18 Commits

Author SHA1 Message Date
Everade
27c0586d79
Mapflag Cleanup
For the sake of readability and consistency.
Moved some mapflags to their appropriate files.
No functional changes.
2022-03-07 03:33:32 +01:00
Atemo
9ed2a90900
Added missing mapflags for recent maps (#6612) 2022-02-14 15:15:15 +01:00
Everade
69de8663a7
Infinite Space Instance (#6554)
Implemented Infinite Space instance (Episode 16.1 version)
Implemented related shops, enchanter and misc NPCs.
Implemented item and monster from the 16.1 Update.

Thanks to @crazy-arashi, @Atemo, @Lemongrass3110, @hannicaldummy 
Credits to @crazy-arashi for the initial script release
2022-02-02 17:28:18 +01:00
Atemo
3abc86e02d
Wave mode instances - walkthrough conversions (#3884)
* Wave mode instances - walkthrough conversions

* NPC_EMOTION and NPC_EMOTION_ON disrupted the walking system and have been restricted on the maps.
* Implemented AI_SPECIALs. AI and normal monsters can naturally fight each others. However monsters with AI_SPECIAL can't be hit by normal monsters.

* Implemented mob_setidleevent command.
`mob_setidleevent <GID>,<event>;`
This command will attach an event label to the monster with the given <GID> which will execute when the <GID> is idle.

* Added parameters to unitskilluseid and unitskillusepos
-- `<cancel>`: define if the skill can be interrupted when hit (by default the cancel value was 'castcancel' from skill_db.txt)
-- `<Line_ID>` : the monster will say the message from 'Line_ID' in mob_chat_db.yml when casting the skill

* Added `UMOB_IGNORE_CELL_STACK_LIMIT` for setunitdata/getunitdata script command.
When true, the monster will ignore the stack limit (max number of characters that can stack within a single cell) defined by 'official_cell_stack_limit' in misc.conf

* The script is disabled by default like on KRO

Thanks to @Lemongrass3110 @aleos89 @Badarosk0 @sigtus @Questune09 !
2021-10-26 14:56:47 +02:00
Atemo
33dcaddac5
Nightmare biolab (#3228)
Initial implementation of nightmare biolab.
The missing skills will eventually be implemented later.

Thanks to all the contributor, special thanks to https://www.divine-pride.net/ !
2018-10-15 21:39:28 +02:00
Atemo
acebcd38bc
Added missing maps to map_cache (#3192)
* Added missing maps to map_cache
- additionnally removed the commented 'extra maps'
- Added mapflags on instances and dungeons maps

Credit to @zackdreaver for some map name
2018-06-12 16:19:56 +02:00
Atemo
f025be5f17
Added lhz_d_n2 map (#3183)
Added mapflags on several maps
2018-06-03 15:45:49 +02:00
Atemo
8aa6e8d299
Removed duplicates and added some missing mapflags (#3161) 2018-05-27 19:44:34 +02:00
Atemo
d708fb35d7 * Move close3 function into Global_Functions.txt
* Added mapflag for some instance
2017-11-25 21:42:03 +01:00
Atemo
5ed2113251
Initial release of Sarah and Fenrir memorial (#2504)
Initial release of Sarah and Fenrir memorial
Notes:
* Some monsters status are inaccurated.
* Sarah seems to cast NPC_WIDESOULDRAIN and Gigantes cast NPC_PETRIFYATTACK (need more infos).

Thanks to @aleos89 for the grammatical fixes !
Big thanks to Divine Pride for the infos!
2017-10-27 23:42:12 +02:00
Atemo
1e1d7e54f0 Merged Faceworm Instance from idathena https://github.com/idathena/tr… (#1889)
* Merged Faceworm Instance from idathena 20f71d8c62

Credits to @exneval !
2017-05-09 13:34:19 +02:00
Atemo
c6ab72207e Horror toy factory (#1813)
* Initial release of Horror Toy Factory instance.
Thanks to @aleos89, @secretdataz, @Lemongrass3110
Took some part from 52f6420abc
Credit @exneval

Todo : implement NPC_HELLBURNING skill
2017-01-18 03:25:12 +01:00
Lemongrass3110
2661b7a23d Added missing script changelog entries 2016-09-29 09:41:51 +02:00
Cydh Ramdh
ccf52095a3 Follow up 26dcf345fe753dc43568bb118b6a22e2c93bc7bc
* Added necessary mapflags.
* Corrected documentation.
* Fixed some typos.
* Thanks to @Atemo

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-02-28 18:17:49 +07:00
Cydh Ramdh
26dcf345fe Added WOE:TE Restrictions
* Added mapflag `gvg_te`, `gvg_te_castle`, this is will be activated during WOE:TE sessions. These changes are needed because of:
  * If `gvgon` is used, TE castles become `gvg`, it makes the restriction failure. Items that are supposed to only can be used/equipped in TE Castles, also affected in 'normal' GVG/WOE maps.
  * These flags used form `item_noequip`, `skill_nocast`, and `status_disabled` flag 16. (If just assume TE Castles are Restricted Zone 8, the failure will occurs as point 1 above).
* Added Restricted Zone 8 for TE Guild Dungeons, to prevent marriage skills can be casted there.
* Added command `gvgon3` to set GVG for WOE:TE Castles.
* Added command `canParticipateSiegeTE` is 'hardcoded' function to check player's job that can participate in WOE:TE.
  * Current usages in `GD_EMERGENCYCALL` and replace the in-script function.
* Changed default config `allow_consume_restricted_item` to 'no'. All restricted usable/consumable/healing items are always failed to be used.
* Changed the GVG items/skills restriction check. "Item cannot be equipped in GVG maps" are supposed to ignore the agit flag statuses, as long as the map is GVG flagged, items/skills are always restricted and otherwise.
* Moved previous entries of `skill_nocast` flag 16 as hardcode (for now).

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-02-20 09:33:07 +07:00
Euphy
90b187ff3e Changed all "Compatible With" fields to "rAthena Project".
Edited a handful separately, as appropriate.

Signed-off-by: Euphy <euphy.raliel@rathena.org>
2014-01-12 16:24:38 -05:00
Euphy
4a4fab0298 * Database updates:
- Updated Renewal item_combo_db with new item entries.
- Updated Renewal item_noequip with Vellum gears/siege items.
- Some small updates to Renewal item_db.

* Other changes:
- Added some towns to various Renewal mapflag files.
- Fixed two typos in Nameless Island quest. (bugreport:8021)
- Fixed an error with the '+=' operator on string variables. When attempting to concatenate and assign to a previously empty string with +=, it'd throw a memory manager error. (Hercules 1afeabf)

Signed-off-by: Euphy <euphy@rathena.org>
2013-08-28 14:34:16 -04:00
euphyy
72e838d43e > Mapflag restructuring (tid:83102):
* Moved mapflags from conf/mapflag/ to npc/mapflag/.
* Split some files into npc/pre-re/mapflag/ and npc/re/mapflag/.
* Moved all Renewal maps into the /re/ directory.
* Applied Hall of Abyss mapflag changes in the /re/ directory.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17347 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-06-05 03:04:33 +00:00