- Fixed SG_FUSION costing SP to deactivate.

- Some cleaning up at pc_setpos to prevent calling pc_clean_skilltree
- Added pc_clean_skilltree on pc_recv_reg
- Enabled use of TF_HIDING while Cloaked.
- pc_resetstate won't remove wedding skills now


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5268 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-02-13 16:06:32 +00:00
parent cf059ff1a9
commit ff483b7810
4 changed files with 20 additions and 10 deletions

View File

@ -5,6 +5,11 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/02/13
* Fixed SG_FUSION costing SP to deactivate. [Skotlex]
* Some cleaning up at pc_setpos to prevent calling pc_clean_skilltree
[Skotlex]
* Enabled use of TF_HIDING while Cloaked. [Skotlex]
* pc_resetstate won't remove wedding skills now [Skotlex]
* NPC_POWERUP now gives +40% atk per level. [Skotlex]
* Water elementals can be frozen again. [Skotlex]
* Fixed the sc_def equation in status_change_start. [Skotlex]

View File

@ -925,6 +925,7 @@ int pc_reg_received(struct map_session_data *sd)
char feel_var[3][NAME_LENGTH] = {"PC_FEEL_SUN","PC_FEEL_MOON","PC_FEEL_STAR"};
char hate_var[3][NAME_LENGTH] = {"PC_HATE_MOB_SUN","PC_HATE_MOB_MOON","PC_HATE_MOB_STAR"};
pc_clean_skilltree(sd); //Clean skill tree before loading reg-based skills
sd->change_level = pc_readglobalreg(sd,"jobchange_level");
sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER");
if (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE)
@ -3334,12 +3335,6 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in
sd->petDB = NULL;
if(battle_config.pet_status_support)
status_calc_pc(sd,2);
pc_clean_skilltree(sd);
if (sd->state.storage_flag == 1)
storage_storageclose(sd);
else if (sd->state.storage_flag == 2)
storage_guild_storageclose(sd);
}
else if(sd->pet.intimate > 0) {
pet_stopattack(sd->pd);
@ -3348,6 +3343,11 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in
map_delblock(&sd->pd->bl);
}
}
if (sd->state.storage_flag == 1)
storage_storageclose(sd);
else if (sd->state.storage_flag == 2)
storage_guild_storageclose(sd);
clif_changemap(sd,map[m].index,x,y); // [MouseJstr]
}
@ -5065,8 +5065,12 @@ int pc_resetlvl(struct map_session_data* sd,int type)
nullpo_retr(0, sd);
for(i=1;i<MAX_SKILL;i++){
sd->status.skill[i].lv = 0;
if (type != 3) {
for(i=1;i<MAX_SKILL;i++){
if (sd->status.skill[i].lv &&
!skill_get_inf2(i)&INF2_WEDDING_SKILL) //Do not reset Wedding Skills. [Skotlex]
sd->status.skill[i].lv = 0;
}
}
if(type == 1){

View File

@ -7861,6 +7861,7 @@ int skill_check_condition(struct map_session_data *sd,int type)
case PA_GOSPEL:
case CR_SHRINK:
case TK_RUN:
case SG_FUSION:
if(sd->sc.data[SkillStatusChangeTable[skill]].timer!=-1)
return 1; /* ‰ð?œ‚·‚é?ê?‡ÍSP?Á”‚È‚¢ */
break;

View File

@ -708,8 +708,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
if (sc->option&OPTION_HIDE && skill_num != TF_HIDING && skill_num != AS_GRIMTOOTH
&& skill_num != RG_BACKSTAP && skill_num != RG_RAID)
return 0;
if (sc->option&OPTION_CLOAK && skill_num == TF_HIDING)
return 0;
// if (sc->option&OPTION_CLOAK && skill_num == TF_HIDING)
// return 0; //Latest reports indicate Hiding is usable while Cloaking. [Skotlex]
if (sc->option&OPTION_CHASEWALK && skill_num != ST_CHASEWALK)
return 0;
}