Implemented Infinite Space instance (Episode 16.1 version)
Implemented related shops, enchanter and misc NPCs.
Implemented item and monster from the 16.1 Update.
Thanks to @crazy-arashi, @Atemo, @Lemongrass3110, @hannicaldummy
Credits to @crazy-arashi for the initial script release
* Wave mode instances - walkthrough conversions
* NPC_EMOTION and NPC_EMOTION_ON disrupted the walking system and have been restricted on the maps.
* Implemented AI_SPECIALs. AI and normal monsters can naturally fight each others. However monsters with AI_SPECIAL can't be hit by normal monsters.
* Implemented mob_setidleevent command.
`mob_setidleevent <GID>,<event>;`
This command will attach an event label to the monster with the given <GID> which will execute when the <GID> is idle.
* Added parameters to unitskilluseid and unitskillusepos
-- `<cancel>`: define if the skill can be interrupted when hit (by default the cancel value was 'castcancel' from skill_db.txt)
-- `<Line_ID>` : the monster will say the message from 'Line_ID' in mob_chat_db.yml when casting the skill
* Added `UMOB_IGNORE_CELL_STACK_LIMIT` for setunitdata/getunitdata script command.
When true, the monster will ignore the stack limit (max number of characters that can stack within a single cell) defined by 'official_cell_stack_limit' in misc.conf
* The script is disabled by default like on KRO
Thanks to @Lemongrass3110 @aleos89 @Badarosk0 @sigtus @Questune09 !
Initial implementation of nightmare biolab.
The missing skills will eventually be implemented later.
Thanks to all the contributor, special thanks to https://www.divine-pride.net/ !
* Added missing maps to map_cache
- additionnally removed the commented 'extra maps'
- Added mapflags on instances and dungeons maps
Credit to @zackdreaver for some map name
Initial release of Sarah and Fenrir memorial
Notes:
* Some monsters status are inaccurated.
* Sarah seems to cast NPC_WIDESOULDRAIN and Gigantes cast NPC_PETRIFYATTACK (need more infos).
Thanks to @aleos89 for the grammatical fixes !
Big thanks to Divine Pride for the infos!
* Initial release of Horror Toy Factory instance.
Thanks to @aleos89, @secretdataz, @Lemongrass3110
Took some part from 52f6420abc
Credit @exneval
Todo : implement NPC_HELLBURNING skill
* Added mapflag `gvg_te`, `gvg_te_castle`, this is will be activated during WOE:TE sessions. These changes are needed because of:
* If `gvgon` is used, TE castles become `gvg`, it makes the restriction failure. Items that are supposed to only can be used/equipped in TE Castles, also affected in 'normal' GVG/WOE maps.
* These flags used form `item_noequip`, `skill_nocast`, and `status_disabled` flag 16. (If just assume TE Castles are Restricted Zone 8, the failure will occurs as point 1 above).
* Added Restricted Zone 8 for TE Guild Dungeons, to prevent marriage skills can be casted there.
* Added command `gvgon3` to set GVG for WOE:TE Castles.
* Added command `canParticipateSiegeTE` is 'hardcoded' function to check player's job that can participate in WOE:TE.
* Current usages in `GD_EMERGENCYCALL` and replace the in-script function.
* Changed default config `allow_consume_restricted_item` to 'no'. All restricted usable/consumable/healing items are always failed to be used.
* Changed the GVG items/skills restriction check. "Item cannot be equipped in GVG maps" are supposed to ignore the agit flag statuses, as long as the map is GVG flagged, items/skills are always restricted and otherwise.
* Moved previous entries of `skill_nocast` flag 16 as hardcode (for now).
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
- Updated Renewal item_combo_db with new item entries.
- Updated Renewal item_noequip with Vellum gears/siege items.
- Some small updates to Renewal item_db.
* Other changes:
- Added some towns to various Renewal mapflag files.
- Fixed two typos in Nameless Island quest. (bugreport:8021)
- Fixed an error with the '+=' operator on string variables. When attempting to concatenate and assign to a previously empty string with +=, it'd throw a memory manager error. (Hercules 1afeabf)
Signed-off-by: Euphy <euphy@rathena.org>
* Moved mapflags from conf/mapflag/ to npc/mapflag/.
* Split some files into npc/pre-re/mapflag/ and npc/re/mapflag/.
* Moved all Renewal maps into the /re/ directory.
* Applied Hall of Abyss mapflag changes in the /re/ directory.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17347 54d463be-8e91-2dee-dedb-b68131a5f0ec