14 Commits

Author SHA1 Message Date
Aleos
da83e61738
Corrected some map property issues (#3435)
* Resolves PvP timers and effects not displaying properly.
* Resolves any GvG effects not displaying properly.
* If PvP or GvG is disabled, stop players from attacking.
* Moved PvP timer and attack functions to appropriate locations.
* Removed redundancy from atcommands.
2018-08-27 20:28:18 -04:00
Lemongrass3110
a05ed6e814
Fixed walk_choices's type (#3353)
Fixes #3310

Replaced some still hardcoded values with their define constants.
Added a function to check if a walk will be diagonal and fixed invalid calculation for it.

Thanks to @DavidPS92
2018-07-30 00:24:31 +02:00
Aleos
a942853d55
Cleaned up the mapflag system (#2943)
* Created setter and getter functions.
* Adjusted all calls to use these functions.
* Converted mapflags to C++ map container.
* Converted drop_list to vector.
* Converted skill_damage ERS into vector and increased limit from UINT8 to UINT16.
* Cleaned up several functions to be more dynamic to reduce redundancy that was all over the place.
* Renamed nosumstarmiracle to nosunmoonstarmiracle.
* Adjusted skill_damage mapflag to use proper defined constants.
* Refactored map index into a vector.
Thanks to @Lemongrass3110 for a lot of help and @secretdataz!
2018-07-18 20:00:33 -04:00
Lemongrass3110
c4d7dc76d3
Hid timer function parameters in a macro (#3311) 2018-07-15 23:17:15 +02:00
Lemongrass3110
91169d7ebc
Fixed a few compiler warnings on clang (#3263)
Mostly pointer-bool-conversion and autological-pointer-compare
2018-07-05 22:53:20 +02:00
Aleos
11b42569fc
Synchronized source file headers (#3212)
* Alphabetically sorted includes.
* Updated copyright and license text to match across all files.
* Removed pragma once define in header files in lieu of ifdef guards.
2018-06-20 18:08:30 -04:00
Lemongrass3110
801d3ed942
Moved common, config and mapcache to C++ (#3200)
Dropped BETA_THREAD_TEST and everything around it
Dropped mt19937
Replaced msinttypes with cinttypes
Removed IRC link and updated README name
2018-06-14 21:51:58 +02:00
Lemongrass3110
d13d6a6e19
Changed SI_ enum to the official EFST_ enum (#2995) 2018-04-20 18:24:20 +02:00
Lemongrass3110
a0a55dada1 Fixed unitwalkto calls in unit walk events (#2913)
* Fixes #2341.
* Fixed unitkill for mobs inside the walk event.
* Also fixed the state tracking of the walk event script.
Thanks to @Atemo!
2018-02-27 13:33:12 -05:00
Atemo
6e0187bc2b
* Initial release of dimensional travel quest (access to flame bassin) (#2775)
* * Initial release of dimensional travel quest (access to flame bassin)

* Include misc npcs related to ep14.3

* Implementation of NPC_DEATHSUMMON - summon monsters at the location of master grave.

Thanks @ecdarreola, @rye305 for testing
Thanks to https://www.divine-pride.net/ !
2018-02-20 23:11:56 +01:00
Aleos
ae69e50626 Cleaned up renewal ASPD calculations (#2244)
* Cleaned up renewal ASPD calculations
* Fixes #2067 and fixes #2224.
* Adjusted the ASPD table to match Aegis values.
* Angra Manyu now disregards base ASPD values (Pre-Renewal only).

* Relocated Angra Manyu check
* Moved Angra Manyu check to the front to avoid useless calculations.
Thanks to @Lemongrass3110!

* Corrected double weapon calculations
* Resolved wearing two weapons causing ASPD to drop significantly.
* Corrected some typos in the Assassin class ASPD table.
* Added a missing Shadow Arms equipment check.
Thanks to @Lilori!

* Removed some unneeded defines

* Removed the single handed and double handed weapon max defines.
Thanks to @Jeybla!

* Renamed constants to keep legacy values

* Update status.cpp
2017-12-23 16:00:54 -05:00
lighta
5ad35eb66b
Fix #2694 (#2732)
* Fix #2694

Move down skill_unit_move(bl,gettick(),4) of unit_remove_map_ to avoid conflict with duel changing realm.
The issue was that skill_unit_onleft was called before the duel_leave handling which was reapplying skill_unit_onplace causing an infinite status duration.
Other skill might had same issue.

* Small optimisation.
Avoid calling status_change_end when we have no status set yet (or no status_change holder).
Move down overrecurent call to status_change_end SC_ROLLINGCUTTER.
2017-12-22 14:29:44 -05:00
Atemo
ea88ea5054
Emoticons constant name (#2527)
This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.

Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).

* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt

Thanks to @aleos89 and @Lemongrass3110 !
2017-11-10 18:35:21 +01:00
Aleos
c4a364be2c
Initial work for map server to C++ (#2565)
* Initial progression of moving the map-server to C++ format.
* Converted all core files to .cpp and header files to .hpp.
* Refactored the refine database parser to utilize native YAML C++.
Thanks to @Jeybla and @lighta for their help!
2017-11-02 17:39:03 -04:00