* Removed several typecasts.
* Adjusted atcommands that interpret character names to make use of atcmd_player_name.
* Added some missing comments.
* Adjusted a few return messages to match the appropriate scenario.
* Assume atcommand changeleader is successful after initial checks.
Thanks to @Lemongrass3110!
* Fixes#2236.
* Hell Inferno's shadow attack will now properly do elemental damage.
* Burning should only start when the fire attack successfully lands.
* Gave a slight delay to the shadow attack to mimic officials.
Thanks to @hartonox!
* Fixes#1865.
* Updated and added new Summoner class skills.
* Information based on kRO patch notes.
- http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=1987966&curpage=1
* Updated previously implemented skills to better mimic official behavior.
Thanks to @RagnarokNova, Fyrus, and Jet for their hard work on gathering the information!
Thanks to @Grimfiend, @Atemo, @feltenc, @Lemongrass3110, @Felleonel, and @sanny1128 for the rapid test and reports!
If the cash shop is open you can not use the atcommands cash and points.
This is because no update packet exists and the cash shop only gets the current amount when you open the cash shop.
The second way to update the cash shop values is on a successful purchase.
Introduces two new configurations:
1) Allow guild leader changes in WoE (yes/no)
Default: no
2) Delay between the changes (in minutes)
Default: 1440 minutes = 1 day
Follow up to b51617c
Merged HerculesWS/Hercules@73db1e2
The exact client date for the implementation of new party ui window is actually 2017-05-02dRagexeRE
Thanks to @4144, @Asheraf and @dastgir
* Expanded bg_get_data script command.
* Now able accept type parameter of 1 to list account IDs of battleground members.
* Originally implemented by @AnnieRuru at https://rathena.org/board/topic/72571-b/
* Fixes#2216.
* Properly free a function's timer when reloading scripts.
* Renamed script_stop_instances to not confuse it with the Instance System.
Thanks to @Tokeiburu!
* Updated sleep2:
Currently sleep2 is supposed to return 0 or 1 if the unit is still attached. Actually mapserv throws a warning and the script end if the timer is still running and unit offline. With this update the script ends if there is no unit attached for sleep2.
* Corrected comments / docs
Thanks @secretdataz, @Lemongrass3110
* First release of lasagna npcs (playing conversion).
* Added a new parameter for npctalk script command
Target for <flag>:
- bc_all : Broadcast message is sent server-wide (only in the chat window).
- bc_map : Message is sent to everyone in the same map as the source of the npc.
- bc_area : Message is sent to players in the vicinity of the source (default value).
- bc_self : Message is sent only to player attached.
* Implemented doram food buffs
* Updated npctalk:
*npctalk "<message>"{,"<NPC name>",<flag>};
- Empty string for "<NPC name>" now means attached NPC
* Added flag parameter for unittalk script command
*unittalk <GID>,"<text>"{,<flag>};
flag: Specify target
bc_area - Message is sent to players in the vicinity of the source (default).
bc_self - Message is sent only to player attached.
* Updated classchange script command:
classchange(<view id>{,"<NPC name>",<flag>});
flag: Specify target
bc_area - Data is sent to players in the vicinity of the source (default).
bc_self - Data is sent only to player attached.
* Updated Time Limit for quests to allow HH:MM format
Thanks @secretdataz, @Lemongrass3110, @aleos89, @Jeybla, @anacondaqq, @jenkijo, @sikiro, @admkakaroto for contributing !
By updating to this commit, Linux users have to regenerate Makefiles by re-running the configure script.
* Added yaml-cpp project as a 3rdparty library
* Migrated source files core to C++
* Updated configure scripts
* Make Linux installations compile *.cpp files
* Made server components' main source file C++
* Also made headers CPP-aware.
* Added basic C wrapper for yaml-cpp library
* YAML-node path is delimited by periods.
* Basic integer types and string are supported.
* Strings returned from this wrapper have to be freed with malloc.h::aFree
* Arrays (sequence) is supported with iterator wrapper.
* Remember to free every wrapper you create!
* Add yaml-cpp as dependency of common project
* Made the repo not ignore *.yml files
Thanks to @aleos89 and @Lemongrass3110.
* Fixes#2045.
* NPC's that cast skills through script commands unitskilluseid or unitskillusepos with a given cast time will no longer be instant cast.
Adds basic support for the new mail UI RODEX.
Fixes#1567
Thanks to @RagnarokNova, @Atemo, @aleos89 and everyone else that helped me with this.
Additionally I would like to thank @jezznar and @hazimjauhari90 for their good testing in the pull request.
* Fixes damage skills which ignored walls.
* The following functions were adjusted for the battle config skill_wall_check.
* Changed map_foreachinrange behavior:
- map_foreachinallrange is now the old map_foreachinrange
- map_foreachinrange does not check for a wall
- map_foreachinshootrange always checks for a wall
* Changed map_foreachinarea behavior:
- map_foreachinallarea is now the old map_foreachinarea
- map_foreachinarea does not check for a wall
- map_foreachinshootarea always checks for a wall
* Made getequipid script command accept EQI_COMPOUND_ON (-1) for current equipment slot when running in item script.
* Added new equipment index for current item in item script context.
* Fixed typo in Fulbuk_Card item script.
* Fixed typo in Lich_Lord_Card effect.
* Item DB Updates
* Updated Item Packages that were added based on idRO's updates
* Added some Item Packages
* Corrected some Aegis item names
Signed-off-by: Cydh Ramdh <cydh@pservero.com>