- Follow up r16981
-- battle.c
--- Moved damage check up, so it doesn't waste time allocating all that stuff.
--- Moved t_race2 inside BF_WEAPON block (the only case that uses it)
-- status.h
--- Changed (struct) weapon_atk wlv from unsigned short to unsigned char, wlv is capped to REFINE_TYPE_MAX which doesn't get anywhere near UCHAR_MAX
- mempool.c
-- Temporarily disabled (yes, disabled in a very silly way) Sirius_Black's memory pool implementation, not only because its not currently being used, but because it spawns a new thread (and since its not being used, it wastes a thread and the memory it consumes).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17021 54d463be-8e91-2dee-dedb-b68131a5f0ec
- merged (bs-coreoptimize->trunk) generic athena style configuration parser (raconf)
- merged (bs-coreoptimize->trunk) threadsafe memory pool (mempool) [i need it for the new 'socket' system]
- set svn:eol-style property on newer files were it was missing
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16263 54d463be-8e91-2dee-dedb-b68131a5f0ec