10 Commits

Author SHA1 Message Date
Joam
aae31a19a5 Update Itemdb (JRO item) (#4161)
* The items implementation is based on JRO description instead of IRO description
* Yinyang combo items will be implemented later when more infos will be available
2019-06-25 20:03:33 +02:00
Atemo
33dcaddac5
Nightmare biolab (#3228)
Initial implementation of nightmare biolab.
The missing skills will eventually be implemented later.

Thanks to all the contributor, special thanks to https://www.divine-pride.net/ !
2018-10-15 21:39:28 +02:00
Aleos
7c4d769234
Added Old Glastheim Buffs (#3167)
* Fixes #2772.
* Added missing Old Glastheim buffs.
* Added buffs to Old Glastheim script.
* Renamed Glastheim -> Glast Heim.
Thanks to @Atemo and @mrjnumber1!
2018-06-13 15:55:30 -04:00
Jeybla
e1e2bfa7a3 Fixes Queen Scaraba Card (#1937)
Fixes #1935
2017-02-06 22:24:47 +01:00
Cydh Ramdh
c5e9ce0931 * Added 'dummy' Monsters: WOE TE Treasure Chests, Thief Poring and Suspicious Baby for TE mission. Credits to http://Divine-Pride.net
* Reverted changes of Hervor Avtir against master branch

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2016-08-27 08:46:31 +07:00
Lemongrass3110
2534588af6 Added const support to mob race2 db 2016-06-23 01:16:27 +02:00
Lemongrass3110
65b716f586 Removed some hardcoded mob ids
Created some race2 values for mobs used in the Manuk and Splendide status changes
2016-06-23 00:41:21 +02:00
Jittapan Pluemsumran
6620c3dcec
Item database update - Requiem weapons 2016-04-26 00:36:12 +07:00
aleos89
55e4df14c2 Overhaul of the mob mode system
* This rewrite allows for better adaptation from the Aegis Class and Attribute fields.
* Refactored the renewal level penalty function.
* Slaves are now properly assigned an official slave mode of CanWalk, CanAttack, and NoRandomWalk.
* Removed extra Boss checks and adjusted others to use their proper functions.
* Properly implemented Skill Immunity mode to match Aegis.
* Separated MVP and Boss modes.
-- MVP mode defines when mobs should give MEXP, MVP Drops, and show the MVP sign.
-- MVP now have their own item drop configurations.
* Updated the mob_db and mob_skill_db to match the new mode structure.
-- Included a Perl tool (tools/convert_monstermode.pl) to allow people to convert their custom mobs to the new mode structure.
Thanks to @Playtester and @Lemongrass3110 for help with debugging and information!
2016-04-18 14:49:27 -04:00
epoque11
e9aea140c9 - Updated mob_race2_db.txt to apply under RE and non-RE modes
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15720 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-03-18 14:28:22 +00:00