* Removes the initialization of Status Changes via hard-code and puts it into YAML form.
* From this database it is much easier to delegate icons, calc flags, opt flags, miscellaneous flags, and several other things for all stats changes.
* Statuses can quickly be reloaded via atcommand reloadstatus.
Thanks to @cydh, @Atemo, @Lemongrass3110, and the others who helped!
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
Co-authored-by: atemo <capucrath@gmail.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Fixes#3302Closes#4348
Thanks for the initial release by @Cydh in #4348 and everyone that contributed to it.
All existing data was migrated and cleaned up where necessary.
Thanks to @Everade for his help here.
Laphine UIs are now fully yamlified and not dependent on the script engine.
They make use of new item group features and of the already existing random option group feature.
This way they will be far easier to be maintained, even though they are a little less customize able.
Thanks to @limitro, @CairoLee, @dimasshotta and everyone else who contributed!
Co-authored-by: Cydh <cydh.ramdh@gmail.com>
Co-authored-by: Everade <Everade@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
* Fixes#5918.
* Target magic skills should get blocked even when cast on self.
* Self magic skills should get blocked on all targets except self.
* Adds an IgnoreGtb skill flag to explicitly allow a skill to bypass these checks.
Thanks to @Playtester!
Merged Rytech2/4CrAM-Open@978d4fc406
Original author is @Rytech2 and all credits belong to him.
Cleanups by @Lemongrass3110, @aleos89 and @Atemo.
Co-authored-by: Rytech2 <rytech16@gmail.com>
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <capucrath@gmail.com>
* Implemented new card subtype to differentiate normal cards from enchanted ones
* Available Subtypes:
** Normal (default)
** Enchant
* Updated the item database with the new subtype
* Updated the npc folders using getiteminfo ITEMINFO_SUBTYPE
Thanks to @Lemongrass3110 and @aleos89 !
* Converts the job_db, job_db2, job_basehpsp_db, job_exp, and job_param_db to YAML.
* Optimizes several places utilizing C++ features.
* Removes 3rd class job data from pre-renewal.
* Adds minimal support for 4th jobs.
* Job level bonus stats now supports multiple bonuses per level as well as an integer for the specific stat instead of only being limited to 1.
* Includes CSV2YAML converter.
Thanks to @Lemongrass3110, @Atemo, @Balferian, @attackjom, @dimasshotta!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Implemented Temple of the Demong God instance
Implemented the skills NPC_WIDEWEB, NPC_WIDESUCK and NPC_FIRESTORM from https://github.com/idathena/trunk
Credit to @exneval
Thanks to @Badarosk0 @idk-whoami @Everade @aleos89
* Wave mode instances - walkthrough conversions
* NPC_EMOTION and NPC_EMOTION_ON disrupted the walking system and have been restricted on the maps.
* Implemented AI_SPECIALs. AI and normal monsters can naturally fight each others. However monsters with AI_SPECIAL can't be hit by normal monsters.
* Implemented mob_setidleevent command.
`mob_setidleevent <GID>,<event>;`
This command will attach an event label to the monster with the given <GID> which will execute when the <GID> is idle.
* Added parameters to unitskilluseid and unitskillusepos
-- `<cancel>`: define if the skill can be interrupted when hit (by default the cancel value was 'castcancel' from skill_db.txt)
-- `<Line_ID>` : the monster will say the message from 'Line_ID' in mob_chat_db.yml when casting the skill
* Added `UMOB_IGNORE_CELL_STACK_LIMIT` for setunitdata/getunitdata script command.
When true, the monster will ignore the stack limit (max number of characters that can stack within a single cell) defined by 'official_cell_stack_limit' in misc.conf
* The script is disabled by default like on KRO
Thanks to @Lemongrass3110 @aleos89 @Badarosk0 @sigtus @Questune09 !
* Fixes#6071.
* Updates the behavior of Stasis to block Songs, Ensembles, Choruses, and magic type skills.
* Removes the INF2_IGNORESTASIS flag as it doesn't effectively fit it's purpose anymore.
Thanks to @Felleonel!
* Fixes#6095.
* Proper implementation of Soul Attack for Doram.
* Adds the missing client EFST when learning the skill.
* Fixes the behavior so that skills that block or reduce ranged attacks are properly taken into account.
Thanks to @Everade!
* Converts the Monster summon group Database into YAML. (mob_boss.txt, mob_branch.txt, mob_classchange.txt, mob_poring.txt, mob_mission.txt, mob_pouch.txt, mob_random_db.txt)
* Includes CSV2YAML converter.
Thanks to @Lemongrass3110 !
* Updates various skills following kRO's job improvement patch.
* Change log: https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7275&curpage=2
* Does not include changes to homunculus HP/SP level up bonuses as more information is required.
Thanks to @ecdarreola, @attackjom, @Haydrich, @rye305, @eppc0330, @Badarosk0, and @Lemongrass3110!
Overhaul of the refine database
Added blacksmith blessing to existing NPCs.
Thanks to @Atemo, @aleos89, @cydh and everyone who tested it.
Co-authored-by: Atemo <capucrath@gmail.com>
* Converts labels to camelCase.
* Converts labels to plural where needed.
* Converts Target MobID to use the Sprite name.
* Converts Rewards ItemID to use the Aegis name.
* Dependents now checks for duplicate IDs.
* Dependents now properly supports import methods.
* Added YAMLUpgrade tool to convert previous YAML databases to new format.
* Removes the unique index value for Dependent Achievement ID.
* Adds support for the AG_CHATTING achievement types triggered by script (achievementupdate script command).
* AG_CHATTING map type achievements are still disabled as behavior is unknown.
* AG_HEAR and AG_SEE are now dropped and those achievements have been converted to AG_CHATTING.
* Converts the group constants to how Aegis names them.
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Combines mob_race2 and mob_drop databases into one.
* General cleanups and optimizations.
* Includes CSV2YAML conversion tool.
Thanks to @vstumpf, @lukasrmattos, and @Lemongrass3110!
* Fixes#3259.
* Fixes SP damage bonus for levels 1-4 being too low caused by a rounding issue.
* Gate of Hell is no longer reduced by long range modifiers.
* Fixes the HP/SP damage for statusAtk and masteryAtk to properly apply the NK_IGNOREELEMENT flag when checking target players. This subsequently applies to all skills.
* Adds a new NK flag to remove any hard coded skills that can ignore long range attack modifiers from the caster's side.
Thanks to @Tokeiburu and @exneval!
* Fixes#4524.
* Adds support for the new slimmer Madogear suit.
* Adjusts script command setmadogear to support changing to this type.
* Adjusts atcommand mount to support changing to this type.
* Removes a 3rd class check from setoption for Rangers and Mechanics.
* Removes status_calc_pc call from pc_setoption so that it can be handled via normal status change calculations.
* Adds Mado_Box02 item for Mado Suit.
Thanks to @admkakaroto, @Atemo and @Lemongrass3110!