11 Commits

Author SHA1 Message Date
Lemongrass3110
5c9d7a41a9
Added support for the second summer costume (#2942)
Fixed other costumes being able to be removed by Dispell

Fixes #2788

Thanks to @admkakaroto
2018-03-08 00:41:52 +01:00
rAthenaAPI
e9919620b6 Mob and NPC Identity Update 2018-02-23 01:24:47 +01:00
rAthenaAPI
3b3fc07e71 SQL synchronization 2018-02-23 01:14:32 +01:00
Lemongrass3110
afab80fb6e Updated card seller (#2851)
* Updated card seller

Fixes #2844

Thanks to @vstumpf, @Atemo !
2018-02-09 19:55:54 +01:00
Lemongrass3110
8c53679a94 New mob placeholders and npc ids 2018-01-02 19:46:43 +01:00
Sader Fawall
d19ba918ae Update pet script command (#2705)
* Fixes #2703.
* Added alternative for script command bpet: birthpet.
* Added alternative for script command pet: catchpet.
* Updated documentation for script command pet.
* Added PET_CATCH_UNIVERSAL_ITEM for script command pet which will attempt to catch the targeted monster as long as it is in the pet database and the targeted monster requires the lure item used.
Thanks to @sader1992!
2017-12-27 21:27:04 -05:00
Aleos
ae69e50626 Cleaned up renewal ASPD calculations (#2244)
* Cleaned up renewal ASPD calculations
* Fixes #2067 and fixes #2224.
* Adjusted the ASPD table to match Aegis values.
* Angra Manyu now disregards base ASPD values (Pre-Renewal only).

* Relocated Angra Manyu check
* Moved Angra Manyu check to the front to avoid useless calculations.
Thanks to @Lemongrass3110!

* Corrected double weapon calculations
* Resolved wearing two weapons causing ASPD to drop significantly.
* Corrected some typos in the Assassin class ASPD table.
* Added a missing Shadow Arms equipment check.
Thanks to @Lilori!

* Removed some unneeded defines

* Removed the single handed and double handed weapon max defines.
Thanks to @Jeybla!

* Renamed constants to keep legacy values

* Update status.cpp
2017-12-23 16:00:54 -05:00
aleos89
d44367690c Exported the pet catch constant
* Exported to allow usage in scripts.
2017-12-21 13:00:15 -05:00
Lemongrass3110
c5af8c76e3 Added 2 new hat effects
Thanks to @RagnarokNova
2017-11-28 23:15:00 +01:00
Atemo
ea88ea5054
Emoticons constant name (#2527)
This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.

Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).

* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt

Thanks to @aleos89 and @Lemongrass3110 !
2017-11-10 18:35:21 +01:00
Aleos
c4a364be2c
Initial work for map server to C++ (#2565)
* Initial progression of moving the map-server to C++ format.
* Converted all core files to .cpp and header files to .hpp.
* Refactored the refine database parser to utilize native YAML C++.
Thanks to @Jeybla and @lighta for their help!
2017-11-02 17:39:03 -04:00