10 Commits

Author SHA1 Message Date
Jittapan Pluemsumran
14b381dcc7 Initial Release of Guild Daily Mission (#1582)
* Implemented Guild Daily Mission
Thanks to @cydh, @Atemo, and @Lemongrass3110 for their help!
2017-01-24 10:47:20 -05:00
aleos89
42ce38c286 Renamed WoE:TE directory and files
* Now matches WoE:FE and WoE:SE format
* Now reflects respective script commands.
2016-10-01 10:17:21 -04:00
Atemo
883b5cc919 Little update 2016-02-24 04:45:47 +01:00
Atemo
adc8c46b4f Follow up de44eb1938f5d469b3c4ab500e4e3abf611dcd33 2016-02-05 15:52:04 +01:00
Atemo
9373c697b5 Added some source part. Thanks @aleos89 / @Cydh
Some debug thanks @Cydh
2016-02-05 15:48:26 +01:00
Atemo
de44eb1938 Added God items script TE Hervor and Jormungand.
Todo:
    Review the unittalk part (only the message should be displayed)
      - unittalk display the npc hidden name
      - npctalk display the visible name and don't have parameter to call another npc
2016-02-04 03:27:05 +01:00
Atemo
06db9fe81f TODO:
Check for maprespawnguildid parameter value (should remove monster?) Manager_TE npc in main_TE.txt
	Change in the folder:
		agitcheck -> agitcheck3
		OnAgitStart -> OnAgitStart3
		OnAgitInit -> OnAgitInit3
		OnAgitEnd -> OnAgitEnd3
	Add:
		OnAgitStart3
		OnAgitInit3
		OnAgitEnd3
		mob into mob_db.txt
		item_db restricted
	Convert:
		CheckSiegeTime 3 -> agitcheck3
		OpenHour_SiegeMode 3 3600 (seems to return 1 if woe start in less than 3600 secs)
		IsAllianceGuild
		ResetBuffLowLevelSiege
	Maybe move:
		te_merchant in merchant folder
		CanEnterwoeTE function into global function
	Search:
		hour start/end woe TE
		CanParticipatewoeTE function should include rebellion?
2016-02-01 20:44:16 +01:00
euphyy
39e5a1d0cf * Implemented Hall of Abyss:
-- Added investment NPCs; times are currently unofficial. (re/guild/invest_main.txt, re/guild/invest_npc.txt)
-- Added new guild mob spawns and updated FE; merged into a single file. (re/mobs/dungeons/gld_re.txt)
-- Added new warps. (re/warps/guildcastles.txt)
-- Added new quest entry 7349. (db/quest_db.txt)
* This does not contain the database updates (mob_db, item_db).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17368 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-06-16 05:57:22 +00:00
daegaladh
f49b3d6f55 Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.

TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-08-01 04:29:56 +00:00
shennetsind
086af74531 Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-07-08 19:30:07 +00:00