Added a permission for the cashshop sales
Thanks to @Angelic234 and everyone else who tested this feature while it was sleeping waiting in a pull request.
Thanks to @aleos89, @secretdataz and @lighta for reviewing and commenting.
This feature was broken for clients after 2011-11-01.
Added 2 new options for allowing it when the character is inside a party or guild.
The server now delivers the corresponding error messages if the player is inside a party or guild.
* Fixes#1791 and fixes#1792.
* Removes sleep timers that are active when a script is unloaded from memory.
* Make sure duplicate NPC are properly removed.
Thanks to @exneval and @Tokeiburu!
* Cleaned up processing of secondary tables
* Fixes#1934.
* Renewal and Pre-Renewal secondary tables are now properly loaded depending on the server mode.
* Includes item, monster, and monster skill tables.
Thanks to @Lemongrass3110 and @daisyanne1380!
* Fixes#1945.
* Adds an optional flag to reload the monster database for specific map flags that are EXP/drop related.
* This resolves having to add atcommand reloadmobdb after setting the battle configs.
* Adjusted atcommand setbattleflag to also have the optional parameter.
* The reload should only have to be called on the final setbattleflag use.
* Fixes#1955.
* Freezing and Crystalize are no longer considered Body Status Changes (OPT1).
* They are now stackable with other non-OPT1 statuses.
* Crystalize now works on monsters.
* Crystalize no longer has a Wind element damage bonus.
* Targets under Crystalize and Deep Sleep no can no longer consume items.
* Targets under Stun and White Imprison can no longer be affected by OPT1 statuses.
* Freezing no longer removes Burning.
Thanks to @FrFrMako, @Playtester, and Fyrus!
* Fixes#1910.
* Changed chrif_save option to readable constant values.
* Added new Inventory and Cart options so that normal character save calls aren't flooded with requests to save Inventory and Cart data.
* Cleaned up storage and premium storage saving functions being unused.
* Fixes#1898.
* Separated the SC_ARMOR_ELEMENT to each element (Water, Earth, Fire, Wind).
* Added the status icon for the respective element.
Thanks to @zackdreaver!
* Resolves the VIP gemstone requirement setting get reset on each status_calc_pc.
* Removed some duplicate code during gemstone avoidance calculation.
Thanks to @Everade!
* Added a map session data check back into the GM kick process so atcommand kickall does not remove vendors or buyingstores.
* Adjusted the checks for when a player logs back into their account so it properly removes any vending or buyinstore information.
* Resolved mobs having certain stats getting reset to their database value when the mob's status is recalculated.
* Resolved some monster, homunculus, mercenary, and elemental stats not properly recalculating when setting the unit data.
Thanks to @technoken and @Tokeiburu!
* Resolves atcommand loadnpc not working in sequence with atcommand unloadnpc multiple times on the same NPC.
* Added atcommand reloadnpc.
Thanks to @Tokeiburu!