* Combines item_avail, item_buyingstore, item_delay, item_flag, item_nouse, item_stack, and item_trade databases into one.
* General cleanups and optimizations.
* Includes CSV2YAML conversion tool.
* Includes YAML2SQL conversion tool.
* Adjusts dummy_item from being created by malloc and now creates it by make_shared.
* Item combos are now stored as a STL.
Thanks to @Lemongrass3110, @Atemo, and @cydh!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#5312.
* Fixes general item production skills not consuming catalyst items with high IDs.
* Adjusts item searching functions to use t_itemid instead of uint32.
* Adjusts script command makeitem2 to use t_itemid isntead of uint32.
* Fixes output and lookups for atcommands idsearch, autolootitem, iteminfo, whodrops, makeegg, and itemlist.
* Fixes signed vs unsigned checks.
* Fixes MVP logging.
* Fixes item drop ratio storage.
* Fixes CSV2YAML conversion checks.
Thanks to @idk-whoami and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Added support for signed 64 bit integer value computation into the script engine.
This is required because newer official features require support for bigger numbers inside the scripts.
This also cleans up a lot of messy code and fixes a few issues like script stack corruptions.
Thanks to @aleos89 and everyone who supported me with this.
* Added item with GUID flag as `CHKADDITEM_NEW` in pc_checkadditem
* Adjust inventory blank check for guid item to `+n`
* Moved slot check as item_data function
* Removed quantity force-set-to-1 check for buying equip from cashshop, it will gives the item to player just like item with GUID flag
* Fixes#4041.
* Created an item group used to remove hard coding of Token of Siegfried.
* Added the other Token of Siegfried's to work with this feature.
Thanks to @daisyanne1380!
* Implemented official pet evolution system
* Added evolved pets to pet database
* Corrected various pet system mechanics
* Migrated pet database to YAML format and the converter from CSV format
Thanks to @Lemongrass3110 @aleos89 and @Atemo for their suggestions and additional fixes
* Reloading the item database will now properly force a recalc on all players.
* If new item combos were added to the database and players were wearing the item combo the players would never get the bonus until unequipping and reequipping.
Thanks to @Lemongrass3110!
* Fixes#3369, fixes#3370, and fixes#3382.
* Converted maps storage container back to static array.
* Converted mapflag storage containers to unordered_map.
* Removed a lot of redundancy and recursive lookups.
* Fixed a couple short-circuit checks to help with performance.
* Fixed multiple instance creation/destruction issues.
* Fixed PK Mode attempting to set PvP on flags that are already active.
* Getting MF_RESTRICTED will return the map's zone value instead of the state.
* Converted mapflag macros to inline functions.
Thanks to @teededung, @lelouch22, @mazvi, @Lemongrass3110, and @cydh!
Follow up to a942853.
Fixes#3336.
Moved map_data storage to std::map container.
Created map_getmapdata to obtain pointer to map_data.
Got rid of MAX_MAP_PER_SERVER define.
Resolved deletion of instances causing other instances to lose their intended map ID.
Refactored warp suggestions
Thanks to @teededung, @anacondaqq, @cydh and @Lemongrass3110!
* Created setter and getter functions.
* Adjusted all calls to use these functions.
* Converted mapflags to C++ map container.
* Converted drop_list to vector.
* Converted skill_damage ERS into vector and increased limit from UINT8 to UINT16.
* Cleaned up several functions to be more dynamic to reduce redundancy that was all over the place.
* Renamed nosumstarmiracle to nosunmoonstarmiracle.
* Adjusted skill_damage mapflag to use proper defined constants.
* Refactored map index into a vector.
Thanks to @Lemongrass3110 for a lot of help and @secretdataz!
Fixes#2887 - thanks to @Everade
Fixes#3292 - thanks to @admkakaroto
Added a script command to open the roulette window from server side.
Added support for clients >= 2018-05-16
Fixed losing behavior for roulette
Enabled roulette system by default
Added a server side delay
Added missing sql log enum value 'Y'
Thanks to @Everade, @admkakaroto, @V0rr, @ecdarreola, @Haikenz and everyone else who contributed to this.
* Alphabetically sorted includes.
* Updated copyright and license text to match across all files.
* Removed pragma once define in header files in lieu of ifdef guards.
* Added config to hide last chars of player's name `broadcast_hide_name` and its default value is 2.
* Fixed `getgroupitem` that should give unidentified item for equipment types.
* Added optional param for `getgroupitem` and `getrandgroupitem` to always give player identified item, ignores the `itemdb_isidentified`'s check.
* Thanks to @aleos89 @Lemongrass3110
With this the internal static array was changed to a std::map which manages it's memory dynamically when needed.
Dropped mob_dummy since it was useless to have it in the first place.
Replaced a lot of direct accesses to the mob db by the "get" function.
With this you can now use 20021-31998 for monsters and also 4000-20020 will be used for player clones whenever needed.
Dropped mobdb_exists
Replaced almost all references to MAX_MOB_DB
Moved MAX_MOB_DB from the header directly into the source file to make it only visible to the .cpp file itself and not to any other.
Moved the mob drop calculation function from itemdb.cpp into mob.cpp, because it needs to iterate over the whole mob db.
Added a few missing clone checks.
Thanks to @lighta, @Jeybla and @aleos89.
* Initial progression of moving the map-server to C++ format.
* Converted all core files to .cpp and header files to .hpp.
* Refactored the refine database parser to utilize native YAML C++.
Thanks to @Jeybla and @lighta for their help!