Commit Graph

4 Commits

Author SHA1 Message Date
Jey
b2d904b764 Follow up to ba9314cba5
* Fixes #2621
* Makes the getspawn functions independent of the mob_db struct.
  Removes the getMobID() function from the struct which caused the
  the issue.
* Thanks to @Lemongrass3110 and @uddevil!
2017-11-21 12:35:51 +01:00
Jeybla
ba9314cba5 Fixes spawn infos after mobdb reload. (#2469)
* Moves the monster spawn infos from the mob_db struct to an own
  data structure.
* Fixes whereis after mobdb reload. Fixes #2360
* Fixes Taekwon Mission after mobdb reload. Closes #2460
* Thanks to @uddevil, @mgksrt8, @lighta and @aleos89!
2017-11-16 02:02:37 +01:00
Atemo
ea88ea5054 Emoticons constant name (#2527)
This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.

Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).

* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt

Thanks to @aleos89 and @Lemongrass3110 !
2017-11-10 18:35:21 +01:00
Aleos
c4a364be2c Initial work for map server to C++ (#2565)
* Initial progression of moving the map-server to C++ format.
* Converted all core files to .cpp and header files to .hpp.
* Refactored the refine database parser to utilize native YAML C++.
Thanks to @Jeybla and @lighta for their help!
2017-11-02 17:39:03 -04:00