Align account_id and char_id to uint32 as this is the value they can be
in DB.
Remove src/test folder, unused
Remove useless #include to speedup compilation.
* Added and cleaned up comments.
* Added checks to prevent map server crashes.
* Cleaned up some reports from CPPCheck.
* Other various stylization cleanups.
* Fixed Concentration ending when Frenzy is used. (bugreport:8942)
* Fixed Hells Plant hitting Ghost element enemies. (bugreport:8799)
* Forced guild notice changes to save immediately. (bugreport:8961)
* Fixed Cart Tornado damage formula. (bugreport:9065)
* Adjust Amistr's Castling to now switch to any target type. Still needs skill switching support. (bugreport:1784)
* Removed hard coded 1 second skill duration reduction for Spore Explosion.
* Fixed the party window not displaying the correct map name when in an instance. (bugreport:7949)
* Fixed hatching a pet causing client disconnections. (bugreport:9059) (Hercules 533ff4f)
* Updated Kagerou/Oboro skill cast times. (bugreport:9035)
* Removed deprecated negative nameid value for getitem/getitem2.
* Renamed incuvate to incubate throughout source and SQL.
* Added skill ID to the error display for battle_calc_attack to help resolve issues. (bugreport:8876)
* Cleaned and corrected some Sorcerer Elemental skills. (bugreport:9058)
* Cleaned up some more compile warnings.
--change connection sequence for 82d+9a0+20d => 9a1 => 99d
-Merge some Hercules stuffs:
--upd char (default map check, 0x99d HC)
--CreateParty enforced chk
--mapindex_db for name lookup
-Add max packet_len check on chrif init for mmo_charstatus.
-Upd @mapinfo, add missing mapflag info.
-Expand teleport_timer for pet,homon,ele (Daegaladh)
-Make homon,ele inherit master speed (Daegaladh)
-Fix frostnova status chance and driven fail msg. (Daegaladh)
-Cleanup, replace hardcoded ai value with enum eq, change pet.msd to pet.master to harmonize with other blchar.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17332 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added enum for data: `int`, `unsigned int` and `void*`
- Replaced generic `void*` data with `DBData` struct to hold `int`, `unsigned int` or `void*` (member of `DBNode`)
- Added `db_i2data`, `db_ui2data` and `db_ptr2data` functions to cast from `int`/`uint`/`void*` to `DBData` (used in `DBMap::put()`)
- Added `db_data2i`, `db_data2ui` and `db_data2ptr` functions to get `int`/`uint`/`void*` from `DBData`
- Enabled statistics for new functions in `db_stats` struct
- `DBCreateData` functions (used in `DBMap::ensure()`) now return `DBData` instead of `void*`
- `DBApply` functions (used in `DBMap::foreach()` and `DBMap::destroy()`) now take `DBData*` as a parameter instead of `void*`
- `DBMatcher` functions (used in `DBMap::getall()`) now take `DBData` as a parameter instead of `void*`
- `DBReleaser` functions now take `DBData` as parameter instead of `void*`
- Default releasers release data if it is `void*` (`DB_DATA_PTR`) type
- `DBIterator` functions: `first()`, `last()`, `next()` and `prev()` now return `DBData*` instead of `void*`
- `DBIterator::remove()` now returns `int` (1 if node was found and removed, 0 otherwise) instead of `void*` and takes an extra `DBData*` parameter for the data of removed entry
- `DBMap::get()` and `DBMap::ensure()` now return `DBData*` instead of `void*`
- `DBMap::remove()` and `DBMap::put()` now return `int` (1 if node already existed, 0 otherwise) instead of `void*` and take an extra `DBData*` parameter for the data of removed entry
- `DBMap::put()` now takes `DBData` as parameter instead of `void*`
- `DBMap::getall()` now puts data into `DBData**` buffer instead of `void**` buffer
- Updated macros:
- (`i`/`ui`/`str`)`db_get` and (`i`/`ui`/`str`)`db_ensure` were wrapped with `db_data2ptr` to extract data from `DBData*` that is now returned by `DBMap::get()`
- added (`i`/`ui`/`str`)`db_iget` and (`i`/`ui`/`str`)`db_uiget` that get `DBData` from `DBMap` and extract `int`/`unsigned int` from it (with `db_data2i`/`db_data2ui`)
- `db_put`, `idb_put`, `uidb_put` and `strdb_put` data params were wrapped with `db_ptr2data` to match new signature of `DBMap::put()` (`DBData` instead of `void*`)
- added (`i`/`ui`/`str`)`db_iput` and (`i`/`ui`/`str`)`db_uiput` that put `int`/`unsigned int` into `DBMap` (first wrapping it with `DBData`)
- added `NULL` in place of extra parameter for removed data in `db_remove` macros
- `dbi_first`, `dbi_last`, `dbi_next` and `dbi_prev` were wrapped with `db_data2ptr` to extract data from `DBData*` that is now returned by these `DBIterator` functions
- Updated `DBMap` documentation, and fixed a dozen of typos in it.
- Updated rest of rA code to reflect `DBMap` changes (mostly required signature changes of `DBCreateData` and `DBApply` functions).
- Fixed a bug where `DBMap::put()` would return data of a deleted entry.
- Removed some unnecessary pointer casts.
- Increased `showmsg.c` static buffer size to fit entire DBMap stats report.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15682 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Moved user_font and bg_id out of states as they are data, not states.
- Reordered members of state structs so that bitfields are packed together (less memory gets wasted).
- Other insignificant code tweaks.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14795 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removing the custom guild packets from Battleground as they are not needed anymore.
- Scripts updated.
- In this way, you get "battle cursor" over your same team, but that's how official does.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13635 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Implemented the scoreboard packets (thanks to Pakpil).
- Updates to Tierra Valley according to official info.
* There are no barricades around each base, barricades are in the middle left path.
* There is another graveyard used for the owners of the middle base, with faster spawn (each 20 seconds).
* I added a flag respawn in the middle, currently I don't know if this if official or not, but it allows each team recapture the middle base.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13593 54d463be-8e91-2dee-dedb-b68131a5f0ec
- removed bg_idle_announce setting (could be considered later)
- moved crystal protection code to battle_calc_bg_damage
- removed mob state 'inmunity' in favor of a script-based solution
- removed unneeded 'setmobdata' (fixes collision with mob controller)
- added svn:eol-style native for battleground code
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13565 54d463be-8e91-2dee-dedb-b68131a5f0ec