Introducing a new constant INFINITE_TICK
Changed current usages in items, npcs and source to use the new and correct constant.
Replaced some invalid usages of INVALID_TIMER and replaced them with the new constant.
* Corrected atcommand reloadscript and NPC dialogs
* Fixes#3637.
* Force atcommand reloadscript to send a close button if a NPC dialog is active to any attached players.
* Fixed cutin removal as well.
Thanks to @kukuasir1 and @Lemongrass3110!
* Renewal Monster's ATK & MATK Calculation Updates
* Renewal Monster database updates
* ATK1 is *base* ATK, the range 80%~120% is calculated in src
* ATK2 is *base* MATK, the range 70%~130% is calculated in src
* Adjusted ATK range min~max in mobinfo atcommand
* Nothing was changed in pre-renewal system!
* Thanks to @aleos89, @slyx88 and Divine-Pride.net
* Added config values for `allow_bound_sell`
* 0x4 allows bound item to be sold at NPC Shops
* 0x8 restrict only guild leader who can sell guild bound item at NPC Shops or Itemshops
* Added config to allow rental items can be sold at NPC `rental_transaction` (planned for more config values based on #3490). Default to `yes` allowed to be sold, still can be restricted by item_trade, item id based.
* Fixed itemshop which ignores another item stack in inventory even for same item currency
* Fixed exploit potential by using Itemshop & Pointshop
* Now equipped item cannot be sold at NPC
* Typo and grammar fixes. Thanks to @aleos89 and @secretdataz
* Fixes#3369, fixes#3370, and fixes#3382.
* Converted maps storage container back to static array.
* Converted mapflag storage containers to unordered_map.
* Removed a lot of redundancy and recursive lookups.
* Fixed a couple short-circuit checks to help with performance.
* Fixed multiple instance creation/destruction issues.
* Fixed PK Mode attempting to set PvP on flags that are already active.
* Getting MF_RESTRICTED will return the map's zone value instead of the state.
* Converted mapflag macros to inline functions.
Thanks to @teededung, @lelouch22, @mazvi, @Lemongrass3110, and @cydh!
Follow up to a942853.
Fixes#3336.
Moved map_data storage to std::map container.
Created map_getmapdata to obtain pointer to map_data.
Got rid of MAX_MAP_PER_SERVER define.
Resolved deletion of instances causing other instances to lose their intended map ID.
Refactored warp suggestions
Thanks to @teededung, @anacondaqq, @cydh and @Lemongrass3110!
* Created setter and getter functions.
* Adjusted all calls to use these functions.
* Converted mapflags to C++ map container.
* Converted drop_list to vector.
* Converted skill_damage ERS into vector and increased limit from UINT8 to UINT16.
* Cleaned up several functions to be more dynamic to reduce redundancy that was all over the place.
* Renamed nosumstarmiracle to nosunmoonstarmiracle.
* Adjusted skill_damage mapflag to use proper defined constants.
* Refactored map index into a vector.
Thanks to @Lemongrass3110 for a lot of help and @secretdataz!
* Fixes#2622.
* Added a new battle config for renewal.
* Adjusted the battle config to support dropping the recovery weight to 0.
* Added the new weight limit packet.
Thanks to @functor-x and @Lemongrass3110!
Fixes#2887 - thanks to @Everade
Fixes#3292 - thanks to @admkakaroto
Added a script command to open the roulette window from server side.
Added support for clients >= 2018-05-16
Fixed losing behavior for roulette
Enabled roulette system by default
Added a server side delay
Added missing sql log enum value 'Y'
Thanks to @Everade, @admkakaroto, @V0rr, @ecdarreola, @Haikenz and everyone else who contributed to this.
Clients that do not support this ignore this anyway.
Party name is not displayed when you are in a clan unlike with a guild.
You can use display_party_name if you want to show it.
* Alphabetically sorted includes.
* Updated copyright and license text to match across all files.
* Removed pragma once define in header files in lieu of ifdef guards.
This adds support for /changedress and /nocosplay by adding an atcommand for it and redirecting the client command to it.
Thanks to @Everade for finding this.
* Fixes#2835.
* Rolling Cutter counter should only be reset on physical click-walks, not by any other movement.
Thanks to @ecdarreola and @secretdataz!