31 Commits

Author SHA1 Message Date
Vincent Stumpf
8abf9960a0
Fix memory leak on map quit (#7657) 2023-03-23 12:11:15 +01:00
Vincent Stumpf
e235c9cab4
Change common and config includes to use <> (#7596) 2023-02-12 12:46:06 -08:00
Lemongrass3110
14cb61d598
Removed mapindex from char-server (#7533)
Converted last_point to mapname
Converted save_point to mapname
Converted memo to mapname
Converted start point to mapname
Removed default map
Converted party member to mapname
Converted maplists to mapname
Removed mapindex loading
Fixed instance loading with multiple map-servers
Fixed castle loading with multiple map-servers
Fixed battleground loading with multiple map-servers
Fixed warping between map-servers

Thanks to @aleos89 for his help!
2023-01-11 16:54:53 +01:00
Lemongrass3110
2c4ee64b59
Start refactoring the core to C++ (#7303) 2022-12-20 23:37:31 +01:00
Singe Horizontal
8eac71f57f
Cleaned struct tokens for map_session_data and status_change (#7490)
Fixes #7492
2022-12-16 19:16:29 +01:00
Vincent Stumpf
1f4c068c39
Refactor status change entries (#7356)
* Make map_session_data a class, call constructor/destructor on alloc/free

* add getSCE

* add create, delete, clear SCE

* Use getSCE, make data access private

* add a cache for last-fetched status
2022-12-13 23:47:53 -08:00
Lemongrass3110
eb8587f5b5
Removed the strange ACK function concept (#7404)
Cleans up packet database a little more.
Turned some more packets into structs.

Co-authored-by: Vincent Stumpf <vincents.995@gmail.com>
2022-11-17 22:09:12 +01:00
Aleos
05923b3ded
Adds a battle config for Guild Skill saving (#7262)
* Fixes #7256.
* Adds battle config guild_skill_relog_type to allow the ability to save Guild Skill cooldowns on relog or reset them.
* Adjusts the check to account for any new Guild Skills.
Thanks to @Xypr0 and @Lemongrass3110!
2022-09-12 16:57:46 -04:00
Cydh Ramdh
f28d207274
Implementation of Status Changes in YAML (#1685)
* Removes the initialization of Status Changes via hard-code and puts it into YAML form.
* From this database it is much easier to delegate icons, calc flags, opt flags, miscellaneous flags, and several other things for all stats changes.
* Statuses can quickly be reloaded via atcommand reloadstatus.
Thanks to @cydh, @Atemo, @Lemongrass3110, and the others who helped!
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
Co-authored-by: atemo <capucrath@gmail.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-03-10 13:11:59 -05:00
Cydh Ramdh
c454443a0b
Added @addfame (#6588)
* Added `@addfame`
* Added alias `famepoint`, `famepoints`
* Changed `sd` in `pc_addfame` to reference

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-02-16 01:00:59 +07:00
Lemongrass3110
7556453dfc
Merge of Rytech's 4CrAM (#6414)
Merged Rytech2/4CrAM-Open@978d4fc406

Original author is @Rytech2 and all credits belong to him.
Cleanups by @Lemongrass3110, @aleos89 and @Atemo.

Co-authored-by: Rytech2 <rytech16@gmail.com>
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <capucrath@gmail.com>
2021-12-30 20:25:19 +01:00
Lemongrass3110
9837fcd2b9
Made the char-server name available (#5891)
Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
2021-04-26 19:12:08 +02:00
Daegaladh
ecb4cc0a42
Session check standarization (#5388)
Thanks to @Lemongrass3110
2021-01-14 15:57:30 +01:00
Aleos
2d97ece2a2
Implements new guild skills (#5192)
* Fixes #4183.
* Adds 3 new guild skills: GD_CHARGESHOUT_FLAG, GD_CHARGESHOUT_BEATING, and GD_EMERGENCY_MOVE
* Changes 5 minute guild global cooldown to be 3 minute individual cooldowns for GD_RESTORE, GD_REGENERATION, GD_BATTLEORDER, GD_EMERGENCYCALL, and GD_ITEMEMERGENCYCALL.
* Reduces GD_RESTORE fixed cast time from 10 seconds to 1.
2020-11-28 17:16:22 -05:00
Jittapan Pluemsumran
bc15f5ce14
Dropped ragsrvinfo functionality (#4301) 2019-08-15 19:08:22 +07:00
Lemongrass3110
19eef173c1
Disconnect player on map-server switch failure (#3895)
Fixes #3894

Thanks to @LunarSHINING
2019-01-29 16:08:40 +01:00
Lemongrass3110
01f61cfa4f
Added support for 64bit ticks (#3768)
Fixes #3017

Thanks to Hercules for the idea and their implementation of it.

This deprecates Windows XP support. If you want to use it to run your server on it, you have to forcefully enable it now.
Since 64bit ticks do not exist on XP, you might encounter some issues that are already fixed on other OS.
2018-12-21 00:02:19 +01:00
Lemongrass3110
016d15b79a
Unified infinite tick usage (#3755)
Introducing a new constant INFINITE_TICK
Changed current usages in items, npcs and source to use the new and correct constant.
Replaced some invalid usages of INVALID_TIMER and replaced them with the new constant.
2018-12-18 17:46:56 +01:00
Lemongrass3110
bff89bd70e
Fixed possible string out of bounds in configurations (#3631)
Added safestrncpy to char's inter configurations
Added safestrncpy to map's inter configurations
Added safestrncpy to message configurations
Adjusted some char configurations
Cleaned up logging configurations

Fixes #3624 

Thanks to @mrjnumber1
2018-11-29 22:56:17 +01:00
Aleos
7045d585e4
Added constants for Castle Data manipulation (#3531)
* Fixes #3530.
* Added constants for script commands getcastledata and setcastledata.
* Adjusted the guardian constants to adjust based on MAX_GUARDIANS define value.
* Updated scripts to reflect changes.
Thanks to @keitenai, @Atemo, and @Lemongrass3110!
2018-11-08 16:27:03 -05:00
Lemongrass3110
c0793a8072
Adding LGTM to CI tools (#3636)
Thanks to @aleos89 for his help.
2018-10-29 21:25:36 +01:00
Aleos
48ae1a1e05
Cleaned up map storage type (#3384)
* Fixes #3369, fixes #3370, and fixes #3382.
* Converted maps storage container back to static array.
* Converted mapflag storage containers to unordered_map.
* Removed a lot of redundancy and recursive lookups.
* Fixed a couple short-circuit checks to help with performance.
* Fixed multiple instance creation/destruction issues.
* Fixed PK Mode attempting to set PvP on flags that are already active.
* Getting MF_RESTRICTED will return the map's zone value instead of the state.
* Converted mapflag macros to inline functions.
Thanks to @teededung, @lelouch22, @mazvi, @Lemongrass3110, and @cydh!
2018-08-10 13:52:07 -04:00
Aleos
584fcac43a Cleaned up map data storage (#3347)
Follow up to a942853.
Fixes #3336.
Moved map_data storage to std::map container.
Created map_getmapdata to obtain pointer to map_data.
Got rid of MAX_MAP_PER_SERVER define.
Resolved deletion of instances causing other instances to lose their intended map ID.
Refactored warp suggestions

Thanks to @teededung, @anacondaqq, @cydh and @Lemongrass3110!
2018-07-26 01:06:59 +02:00
Aleos
a942853d55
Cleaned up the mapflag system (#2943)
* Created setter and getter functions.
* Adjusted all calls to use these functions.
* Converted mapflags to C++ map container.
* Converted drop_list to vector.
* Converted skill_damage ERS into vector and increased limit from UINT8 to UINT16.
* Cleaned up several functions to be more dynamic to reduce redundancy that was all over the place.
* Renamed nosumstarmiracle to nosunmoonstarmiracle.
* Adjusted skill_damage mapflag to use proper defined constants.
* Refactored map index into a vector.
Thanks to @Lemongrass3110 for a lot of help and @secretdataz!
2018-07-18 20:00:33 -04:00
Lemongrass3110
c4d7dc76d3
Hid timer function parameters in a macro (#3311) 2018-07-15 23:17:15 +02:00
Lemongrass3110
91169d7ebc
Fixed a few compiler warnings on clang (#3263)
Mostly pointer-bool-conversion and autological-pointer-compare
2018-07-05 22:53:20 +02:00
Aleos
11b42569fc
Synchronized source file headers (#3212)
* Alphabetically sorted includes.
* Updated copyright and license text to match across all files.
* Removed pragma once define in header files in lieu of ifdef guards.
2018-06-20 18:08:30 -04:00
Lemongrass3110
801d3ed942
Moved common, config and mapcache to C++ (#3200)
Dropped BETA_THREAD_TEST and everything around it
Dropped mt19937
Replaced msinttypes with cinttypes
Removed IRC link and updated README name
2018-06-14 21:51:58 +02:00
Lemongrass3110
55bf142ab8 Follow up to d13d6a6
Thanks to @RadianFord
2018-04-20 22:53:09 +02:00
Lemongrass3110
c4bfe0b122 Fixed a wrong fifohead allocation 2018-01-03 22:31:04 +01:00
Aleos
c4a364be2c
Initial work for map server to C++ (#2565)
* Initial progression of moving the map-server to C++ format.
* Converted all core files to .cpp and header files to .hpp.
* Refactored the refine database parser to utilize native YAML C++.
Thanks to @Jeybla and @lighta for their help!
2017-11-02 17:39:03 -04:00