* This rewrite allows for better adaptation from the Aegis Class and Attribute fields.
* Refactored the renewal level penalty function.
* Slaves are now properly assigned an official slave mode of CanWalk, CanAttack, and NoRandomWalk.
* Removed extra Boss checks and adjusted others to use their proper functions.
* Properly implemented Skill Immunity mode to match Aegis.
* Separated MVP and Boss modes.
-- MVP mode defines when mobs should give MEXP, MVP Drops, and show the MVP sign.
-- MVP now have their own item drop configurations.
* Updated the mob_db and mob_skill_db to match the new mode structure.
-- Included a Perl tool (tools/convert_monstermode.pl) to allow people to convert their custom mobs to the new mode structure.
Thanks to @Playtester and @Lemongrass3110 for help with debugging and information!
* Monster level 10 Frost Diver now deals 500% damage and has a 100% freeze base chance
* Added the remaining explanations and corresponding rAthena level to mob_skill_db_powerskill.txt, now all powered-up skills are listed
* Damage of Fire Pillar is now multiplied by number of hits when used by monsters
* Storm Gust's freeze duration is now 30 seconds in renewal
* The following monster level 10 skills now have their official effect
-- Brandish Spear: 5x5 line of damage. 562% damage to all cells.
-- Magnum Break: 9x9 AoE. 600% damage to all cells.
-- Mammonite: 1200% damage.
-- Fireball: Renewal: 1020% damage. Pre-renewal: 510% damage.
* Added explanations and corresponding rAthena level to mob_skill_db_powerskill.txt
* When used by monsters, Brandish Spear and Magnum Break now always deal full damage, independent of distance
* The following monster level 10 skills now have their official effect
-- Two-Hand Quicken: Increases ASPD by 70%. Duration 300s.
-- Lord of Vermilion: Deploys units in a 15x15 area that splash 1 cell into LP each. 520% damage per wave.
-- Thunderstorm: 20 Hits, 7x7 AoE. Splashes 3 cells into LP.
-- Decrease Agility: Reduces Agi by 50. Duration 130s.
-- Hammer Fall: 25x25 AoE. 100% base stun chance.
* Added a document that will contain all information on these special level 10 monsters skills
* Implemented official damage formula for renewal Lord of Vermilion; it only applies to LoV cast by players
* Fixed Overbrand swing damage ground placement. (bugreport:8856)
* Fixed Wug Dash not getting ATK bonus from Tooth of Wug.
* Cleaned up Gates of Hell damage formula.
* Corrected Hell Gate skill define to be passive.
* Added missing immobilization duration reduction for Poem of Netherworld and blocked it from working on MVP. (bugreport:8877)
* Cleaned up NPC_RUN to show e_hlp and not get stuck in a follow state. (bugreport:8875)
* Fixed item bonus DefRatioAtkEle/DefRatioAtkRaceDefRatioAtkClass not working for left handed weapons. (bugreport:8495, bugreport:8808, bugreport:8847)
* Fixed SubSize/SubRace/SubClass stacking to create 100+% immunity. Thanks to @cydh. (bugreport:8827, bugreport:8879)
* Small cleanup to clif_parse_StatusUp.
* Fixed Sling Item to copy the source skill ID and not the dummy ID.
* Fixed spirit spheres not giving ATK bonus. (bugreport:8130, bugreport:8285, bugreport:8686)
* Acid Demonstration is now forced to neutral in renewal.
* Follow up to e2d2494 to fix cooldown for Unlimit.
* Follow up to e2d2494 to clean up some compile warnings.
* Follow up to da0da73 to fix SC_ITEMSCRIPT to only use an icon if val2 is not empty.
--Update of script documentation
--Readd "instance_announce" (Broadcasts to all maps inside an instance)
--Add "is_clientver" (Checks if a player's client version meets a required version or date.)
--Add "getserverdef" (Retrieves server definitions.)
--Overload of @item to allow @item <id1:name2:name3:..> <amount> (for lazy people =)
* Extended SQL converter to cover mob_db and mob_skill_db as well as item_db. All credits to Lighta - thank you!
* Current SQL databases mob_db.sql, mob_db_re.sql, mob_skill_db.sql, and mob_skill_db_re.sql replaced with converted files.
* Updated mob_db with new entries for Hall of Abyss, Port Malaya, and Eclage (missing some mob modes).
* Minor item_db updates.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17376 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated mob_boss.txt to official
- Fixed an exploit that caused Byorgue to re-summon his slaves every 60000ms rather than every 60000s
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17330 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed Bloody Eater being equip-able by non-trans classes, it was an official bug, but it has been fixed even before renewal
- Fixed the bonus on a few headgears
- Fixed pre-renewal NPC_EMOTION monster skills, they had the wrong mode and were missing the detector bitsets, they are wrong in renewal too, however, I think renewal should be updated via converter
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17288 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Added documentation on ancient code in mob_skill_db.txt, where skills will be treated as 'global' if a negative mob ID is specified.
* Follow-up r16694, reverted to official behavior (bugreport:6545)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16695 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Bomb poring is now aggressive and explodes right away after it has been summoned. bugreport:5575
- Added some more checks tot he Pile Bunker NPC.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16113 54d463be-8e91-2dee-dedb-b68131a5f0ec
Added description for monster spawn event in monster() script command. (bugreport:5251)
Removed some items from db/item_trade.txt. (bugreport:5301)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15545 54d463be-8e91-2dee-dedb-b68131a5f0ec