* Wizard/Warlock Skill
* Moved Sightrasher (WZ_SIGHTRASHER) requirement to check Sight (SC_SIGHT) is active or not to skill_check_condition_castend section.
* Fixed Sightrasher (WZ_SIGHTRASHER) splash area to 3x3. (bugreport:9298)
* Now Comet (WL_COMET) cannot hits Hiding target (The mistake is not at flag 0x10000 in skill_db.txt, the flash should be added by SD_ANIMATION). (bugreport:8909).
* Now Reading Spell Book (WL_READING_SB) checking the number of available spell books in Spell Book DB first to prevent infinite loop.
* Sage Skill
* Now Abracadabra (SA_ABRACADABRA) checking the number of available skills in Abra DB first to prevent infinite loop.
* Reduced MAX_SKILL_ABRA_DB from 350 to 160.
* Shadow Chaser Skill
* Fixed Chaos Panic (SC_CHAOSPANIC) effect. (bugreport:9321).
* Genetic Skill
* Now Wall of Thorn (GN_WALLOFTHORN) can be knocked back but not a whole skill group and durability (HP & max hit) for each skill unit.
* Guillotine Cross Skill
* Now Magic Mushroom (SC_MAGICMUSHROOM) effect checks the number of available skills in Magic Mushroom DB first to prevent infinite loop.
* Changed 'RemoveFlag' in db/magicmushroom_db.txt value to 1 to remove skill by importing. (bugreport:9322).
* Wanderer/Minstrel Skill
* Now Randomize Spell (WM_RANDOMIZESPELL) checks the number of available skills in Improvise DB first to prevent infinite loop.
* Reduced MAX_SKILL_IMPROVISE_DB from 50 to 30.
* Rebellion Skill
* Cleaned up, added, corrected some (missing) sequences & DB values.
* Fixed Hammer of God (RL_HAMMER_OF_GOD) splash damage.
* Fixed Shaterred Strom (RL_S_STORM) push back & force to sit effect (for player, or stun for monsters) (first implementation leftover).
* Fixed Slug Shot (RL_SLUGSHOT) hitrate-distance penalty (first implementation leftover).
* Fixed Howling Mine (RL_H_MINE) damage ratios (first implementation leftover).
* Now Bind Trap (RL_B_TRAP) only can be placed 1 at same time.
* Fixed Bind Trap (RL_B_TRAP) damage calculation by using Caster's DEX, Target's Current HP, & Skill Level. FIXME: Exact formula still unknown (refers to idAthena formula).
* Now Dragon Tail (RL_D_TAIL) doesn't split damage among targets anymore.
* Now Crimson Marker (RL_C_MARKER) will fails to cast if no slot available.
* Implemented official packet `ZC_C_MARKERINFO` of Crimson Marker (RL_C_MARKER) mini-map marker (first implementation leftover). !TODO: Confirm the packet for older or newer clients (idAthena partial merge r1497)
* References: http://forums.irowiki.org/showpost.php?p=1387992&postcount=968, follow up 507f047, dd67f9d
Misc:
* Fixed some skills that should work only in shoot range (map_foreachinshootange, by default), and added check for respecting *skill_wall_check* (map_foreachinrange).
* Fixed item stackable check for `/item` command, follow up 9b4d922.
* Fixed npc source file isn't removed properly by @unloadnpcfile. (bugreport:9311).
* Added constantan for status_change_start() and sc_start() scripts as well
* SCSTART_NONE = 0x0
* SCSTART_NOAVOID = 0x1
* SCSTART_NOTICKDEF = 0x2
* SCSTART_LOADED = 0x4
* SCSTART_NORATEDEF = 0x8
* SCSTART_NOICON = 0x10
* Moved and changed itemdb_unique_id() to pc_generate_unique_id().
* Seperated check for skill SC requirement to skill_check_condition_sc_required().
* Added skill unit flag `UF_KNOCKBACK_GROUP`, just an option to make skill unit can be knocked back a whole group.
* Typos and other minor changes!
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Changed enum for NPC subtype, added prefix NPCTYPE_. See map.h::npc_subtype.
- Changed Channel_Config struct usage to -> extern struct Channel_Config channel_config.
- Added restriction for atcommand that cannot be executed when Player is in autotrade, to prevent map crash. (bugreport:9196) TODO: Check other atcommand or change this behavior.
- Added enum for atcommand restriction with prefix ATCMD_NO. See atcommand.c::e_atcmd_restict.
- Updated atcommand documentations.
- Changed dummy_sd's attributes to group_id & group_level 99, and gives all permissions (PC_PERM_ALLPERMISSION). dummy_sd is being used by 'atcommand' or 'useatcmd' script when no rid/player attached.
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Follow up 7fd6776, correcting how to make player sit by autotrade persistance.
- Follow up 7fd6776, pc_setstand() does a check if player can stand or not.
- bugreport:9174, buyingstore_close() doesn't clear buyingstores data on table.
- Fixed "missing" buyingstore search (purchase type search) in searchstore, by adding DBMap *buyingstore_db.
- Added nullpo checks on some buyingstore.c functions.
- Added do_init_buyingstore() and do_final_buyingstore().
- Failing autotrader from pc_setpos(). (Since autotrade doesn't have 'fd'? FIXME later)
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Failure when initializing autotrade persitance for PACKETVER < 20120201 or NEW_CARTS, ENABLE_SC_SAVING aren't defined
- Added 'feature.autotrade_open_delay' config at conf/battle/feature.conf to give delay to open vending/buyingstore by autotrade persistency (bugreport:9077)
- Add immediate save after vending/buyingstore opened to avoid missing sc_data (for SC_PUSH_CART) when server terminated before saving routine (bugreport:9077)
- Disable to trigger NPCE_LOGIN (and NPCE_LOADMAP?) for autotraders, avoid vending_reopen & buyingstore_reopen failure (bugreport:9077)
- Set player's state, 'monster_ignore' when autotrade
- EXP calculation overload (bugreport:9127)
- Added macro apply_rate(val,rate) & apply_rate2(val,rate,per)
Thank you all for reports & helps
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Fixed Concentration ending when Frenzy is used. (bugreport:8942)
* Fixed Hells Plant hitting Ghost element enemies. (bugreport:8799)
* Forced guild notice changes to save immediately. (bugreport:8961)
* Fixed Cart Tornado damage formula. (bugreport:9065)
* Adjust Amistr's Castling to now switch to any target type. Still needs skill switching support. (bugreport:1784)
* Removed hard coded 1 second skill duration reduction for Spore Explosion.
* Fixed the party window not displaying the correct map name when in an instance. (bugreport:7949)
* Fixed hatching a pet causing client disconnections. (bugreport:9059) (Hercules 533ff4f)
* Updated Kagerou/Oboro skill cast times. (bugreport:9035)
* Removed deprecated negative nameid value for getitem/getitem2.
* Renamed incuvate to incubate throughout source and SQL.
* Added skill ID to the error display for battle_calc_attack to help resolve issues. (bugreport:8876)
* Cleaned and corrected some Sorcerer Elemental skills. (bugreport:9058)
* Cleaned up some more compile warnings.
-- Map crashed because empty item_combo script (bugreport:8959)
-- Wrong MATK calculation of Distort Crescent/Zangetsu effect (SC_ZANGETSU) (bugreport:8998)
-- Wrong damage reduction of Sera's Pain Killer effect (SC_PAIN_KILLER) (bugreport:8994)
-- Fixed Shape Shift (NC_SHAPESHIFT) wrong requirement (bugreport:9002)
-- @itembound, getitembound usage. Not, now allowed for unspecified bound_type (thank Ceejay Abne! http://rathena.org/board/index.php?showtopic=94726)
-- Change check behavior for skill requirement level-dependent check.
-- Removed NC_REPAIR hardcoded requirement.
-- Moved the required equipped item to 'RequiredEquipment' on skill_require_db.txt.
-- Missing "Option_Ruwach" as contantan.
-- Corrected Chasewalk STR bonus, it's SC_CHASEWALK2, different with SC_INCSTR.
-- Corrected some Rebellion skill's effects.
-- USESKILL_FAIL_MADOGEAR message for failed skill that needs player has Madogear.
-- Changed skill name and description length to 31 chars.
-- Some documentation updates.
-- Follow up 0f2dd7f. (Well, using empty password in import file, won't works, if you want, empty the original conf file. Fix this later, related on 'sscanf' for those files)
-- Follow up 28c90bb, thank @julia40124009
-- Misc. :P
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Revert MAP_MAX_MSG to 1500
- Moved some messages to empty spaces
- Added warning message if msg_number is invalid when msg_conf files are being read
- And minor stuffs
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Improved memory usage of the quest log system. (saves up to 75kB per online character).
- Fixed various issues with quest entries disappearing from characters without an apparent reason, or monster kill counters getting stuck - the issues were caused by a de-synchronization between the two parallel questlog arrays in map_session_data.
- Added some code documentation.
- Thanks to @shennetsind and @MishimaHaruna.
* Taekwon stances will now be removed on logout to prevent them being permanently on when a Taekwon is no longer ranked. (bugreport:8614)
* Added a battle config (taekwon_mission_mobname) for Taekwon Mission to check for kills based on monster names, off by default. (bugreport:8614) -- Credits to clydelion for the base.
* Removed a case that ignores damaging a target when they are on the same cell as the caster for Frost Nova. (bugreport:8705)
* Removed a skill unit check for Overbrand. (bugreport:8711)
* Fixed Arm Cannon target type to be ground. (bugreport:8496)
* Fixed Rampage Blaster damage formula. (bugreport:8480)
* Fixed Lightning Walk spirit sphere cost requirement. (bugreport:8474)
* Fixed Deadly Infect to not pass Guillotine Cross poisons to MVPs. (bugreport:8505)
* Fixed Gentle Touch - Cure HP recovery formula. (bugreport:8511)
* Fixed Tiger Cannon taking more HP and SP than it should. (bugreport:8538)
* Fixed Voice of Siren duration time. (bugreport:8382)
* Fixed script command sscanf to return -1 when a string is empty. Thanks to AnnieRuru. (bugreport:8562)
* Fixed VIP bonus experience being included in a monster's death when a Non-VIP kills the monster.
Fix typo in race bonus fix : race<RC_NONE_ && race<RC_MAX
Fix bugreport:8418 => clif_instance_changestatus possible mapcrash
Reduce lot of variable scope and fix unsafe scanf
Add a check_db on char-serv startup to ensure all sql-tables was loaded
correctly and avoid error on runtime.
Fix OnInterIfInitOnce being executed on reloadscript, (now only done at
server startup)
Add folder import/ into db/ to load all customs
This folder is meant to hold all the customs file you wish override rA
one.
(In short it work like conf import)
related to tid:90199
Fix many typo and optimisation found by :
http://rathena.org/cppreport/index.html
Fix multiple unsafe scanf of string
Fix multiple battle wrong check (elemental bonus)
Fix camouflage defense reduction and cap expiato def reduction
Fix geoip leak
Upd few documentation in doxygen style
Fix path working directory issue to start servers
(now you won't need to be in maindir to launch server)
* Added missing config on inter_athena.conf for MySQL database (use_sql_db: yes)
* Please upgrade your MySQL database with upgrade_20131229.sql
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
Fix bugreport:8301 were groupid wasn't keeping in vip state at new
logon.
Fix groupid wasn't reload without logout when we wasn't vip anymore
Fix decreasing vip_time scenario
Add a timer so vip_member doesn't keep status until they logout.
Follow up hash:0f2dd7fcf, fixed a typo on packet lenght for storagelist
this should fix bugreport:8344
Hotfix for bugreport:8333, (we're now checking if we fully add object on
map before attempting to spawn it)
-- bonus_script "<script code>",<duration>{,<flag>{,<type>{,<char_id>}}};
-- see 'doc/script_commands.txt' for more details.
-- Thank everyone who discussed it
Signed-off-by: Cahyadi Ramadhan Togihon <house.bad@gmail.com>
** Some attempts to support this job with its skills (as usable as good as I can, some of them are custom from limited info, maybe I miss some behaviors)
** Maybe some formulas, entries on skill_db, skill_require_db, skill_unit_db, and skill_cast_db are still custom
** Thank posters are on: (1) http://rathena.org/board/topic/85195-rebellion-class-released-on-kro-sakray/ (2) http://forums.irowiki.org/showthread.php?t=100131
** Some notes:
--> RL_RICHS_COIN, Rich's Coin
--> RL_MASS_SPIRAL, Mass Spiral: Bleeding chance and additional damage still custom formula
--> RL_BANISHING_BUSTER,Banishing Buster: Custom chance formula to remove buff/debuff
--> RL_B_TRAP,Bind Trap: Even I updated my client and use original lua, I stil can't see the trap
--> RL_FLICKER,Flicker
--> RL_S_STORM,Shatter Storm: Custom formula for success rate
--> RL_E_CHAIN,Eternal Chain
--> RL_QD_SHOT,Quick Draw Shot
--> RL_C_MARKER,Crimson Marker: Still doesn't show the icon of marked target on minimap (I don't know the packet for it)
--> RL_FIREDANCE,Fire Dance: Not sure it's only 1 hit damage or works like Desperado (I saw someone's screenshot, it seem only deals 1 hit)
--> RL_H_MINE,Howling Mine
--> RL_P_ALTER,Platinum Alter
--> RL_FALLEN_ANGEL,Fallen Angel
--> RL_R_TRIP,Round Trip
--> RL_FIRE_RAIN,Fire Rain: (1) This should able to remove ground target aroung its area, (2) And the splash area like a 'cone' (I imagined like someone uses gun then fire brutally to his/her front way)
--> RL_HEAT_BARREL,Heat Barrel: Still custom formula, but I saw the damage is increased highly.
--> RL_AM_BLAST,Anti-Material Blast: Custom formula for success chance
--> RL_SLUGSHOT,Slug Shot: Custom formula for damage (I saw someone's screenshot, bullet with 120 weight can deals 100k damage)
--> RL_HAMMER_OF_GOD,Hammer of God: If there is no enemy with SC_C_MARKER around the area, the skill Hammer of God animation won't displayed (maybe I missed something? I guess so)
(I guess some lines and algorithm should be cleaner, cooler, and sexier. :P)
IMPORTANT for client side:
- You should have up-to-date grf files
- I used original lua files, I didn't use translated lua files that exist nowadays because I think they need to update their supports for Rebellion
- Some items for Rebellion Skill's requirement(s) aren't added yet
Signed-off-by: Cahyadi Ramadhan Togihon <house.bad@gmail.com>
- Disabled by default on src/config/core.h. Uncomment '#define ADJUST_SKILL_DAMAGE' to enable this skill damage adjustment
- Added skill_damage_db.txt (thank Lilith for 'Manage Skill Damage')
- Added new mapflag: 'skill_damage'. Please read 'doc/mapflags.txt' for more details
*Fixed bugreport:8029 (thank exneval for testing and reporting) (Akinari)
*Follow-up 647f99f (Akinari)
*Follow-up 15074d8: optimized item_isNoEquip check parts
*and some mirror changes
-Add restriction for atcommand to prevent possible mapcrash from script
or console usage while waiting full portability.
-Upd athena-start for new default binname.
-Remove petstat as it was similar to getpetinfo and copy only missing
attribute level atribute into getpetinfo.
-Merge useatcmd and atcommand as they shared quite the same code, also
properly differenciate useatcmd from normal player call.
--Upd script-documentation about it thx Euphy.
* Updated all 1st class training quests, mostly experience changes. (credits: Muad_Dib, partial revert of r17210)
* Added Pre-Renewal support to 1st class training quests. (bugreport:7808)
* Corrected level 10 AL_HEAL lines in 'npcskill' to use MVP heal.
* Corrected EXP checks in 'checkre' to use RENEWAL_EXP instead of RENEWAL.
* Fixed Hunter skill quest not accepting Rangers.
* Fixed a bug in Hall of Abyss. (bugreport:7815)
* Fix unable to move when cloaking in levels less than 3. (credits: Akinari, bugreport:7810)
* Idle timer now resets on continuous attacks, i.e. /noctrl or ctrl+click. (Hercules 19f0fcd)
* Idle timer is now initialized upon login, fixing a bug with the 'checkidle' command. (credits: Akinari)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17409 54d463be-8e91-2dee-dedb-b68131a5f0ec
Cloaking fixed to official behaviour (Thanks helvetica for the hour of testing) - Concerning bugreport:171
Fixed instancing long map names causing crashes
- Cannot save or memo on instance maps (Lemongrass)
- Map channels are no longer activated on instance maps (Lemongrass)
- Fixed a character save issue with instance maps (Lemongrass)
- Map local channels are disabled by default, this is custom (Lemongrass)
- Just thank Lemongrass overall, I gave him a hard time with this issue
~ Hercules Merge ~
Update Bloody Lust and Maelstrom to official behaviour (Credits: malufett)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17408 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed a bunch of script commands and replaced others
- Rewrote the way instances are created
- Added Instance Database files
- Fixed and rewrote instances scripts (Euphy)
- Added reloading to instancedb
- Instances are now persistent through @reloadscript
- Special thanks to Auriga (emulator) for the base of their system
- Special thanks to Euphy for doing major testing and script rewrites for this
- Special thanks to Lemongrass and Lighta for some help along the way
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17386 54d463be-8e91-2dee-dedb-b68131a5f0ec
-- Fixed logout delay after attacking
-- Fixed clear dmglog on MVP when player is logging out
- bugreport:7684
-- Fixed vender_id and buyer_id
- Fixed typo on conf/channels.conf
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17384 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Reformatted permissions documentation.
* Corrected some mistakes in script_commands.txt - a huge thanks to JaBote for finding them! (Hercules d0c5018)
* Re-added mob_boss entries deleted in r17330.
* Code by Lighta:
-- Added hook for 0x44A and 0x447 (unfinished).
-- Added timestr for DumpUnknow packet and moved to proper function for visibility.
-- Fixed VCC compile error with r17333.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17334 54d463be-8e91-2dee-dedb-b68131a5f0ec
--Fix unreference warning and delete_timer mismatch func
-- updated all map_msg translations and edited some comments. (Euphy)
-Merge/adapt few Hercules stuff:
-- Add save char after buying if save_config&128
-- Check if char_server online before sending 0x3008 (stats_report)
-- Add hom_class2type, to solve homonculus type, easier then bitmasking.
-- Add vending_db to speed up searchstore iteration.
-Quickfix (Daegaladh)
--Add emotion effect to SA_QUESTION
--Upd SA_INSTANTDEATH to really kill ourself and not set to 1hp
--Fix SC_SLOWDOWN not asking to recalculate speed when used.
--Fix SC_STRIPX effect on player, (should only remove equip on player)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17333 54d463be-8e91-2dee-dedb-b68131a5f0ec
--change connection sequence for 82d+9a0+20d => 9a1 => 99d
-Merge some Hercules stuffs:
--upd char (default map check, 0x99d HC)
--CreateParty enforced chk
--mapindex_db for name lookup
-Add max packet_len check on chrif init for mmo_charstatus.
-Upd @mapinfo, add missing mapflag info.
-Expand teleport_timer for pet,homon,ele (Daegaladh)
-Make homon,ele inherit master speed (Daegaladh)
-Fix frostnova status chance and driven fail msg. (Daegaladh)
-Cleanup, replace hardcoded ai value with enum eq, change pet.msd to pet.master to harmonize with other blchar.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17332 54d463be-8e91-2dee-dedb-b68131a5f0ec
-- Move channel into is own file
-- fix channel alliance not being refresh when ack alliance
-- improve ram consumtion of chan, (map and guild chan no longer zombie when no more player in there)
-- spead up cleanup
-- increase encapsulation
-- cleanup duplicate code
-Upd merge ban|unban|banlist|setopt new options
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17284 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Updated Renewal mob_db and mob_skill_db with Malangdo entries. (credits: Lemongrass)
* Created a 'force drop' flag (4) for map_addflooritem and applied it appropriately. (credits: lighta, follow-up r17274)
* Fixed KG_KAGEMUSYA active duration. (bugreport:7567)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17279 54d463be-8e91-2dee-dedb-b68131a5f0ec