() > NAME_LENGTH) {
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this->invalidWarning(node["Name"], "Name \"%s\" exceeds maximum of %d characters, capping...\n", name.c_str(), NAME_LENGTH - 1);
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}
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@ -4350,7 +4350,7 @@ uint64 MobDatabase::parseBodyNode(const YAML::Node &node) {
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if (!this->asString(node, "JapaneseName", name))
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return 0;
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if (name.length() > NAME_LENGTH) {
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if (name.size() > NAME_LENGTH) {
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this->invalidWarning(node["JapaneseName"], "JapaneseName \"%s\" exceeds maximum of %d characters, capping...\n", name.c_str(), NAME_LENGTH - 1);
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}
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@ -4367,6 +4367,11 @@ uint64 MobDatabase::parseBodyNode(const YAML::Node &node) {
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if (!this->asUInt16(node, "Level", level))
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return 0;
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if (level > MAX_LEVEL) {
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this->invalidWarning(node["Level"], "Level %hu exceeds MAX_LEVEL, capping to %hu.\n", level, MAX_LEVEL);
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level = MAX_LEVEL;
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}
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mob->lv = level;
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} else {
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if (!exists)
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@ -4617,12 +4622,12 @@ uint64 MobDatabase::parseBodyNode(const YAML::Node &node) {
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int64 constant;
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if (!script_get_constant(size_constant.c_str(), &constant)) {
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this->invalidWarning(node["Size"], "Unknown monster size %s, defaulting to Size_Small.\n", size.c_str());
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this->invalidWarning(node["Size"], "Unknown monster size %s, defaulting to Small.\n", size.c_str());
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constant = SZ_SMALL;
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}
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if (constant < SZ_SMALL || constant > SZ_BIG) {
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this->invalidWarning(node["Size"], "Invalid monster size %s, defaulting to Size_Small.\n", size.c_str());
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this->invalidWarning(node["Size"], "Invalid monster size %s, defaulting to Small.\n", size.c_str());
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constant = SZ_SMALL;
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}
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@ -4642,12 +4647,12 @@ uint64 MobDatabase::parseBodyNode(const YAML::Node &node) {
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int64 constant;
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if (!script_get_constant(race_constant.c_str(), &constant)) {
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this->invalidWarning(node["Race"], "Unknown monster race %s, defaulting to RC_FORMLESS.\n", race.c_str());
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this->invalidWarning(node["Race"], "Unknown monster race %s, defaulting to Formless.\n", race.c_str());
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constant = RC_FORMLESS;
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}
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if (!CHK_RACE(constant)) {
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this->invalidWarning(node["Race"], "Invalid monster race %s, defaulting to RC_FORMLESS.\n", race.c_str());
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this->invalidWarning(node["Race"], "Invalid monster race %s, defaulting to Formless.\n", race.c_str());
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constant = RC_FORMLESS;
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}
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@ -4696,12 +4701,12 @@ uint64 MobDatabase::parseBodyNode(const YAML::Node &node) {
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int64 constant;
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if (!script_get_constant(ele_constant.c_str(), &constant)) {
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this->invalidWarning(node["Element"], "Unknown monster element %s, defaulting to ELE_NEUTRAL.\n", ele.c_str());
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this->invalidWarning(node["Element"], "Unknown monster element %s, defaulting to Neutral.\n", ele.c_str());
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constant = ELE_NEUTRAL;
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}
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if (!CHK_ELEMENT(constant)) {
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this->invalidWarning(node["Element"], "Invalid monster element %s, defaulting to ELE_NEUTRAL.\n", ele.c_str());
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this->invalidWarning(node["Element"], "Invalid monster element %s, defaulting to Neutral.\n", ele.c_str());
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constant = ELE_NEUTRAL;
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}
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@ -4806,12 +4811,12 @@ uint64 MobDatabase::parseBodyNode(const YAML::Node &node) {
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int64 constant;
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if (!script_get_constant(ai_constant.c_str(), &constant)) {
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this->invalidWarning(node["Ai"], "Unknown monster AI %s, defaulting to MONSTER_TYPE_06.\n", ai.c_str());
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this->invalidWarning(node["Ai"], "Unknown monster AI %s, defaulting to 06.\n", ai.c_str());
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constant = MONSTER_TYPE_06;
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}
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if (constant < MD_NONE || constant > MD_MASK) {
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this->invalidWarning(node["Ai"], "Invalid monster AI %s, defaulting to MONSTER_TYPE_06.\n", ai.c_str());
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this->invalidWarning(node["Ai"], "Invalid monster AI %s, defaulting to 06.\n", ai.c_str());
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constant = MONSTER_TYPE_06;
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}
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@ -4831,12 +4836,12 @@ uint64 MobDatabase::parseBodyNode(const YAML::Node &node) {
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int64 constant;
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if (!script_get_constant(class_constant.c_str(), &constant)) {
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this->invalidWarning(node["Class"], "Unknown monster class %s, defaulting to CLASS_NORMAL.\n", class_.c_str());
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this->invalidWarning(node["Class"], "Unknown monster class %s, defaulting to Normal.\n", class_.c_str());
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constant = CLASS_NORMAL;
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}
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if (constant < CLASS_NORMAL || constant > CLASS_EVENT) {
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this->invalidWarning(node["Class"], "Invalid monster class %s, defaulting to CLASS_NORMAL.\n", class_.c_str());
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this->invalidWarning(node["Class"], "Invalid monster class %s, defaulting to Normal.\n", class_.c_str());
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constant = CLASS_NORMAL;
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}
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