198 Commits

Author SHA1 Message Date
skotlex
72a2139527 - Changed the default save interval to 5 minutes. Added support for specifying fixed save-intervals by using negative values. EG:
- Save interval set to 300 (5 minutes): all characters will be saved in equal time-slots, so that everyone is saved every 5 minutes regardless of number of players online.
- Save interval set to -1000 (1000 ms): One character will be saved every second, regardless of amount of characters online.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7657 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-13 17:05:48 +00:00
skotlex
cd8587dc4d - Fixed clif_parse not checking for func_parse before sending data to the connected clients. This in turn required various code-rewrites in:
- duel related messaging functions (added clif targets DUEL/DUEL_WOS).
- intif whisper to gm function
- day/night timers
- Rewrote the parse_console function to stop allocating/deallocating memory on every call.
- Modified chrif_charselectreq to receive the player's ip among the data.
- Added function clif_disp_message, which is the same as clif_disp_onlyself, except you can specify the targets (it sends a guild-chat packet)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7617 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-11 20:16:55 +00:00
skotlex
a6c3f3a1fc - Coded @reset.
- Reenabled @changesex
- Added function pet_create_egg which handles creating pet eggs correctly (when passed item id is indeed a valid petegg). Applied this on @createitem and getitem.
- Cleaned up code of @item
- Added define UNKNOWN_ITEM_ID (512 = apple)
- Added IT_* enumation item_Types to identify said data from items.
- Cleaned up the itemdb_isequip functions. itemdb_isequip will now return if the item is equipable by players, itemdb_isstackable returns if the item can be stacked, and itemdb_isidentified returns if the item should drop identified.
- Added defines CARD0_PET/CARD0_FORGE/CARD0_CREATED to identify if a given item has "invalid" cards, added define function itemdb_isspecial to simplify this check.
- Removed itemdb.c considering item ids above 20000 as invalid.
- Cleaned up script commands getitem and card-counting related ones. 
- Cleaned up a bit more pc_isequip


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7613 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-11 16:32:37 +00:00
skotlex
924284f1b9 - Added login-char packet 0x2737. Sets all characters offline (login-server side).
- Cleaned up char server "set all offline" implementation to remove only characters from the map-server from which the packet was invoked. It will also now correctly kick/set-character offline from the map-server if they are connected.
- Cleaned up the char-sql reconnect code. It no longer sets everyone to offline.
- Removed setting "kick_on_disconnect", servers will no longer kick characters out when there's a disconnection. Instead, it'll use the most logical approach: Set characters into a "lost" state when there's a disconnection, on reconnect, resent the list of online-characters, do a sync, and let the difference be characters to be removed. Also, the map-server won't release character data until it's saved and the ack returns from the char-server to prevent data loss (all this data is resent on reconnect for saving anyway).


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7600 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-10 19:41:25 +00:00
skotlex
e6915d4f6d - Fixed the Warm Skills
- Removed the debug message when a player logs out and is removed from memory, it is working fine.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7578 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-07 23:57:07 +00:00
skotlex
e0afdded8b - Okay, added a chrif_save_ack packet to the char-server so now the map server will know once a character was "final saved", and only then the character will be removed from memory. On char-server reconnection, all chars that are in final-save state are resent to save (if they are still in memory, it's because the ack hasn't gotten here from the char-server). This should effectively block all dupe problems due to heavy inter-server lag, however as it's untested, it currently prints some debug messages when people are saved and then removed from memory. Need testers so this can be debugged and merged to stable!
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7568 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-07 16:28:41 +00:00
skotlex
31832cfdc7 - Added EQP_/EQI_ constants in pc.h to identify equip position and equip indexes, makes equipping related code much easier to read.
- Also cleaned up pc_equipitem. When dual wielding or equipping accessories, if the client actually specifies one of the two positions, it will be taken into account.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7550 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-06 18:47:11 +00:00
skotlex
1d6dbc95dc - Char-server SQL won't perform the reconnect cleanup routines when kick_on_disconnect is disabled.
- Renamed summons_inherit_effects to summons_trigger_autospells as the setting now only makes the attacks of the slaves trigger the autospells of the master (as it should be).
- Corrected code capping no_spawn_on_player to 50 when the max should be 100.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7459 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-03 19:59:48 +00:00
Lance
aa70823081 * [Fixed]
- Scripting system screwing up script position after mixing timers with menus. 
- NPC attached AI mobs display as alive when dead. 
- View data not updating after buildin_unitdeadsit. 
[Improved] 
- NPCE_LOADMAP to execute after all (area) objects are sent to the player. 
- Simplified scripting system. sd will now use pointer to the script state itself. 

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7388 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-29 08:47:14 +00:00
skotlex
07af745abf - Cleaned up a bit the code for @item
- Fixed character/storage being sent to be saved TWICE when you logged out while the storage is opened.
- Added save_settings map config. Specifies after which events do characters get saved (defaults to all): 1 - Trade successful, 2 - Vending transaction, 4 - Closing storage/guild storage, 8 - hatching a pet.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7375 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-28 16:09:13 +00:00
skotlex
6d354a4b06 - Cleaned up the IP sync code to...
- Use charif_sendallwos rather than manually altering the buffers of each server.
- Use the id variable for identifying current char-server instead of scanning the connected servers for it (it's doing the same work twice)
- Added config setting sync_ip_interval to specify how long to go before updating ip. Defaults to 0 (disabled)
- Sending ip update packets will only be done when the ip changed now.
- Removed dns_str variables, and now char_ip_str/login_ip_str/map_ip_str will hold the unresolved dns address (as these variables have no use otherwise)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7360 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-27 17:02:59 +00:00
skotlex
c71d38b672 - Corrected unit id of desperado and Ground Drift using jA's info.
- Rough implementation of Ground Drift according to description and jA info.
- Implemented Tatami Gaeshi using skill description and jA implementation for reference.
- map_foreachinpath calls will no longer go beyond the target point, as this function is required for skills other than SharpShooting now.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7344 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-26 18:26:51 +00:00
skotlex
eea63beee9 - Updated BD_INTOABYSS's unit flag to not affect mobs.
- Changed setting for skill_nocast flag 16. It is no longer a "pk-mode map" setting, it's now a clone-forbidden skill. That is, skills with the flag 16 will never be copied by clones. If you use a PK-mode server, use flag 2 now to forbid skills from common maps.
- Default skills from not being cloned are Magnus Exorcism and Turn Undead.
- The map search free cell will now use the size of the map # of tries before giving up when the spawn area is the whole map. Added a check to inmediately give up when the number of spawn retries has reached the max specified (no_spawn_onplayer = 100).
- Cleaned up a bit the clone code to account for the unit flags UF_NOPC/UF_NOMOB when the skill is not ground-based (accounts for self skill that causes a ground-tile to be placed, like Dances).


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7315 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-23 15:41:17 +00:00
Lance
50ebb5e959 * [Fixed]:
- Compilation warnings and errors.
[Improved]: 
- Changed and moved IP sync status messages to elaborate more.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7290 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-22 08:50:36 +00:00
skotlex
4d27716bf1 - Tested and fixed resolve_hostbyname.
- Applied said function around most of the code where needed. Removed includes for the OS/network system pretty much from every file (our socket.c file should handle this)
- Added clif_getip_long, which returns the ip as a long. Prevents having to include the files to define the int_addr structure in all files that include clif.h
- Made the GM mute request bypass the manner_system setting.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7285 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-22 01:12:52 +00:00
Lance
59d0fde84a * [Added]:
- DNS (WAN) sync for those pesky disconnections (dynamic ip renewal). 

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7275 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-21 10:55:26 +00:00
skotlex
553c87f39e - Fixed clif_send not sending packets to SELF when specifying AREA if the source is not on the map yet.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7180 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-15 14:48:35 +00:00
skotlex
38f30d053d - Fixed map_nick2sd so that searching for "Adam" will not match a char named "Adam Smith". Thanks to Adam for reporting it out.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7172 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-15 01:40:59 +00:00
skotlex
9c860c13a4 - Oppositions can't be made during WoE now.
- Fixed a few compiler warnings from VC
- Commented out the Homunculus Skills<->Status Change link which was causing some memory corruptions.
- 


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7127 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-13 14:06:05 +00:00
skotlex
55df062534 - Added structure party_data and party_member_data to the map server to hold party-specific required information about parties including Monk/TK/SG/SN states and party member count.
- party Hp updates are no longer done each time the Hp is modified, but together with the party xy timer.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7083 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-10 03:58:15 +00:00
Lance
099d8d2605 * Fixed map_readafm missing strcpy(afm_name, m->name).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7080 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-10 03:02:31 +00:00
skotlex
0fac6d3cb1 - Modified map_freeblock_unlock so that aFree errors will report the file/line that INVOKED the function rather than the function itself. NOTE: Do NOT disable the memory manager as that will break this change. This change is to be temporarily set until it can be resolved.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7049 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-08 16:02:27 +00:00
skotlex
d3ffb31cc4 - Removed char_nick2id from char-sql server as it's no longer needed.
- Fixed quitting the map server not properly saving the storage before deleting it.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7030 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-07 13:19:12 +00:00
skotlex
ffce913970 - Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than status.hp/sp, fixes scripts reading the wrong Hp/Sp values
- Added some missing SC_* entries on the initial listing (potion related and speed up ones)
- Fixed function declaration of map_getcellp()


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6817 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29 14:10:22 +00:00
Lance
a28e9d802c [Optimized]
- Removed unused checks for unsigned data type and possible logic error for char type (gcc treats char as unsigned).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6814 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29 09:53:45 +00:00
skotlex
856240443d - Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
- Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data.
- Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db.
- Berserk's HP cost interval is now defined as time2.
- Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead
- Rewrote the @heal related functions to use the new status_* healing functions.
- Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc)
- Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it.
- Added defines for Elements (ELE_*)
- Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure.
- Rewrote and cleaned up battle_calc_misc_attack
- Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4)
- Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type
- Cleaned up pet.c to stop invoking status_calc_pc when unnecessary
- Modified skill_calc_heal to take into account the MEDITATION bonus.
- Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition
- Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50)
- Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items.
- Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends.
- Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills.
- Fixed Asura Strike being usable from within a combo regardless of combo skill.
- Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...)
- Added StatusChangeFlagTable to store which statuses are changed by each SC
- Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl
- Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp)
- Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc)
- Made all the status_calc functions static.
- Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments.
- Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed.
- Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data)
- The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4)
- Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones.
- Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost.
- Changed Chase Walk to store Speed adjustment on val3, sp cost in val4
- Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking.
- Changed Wind walk to store speed bonus on val3
- Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs)
- Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4
- Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_*
- Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map.
- Modified status_change_timer to use the status_charge function rather than directly substracting SP
- Added SC_ELEMENTALCHANGE to modify someone's base defense element.
- pc_clean_skilltree will now also remove item-granted skills.
- Learning skills will now only invoke status_calc_pc when the skill is passive.
- Cleaned up pc_steal_coin
- Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned.
- Cleaned up pc_ regen related functions.
- Made player-sprite mobs have item pickup animation and walkdelay when taking items.
- Cleaned up mob_dead code.
- Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6]
- mob special ai state 3 signals summon flora.
- Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET
- Cleaned up some pet functions, made the menu functions receive as argument both pet and master.
- Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27 18:08:30 +00:00
Lance
58204d275e * Ammendment: battle_config.skill_sp_override_grffile
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6668 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-20 15:23:01 +00:00
Lance
96817a95ec * grfio_final moved back (with condition) if any of GRF overriding is enabled so servers with such configuration will not have different values after reloading.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6667 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-20 15:17:18 +00:00
Lance
720879a767 * grfio_final moved back to do_final since it's used by @reloaditemdb.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6666 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-20 15:08:31 +00:00
skotlex
0d31063329 - Corrected number of water-ball hits when used by mobs and not consuming deluge cells when using lv1 (Thanks to Kyoki).
- cardillust_read_grffile, item_equip_override_grffile, item_slots_override_grffile, and item_name_override_grffile are set to 0 after map-server loads to prevent crashes on item_db reloading.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6656 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-19 14:42:52 +00:00
skotlex
99dbd259be - Added a check to map_searchfreecell to handle the case when no ranges are specified (returns the center tile).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6622 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-16 14:54:37 +00:00
skotlex
1bac98be0c - Fire Pillar will now do 200%MATK damage per hit when level is >10.
- Blood Drain always hits now.
- Fixed Mob Area Skills not updating their use-time (rendering their skill delay useless)
- Search free cell will now skip picking the center-tile as target location. Will prevent slaves from walking on top of their master, or mobs placing stuff right under themselves with the "around" target conditions.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6621 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-16 14:42:54 +00:00
skotlex
139b098c54 - Increased max number of tries to find a random spot in maps to 1000 since some maps have so many non-walkable tiles it's hard to find one in just 100 tries.
- Reduced Stun duration of multiple skills to 3 secs. Skills affected: Meteor Storm, Land Mine, Bash (fatal blow), Throw Stone, NPC_LICK, Raid, shield Charge, Cart Termination.
- status_set_viewdata will remove the Wedding Option status when you set a class that is not wedding. 
- Removed the Job_Novice range check in pcdb_checkid since it's causing warnings when checking versus vd->class_ (and when will we use a negative value class anyway?)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6518 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-08 17:33:24 +00:00
Lupus
a866920e15 removed old logs
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6510 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-07 09:50:37 +00:00
skotlex
db83032024 - Added a npc-script-event cache to avoid looking up event-scripts every time they need to be executed. Events cached are all those defined in script_config.
- Since the cache holds direct pointers to the npcs/events, do NOT unload the related NPCs or you'll get dangling pointers. However, @reloadscript will work fine.
- Set the etc_log to on to see a summary of npcs/events loaded for script execution on startup.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6494 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-05 23:22:16 +00:00
skotlex
64618b2b98 - Modified how Rogue's treasure works so that you get +1% to your steal rate rather than +0.01% to the final rate.
- Rewrote Warmth to use ground-skill-units, it should behave now like in officials (implementation is not quite the same, but it should yield the same effects while consuming less bandwidth). "Stacking", as it's called, is possible now, but limited to eA's minimum timer skill interval (100ms).
- Modified NPC_POWERUP so that it gives +10 dex * skill level rather than +5+lv to all stats (as explained by Playtester and Tharis on how the skill behaves).


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6446 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-02 15:02:29 +00:00
skotlex
14413f8ec6 - Added function map_foreachinshootrange, behaves the same way as map_foreachinrange, but it also performs a "shoot-path" check before invoking the function. Used in the skill subtimer function if skill_wall_check is defined.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6436 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-01 21:53:17 +00:00
Lance
020b35d68a * Using malloc for memory allocations that doesn't need to be pre-initialized.
* Eliminated initializations for pointers returned by calloc.
* Moved grfio_final to do_init since it's not used after server boot.
* Optimized scripts to return CONSTSTR instead of allocating memory just to return a constant string. Some buildin functions still need work. 
* Disabled graph since it doesn't work yet.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6355 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-29 04:00:19 +00:00
skotlex
af55aa1e6e - Updated item_db.sql to current.
- Some small code-cleanups.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6298 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-26 23:01:55 +00:00
shinomori
1f3b70b776 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6239 54d463be-8e91-2dee-dedb-b68131a5f0ec 2006-04-23 10:58:04 +00:00
skotlex
a2ba8edd25 - Fixed a typo in map_search_freecell which was returning incorrect cells according to the ranges given. Increased the max number of iteration for finding a suitable cell to 100.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6172 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-19 00:28:42 +00:00
skotlex
3522a7f83e - Fixed Magnum break's animation not showing if the fire-elemental bonus did not start.
- Removed some last traces of waterlevel reading.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6120 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-16 18:00:27 +00:00
skotlex
571402c435 - Removed water_height.txt reading (since it is always done from the rsw now)
- Fixed a possible crash in grfio_find_file
- Corrected water-level-reading to account for a return of null from the previously mentioned function


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6117 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-16 16:19:32 +00:00
skotlex
47adb68d91 - Fixed mysql ping setting being in minutes rather than hours.
- Removed npc_event_sub from npc.h and moved it to npc.c
- Cleaned up #warp to prevent spitting non-walkable tile warnings.
- Changed the meaning of msg_athena 2, it is now "invalid target cell, randomizing".


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6114 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-16 15:33:59 +00:00
skotlex
dc8d892b45 - Added an Info message when pinging the SQL servers.
- Changed line terminators back to *nix on map.c because otherwise it's impossible to run a diff between the stable and trunk versions of the file.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6043 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-13 18:10:08 +00:00
skotlex
0a5c14f801 - Changed slave chasing from using unit_walktobl to map_search_freecell + unit_walktoxy, since the previous behaviour makes all slaves always end up on the same cell.
- Changed some function declarations to take x,y arguments as short rather than int.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6024 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-13 00:45:55 +00:00
skotlex
0ef81c9d08 - Implemented use of ers for skill_unit_groups to reduce memory usage. NEEDS TESTING
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5991 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-11 18:45:43 +00:00
skotlex
e68983a063 - Fixes to the unit_data update that lets characters auto-chase while attacking.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5980 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-11 00:27:15 +00:00
skotlex
418c98ea0a - Modified the unit_data structure to handle automatically switching between chasing and attacking a character. Note that it's a work in progress and not yet properly tested/finished...
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5979 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-10 21:38:05 +00:00
skotlex
b6fa7be9e9 - Updated the subnet support to not require specifying the subnet mask, it is auto-acquired from the char/map IP and the subnet-mask.
- skill_wall_check defaults to yes now.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5976 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-10 14:26:52 +00:00