12 Commits

Author SHA1 Message Date
zackdreaver
658d4207a4 Fix item and NPC names (#3979)
* Fix item and NPC names
2019-03-01 14:21:09 +01:00
Atemo
78edf851a0
Suggestion of implementation of is_party_leader and is_guild_leader script commands. (#3617)
* Implemented is_party_leader and is_guild_leader script commands.

Thanks to @cydh !
2018-11-06 16:28:09 +01:00
Atemo
394fb8acff
Added extra check in some renewal instances
* Added extra check in some renewal instances to prevent unexpected behaviour

Thanks to @Lemongrass3110 !
2018-05-27 21:55:34 +02:00
Atemo
ea88ea5054
Emoticons constant name (#2527)
This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.

Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).

* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt

Thanks to @aleos89 and @Lemongrass3110 !
2017-11-10 18:35:21 +01:00
Atemo
809754379b Added 'warp2' NPC
Unlike 'warp', 'warp2' NPC will also be triggered by hidden player.
Thanks @secretdataz and @Lemongrass3110 !

* Replace script using OnTouch:([\r\n\t]+)warp by warp2

* Removed sprite id from warp duplicates in Bangungot instance

* Fixed a bug where warp/warp2 parsing is too greedy
2017-05-09 23:45:34 +02:00
Atemo
a6b252c01e Added rid check in SaraMemory.txt (issue #2032) 2017-04-04 19:20:26 +02:00
Lemongrass3110
b9a8ab722e Added an additional parameter to instance_enter (#1720)
Added an additional parameter to instance_enter

This allows easier usage for instances in IM_NONE, where a player will never be attached to the instance.
All you have to do is remember the created instance id and supply this command with it. That way you do not have to use any workaround like the following anymore:
warp instance_mapname( <mapname>, <instance id> ), <hardcoded enter x coordinate>, <hardcoded enter y coordinate>;

Added usage of the new constants in the existing scripts

Fixed default checks and null pointer output
Thanks to @Atemo
2016-12-10 12:38:57 +01:00
Lemongrass3110
547a8e657a Applied new npctalk syntax to the existing scripts (#1528)
* Applied new npctalk syntax to Old Glast Heim

* Applied new npctalk syntax to Sara's Memory
2016-08-31 19:26:18 +02:00
Jittapan Pluemsumran
3678fca3d4
Removed text effects from NPC titles 2016-08-23 13:26:00 +07:00
Jittapan Pluemsumran
7a3c390fb1
Add proper credit to @RagnarokNova in the script header. 2016-08-23 12:45:23 +07:00
Jittapan Pluemsumran
9b52803581
Follow up to 75b0b43bc277579e4ab7e47703b5ac51a5790869
* Changed script header format. Suggested by @Cydh.
2016-08-23 08:55:56 +07:00
Jittapan Pluemsumran
75b0b43bc2
Implemented Heroes' Trail Part 1 - Sara's Memory instance
* Special thanks to @RagnarokNova!
* Relevant issue: #1312
2016-08-21 10:07:59 +07:00