* Resolves PvP timers and effects not displaying properly.
* Resolves any GvG effects not displaying properly.
* If PvP or GvG is disabled, stop players from attacking.
* Moved PvP timer and attack functions to appropriate locations.
* Removed redundancy from atcommands.
Item scripts from kRO 2017.05.10 update
* Iara Card
* Piranha Card
* Curupira Card
* Tucan Card
* Jaguar Card
* Headless Mule Card
* Boitata Card
* 'Tucan Card' have been changed to 'Toucan Card' to match the monster's name which drops the card
* Added the cards in the monster's card drop slot as suggested by @Lemongrass3110 !
* Follow up to 4f97c74.
* Fixes#3357.
* Updated Sphere Absorption to official behavior
* Sphere Absorption will fail if casted on an ally.
* Should only succeed on self or enemy targets.
* Removed Cursed Circle check as it's not needed anymore.
* Fixes#3369, fixes#3370, and fixes#3382.
* Converted maps storage container back to static array.
* Converted mapflag storage containers to unordered_map.
* Removed a lot of redundancy and recursive lookups.
* Fixed a couple short-circuit checks to help with performance.
* Fixed multiple instance creation/destruction issues.
* Fixed PK Mode attempting to set PvP on flags that are already active.
* Getting MF_RESTRICTED will return the map's zone value instead of the state.
* Converted mapflag macros to inline functions.
Thanks to @teededung, @lelouch22, @mazvi, @Lemongrass3110, and @cydh!
Fixes#3310
Replaced some still hardcoded values with their define constants.
Added a function to check if a walk will be diagonal and fixed invalid calculation for it.
Thanks to @DavidPS92
* Revert of 9a009bf.
* Spiritual Sphere Absorption should still take the spheres from the target even if Cursed Circle is used on the caster.
Thanks to @Raf4h!
Follow up to a942853.
Fixes#3336.
Moved map_data storage to std::map container.
Created map_getmapdata to obtain pointer to map_data.
Got rid of MAX_MAP_PER_SERVER define.
Resolved deletion of instances causing other instances to lose their intended map ID.
Refactored warp suggestions
Thanks to @teededung, @anacondaqq, @cydh and @Lemongrass3110!