Implemented the main quest, daily quests and exchange npcs related to illusion of underwater.
Walkthrough Conversion.
Closed#6472
Thanks to @secretdataz @OptimusM !
Co-authored-by: aleos <aleos89@users.noreply.github.com>
* Implemented the main quest, daily quests and exchange npcs related to Illusion of Luanda.
Fixed#6462
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
* Implemented the main quest, daily quests and exchange npcs related to illusion of turtle
* Implemented the random option groups of the items given in the dungeon
Thanks to :
@attackjom
@idk-whoami
@OptimusM
@Pokye
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
* Added mobs db, mobs spawn and quests related to nif_dun01 and nif_dun02
* Some data after rebalance is missing but the base is there
Thanks to @aleos89 @Lemongrass3110 @Pokye @OptimusM @Tokeiburu for the reviews !
* Added missing NPCs in rgsr_in (used for item reform, enchant)
* Attempt to clean up some dialog
* Added Group_0 in item_randomopt_group.yml (apply no randomoption)
Thanks to @Dia !
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Removed Dummy mobs in prontera
* Truncated the name of the mobs in the training area, the name being too long only the relevant information is kept
Thanks to @Balferian !
Fixes https://github.com/rathena/rathena/issues/6463
Implements Episode 17.1 - Illusion
Adds viewpointmap script command
Adds getbaseexp_ratio and getjobexp_ratio script command
Comments quest log support for the Nameless Island Quest, Nameless Island Access Quest and Geoborg Family Curse Quest due to utilizing quest IDs that are used elsewhere.
Credits to @crazy-arashi for the initial content release
Co-authored-by: crazy-arashi <meganekiho@gmail.com>
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <capucrath@gmail.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Thanks to @crazy-arashi @Atemo @aleos89 @Lemongrass3110 @secretdataz @Dia @humanwizzard @idk-whoami @Megelith @Daegaladh
Fixes#6453
Implemented Illusion of Moonlight
Implemented related monsters and enchanter
Thanks to @crazy-arashi @Atemo @Lemongrass3110 @secretdataz
Co-authored-by: Atemo <capucrath@gmail.com>
Credits to @crazy-arashi for the initial script release
Implemented Infinite Space instance (Episode 16.1 version)
Implemented related shops, enchanter and misc NPCs.
Implemented item and monster from the 16.1 Update.
Thanks to @crazy-arashi, @Atemo, @Lemongrass3110, @hannicaldummy
Credits to @crazy-arashi for the initial script release
Related to #6448
All major mobs information has been taken from divine-pride and basic stats from original mobs version.
A Aggressive mode added as we can see in https://www.youtube.com/watch?v=d4RDE4ty-VM
Co-authored-by: Everade <Everade@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Merged Rytech2/4CrAM-Open@978d4fc406
Original author is @Rytech2 and all credits belong to him.
Cleanups by @Lemongrass3110, @aleos89 and @Atemo.
Co-authored-by: Rytech2 <rytech16@gmail.com>
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <capucrath@gmail.com>
* Converts the Mercenary Tables file into YAML.
* Includes CSV2YAML converter.
* Fixed mercenary name not properly displayed after moving
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Implemented Temple of the Demong God instance
Implemented the skills NPC_WIDEWEB, NPC_WIDESUCK and NPC_FIRESTORM from https://github.com/idathena/trunk
Credit to @exneval
Thanks to @Badarosk0 @idk-whoami @Everade @aleos89
* Wave mode instances - walkthrough conversions
* NPC_EMOTION and NPC_EMOTION_ON disrupted the walking system and have been restricted on the maps.
* Implemented AI_SPECIALs. AI and normal monsters can naturally fight each others. However monsters with AI_SPECIAL can't be hit by normal monsters.
* Implemented mob_setidleevent command.
`mob_setidleevent <GID>,<event>;`
This command will attach an event label to the monster with the given <GID> which will execute when the <GID> is idle.
* Added parameters to unitskilluseid and unitskillusepos
-- `<cancel>`: define if the skill can be interrupted when hit (by default the cancel value was 'castcancel' from skill_db.txt)
-- `<Line_ID>` : the monster will say the message from 'Line_ID' in mob_chat_db.yml when casting the skill
* Added `UMOB_IGNORE_CELL_STACK_LIMIT` for setunitdata/getunitdata script command.
When true, the monster will ignore the stack limit (max number of characters that can stack within a single cell) defined by 'official_cell_stack_limit' in misc.conf
* The script is disabled by default like on KRO
Thanks to @Lemongrass3110 @aleos89 @Badarosk0 @sigtus @Questune09 !
* Resolves an issue of trying to create an item or mob whose name was over the cap limit.
* Display a warning now when the length is over the cap.
* Resized the item and monster database values that were over the cap.
Thanks to @Lemongrass3110, @secretdataz, and @Atemo
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>