* Converts the Skill Tree Tables file into YAML.
* Includes CSV2YAML converter.
* Corrected the tree according to the client (SkillInfoList)
* Removed 3rd jobs tree from pre-renewal, some required stats not being loaded by default
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Adds Baby Ninja, Baby Kagerou, Baby Oboro, Baby Taekwon, Baby Star Gladiator, Baby Soul Linker, Baby Gunslinger, and Baby Rebellion who weren't in the old TXT database during the YAML conversion.
Fixes#6393
Thanks to @kaninhot004
With 6bc0dff the csv2yaml tool does not use deprecated constants anymore.
In our conversion logic we still used them though and therefore conversion might crash.
Thanks to @Rytech2
* Implemented new card subtype to differentiate normal cards from enchanted ones
* Available Subtypes:
** Normal (default)
** Enchant
* Updated the item database with the new subtype
* Updated the npc folders using getiteminfo ITEMINFO_SUBTYPE
Thanks to @Lemongrass3110 and @aleos89 !
* Converts the Mercenary Tables file into YAML.
* Includes CSV2YAML converter.
* Fixed mercenary name not properly displayed after moving
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Adds a check to prevent func unit_walktoxy_timer to use DIR_CENTER direction (which has -1 value) on SC_WINKCHARMed mobs. Using this direction may cause dump values when accessing dirx or diry array;
Fixed timer mismatchs reported in https://github.com/rathena/rathena/issues/6371#issuecomment-982108186Fixes#6371
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Please note that there are some gaps in between these ID ranges, but since we did the same with ID 4700 - 4999, i figured it should be fine.
Fixed#6389
* Fixes#6360.
* Adds missing HP/SP values for Rebellion, Baby Rebellion, Expanded Super Novice, Expanded Super Baby, Baby Summoner, Star Emperor, Baby Star Emperor, Soul Reaper, and Baby Soul Reaper.
* Adds official HP/SP values for Summoner, Baby Summoner, Star Emperor, Baby Star Emperor, Soul Reaper, and Baby Soul Reaper. These are missing levels 176-200 though.
* Fixes the BonusStats parser to properly check for the max job level.
* Adds several logical checks for blocking level 0 during parse.
* Adds several logical checks for skipping content over a job's max level for HP/SP and BEXP/JEXP.
* Fixes the SP values being filled against the max job level instead of base level if the HP/SP Table wasn't being used.
* The parser will now properly fill the HP/SP array with 0's so that the loadingFinished() function can properly calculate a value to insert if something is missing.
* Adds a better solution to CSV2YAML when checking for the max base level when converting HP/SP.
* Fixes the CSV2YAML generating bad job bonus stat conversions.
Thanks to @kaninhot004 and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Exchange costumes is now fully based on KRO, to get rid of TWRO customizations.
* Fixes wrong enchant stone box rewards.
* Removes custom costumes from possible enchant lists. (this list is most likely still inaccurate)
Fixes#6206
* Converts the job_db, job_db2, job_basehpsp_db, job_exp, and job_param_db to YAML.
* Optimizes several places utilizing C++ features.
* Removes 3rd class job data from pre-renewal.
* Adds minimal support for 4th jobs.
* Job level bonus stats now supports multiple bonuses per level as well as an integer for the specific stat instead of only being limited to 1.
* Includes CSV2YAML converter.
Thanks to @Lemongrass3110, @Atemo, @Balferian, @attackjom, @dimasshotta!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#6346.
* Resolves an issue with bonus3 bAutoSpell, bonus3 bAutoSpellWhenHit, and bonus4 bAutoSpellOnSkill having their self and target flags flipped.
Thanks to @Anjuts and @mazvi!
* Added more parameters to the script command addmonsterdrop to support the random option system.
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Thanks to @aleos89