- Now when a mob changes target (to someone they can hit) their rude-attacked count won't be reset, but instead will be reduced by one.
- SC_SPEEDUP0 can now stack with the other speed raising buffs.
- Changed the inf2 value of SA_DISPEL so it can be casted on party/guild mates, but not yourself.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8104 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added @ command `charspeed`
- Fixed @jailfor using MAP_PRONTERA as jail instead of MAP_JAIL
- Removed case for GS_SPREADATTACK on damage packets to see if the skill displays correctly now.
- Corrected Deluge/Volcano/V. Gale overlaps so that the placing tiles are removed, NOT the ones who were already placed.
- Made SC_SPEEDUP0 and SC_SPEEDUP1 use different icon IDs, to fix icon-confusion when both are enabled at a time.
- Mob rude-attacked count is not reset now on picking a new char (gotta investigate this further)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8096 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Restored code which was removed (stuff like SC_SKA)
- Fixed possible crashes on some NJ skills if used by non-players.
- Fixed most NJ magic spells doing more damage than they should.
- Fixed ZenyNage being able to do more damage than zeny you have.
- Cleaned up skill setting code for Suiton and Kaensin
- Ordered SC_* definitions in status.c
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7947 54d463be-8e91-2dee-dedb-b68131a5f0ec
- fixed unban unblocking players as well.
- Fixed Volcano/Deluge/Violent Gale increasing damage based on element of attack instead of defense element of attacker.
- Cleaned up the code of Magic Rod, fixed it not giving SP.
- Moved the code of Hermod and Basilica to castend_pos2 so it should work now.
- Modified the code of Ankle Snare so the status ends on unit's time-limit rather than when the snared object moves away.
- Re-worded the water check of ST_WATER skills.
- Allowed sc-cast reductions to be processed even when cast-time is instant (to let suffragium end even on instant-cast skills)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7855 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Combo skills (inf = self, inf2 = no target self) no longer check range if you use them while your attack-timer is still active.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7806 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added the dummy intravision case for the changeoption packet 0x229
- Corrected Fog of Wall so that all targetted offensive skills (not only those who do damage) will fail on cast-end 75% of the time.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7773 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed Beast Strafing not having inf2 = 512 (to make it a target-auto-select skill)
- Fixed the duration of Land Protector, removed unusued time2 value from their entries in skill_cast_db. Thanks to Haplo.
- Corrected Warp Portal being unable to warp people who are standing on it on the moment it triggers.
- Fixed @follow stopping the moment you are warped.
- Fixed pc_additem messing with the equip field of the passed item data. Fixes the famous "equip stuff on your arrow slot" bug.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7607 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned up some of the skill logic, so that skills that are casted on self, but have a unit id (an entry in skill_unit_db) will automatically re-route themself from a targetted-no-damage-skill to a ground-skill. When this happens, the effect packet is clif_skill_nodamage rather than clif_skill_poseffect (this is because that's how the dance/songs/encores behave).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7538 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Deadly Poison now also reduces def2 by 25%
- Changed skill_setmapcell to use skill splash rather than range.
- Cleaned up a bit skill_moonlit, now it knocks back the correct amount of cells.
- Fixed @mi displaying always 0 instead of the mob's class.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7351 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Rough implementation of Ground Drift according to description and jA info.
- Implemented Tatami Gaeshi using skill description and jA implementation for reference.
- map_foreachinpath calls will no longer go beyond the target point, as this function is required for skills other than SharpShooting now.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7344 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed speed penalty from SC_SKA
- Fixed SC_SPURT triggering on Soul Linkers.
- SC_DODGE won't be dispelled on death now.
- Removed Undead being inmune to poison status.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6823 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data.
- Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db.
- Berserk's HP cost interval is now defined as time2.
- Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead
- Rewrote the @heal related functions to use the new status_* healing functions.
- Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc)
- Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it.
- Added defines for Elements (ELE_*)
- Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure.
- Rewrote and cleaned up battle_calc_misc_attack
- Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4)
- Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type
- Cleaned up pet.c to stop invoking status_calc_pc when unnecessary
- Modified skill_calc_heal to take into account the MEDITATION bonus.
- Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition
- Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50)
- Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items.
- Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends.
- Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills.
- Fixed Asura Strike being usable from within a combo regardless of combo skill.
- Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...)
- Added StatusChangeFlagTable to store which statuses are changed by each SC
- Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl
- Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp)
- Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc)
- Made all the status_calc functions static.
- Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments.
- Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed.
- Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data)
- The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4)
- Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones.
- Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost.
- Changed Chase Walk to store Speed adjustment on val3, sp cost in val4
- Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking.
- Changed Wind walk to store speed bonus on val3
- Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs)
- Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4
- Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_*
- Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map.
- Modified status_change_timer to use the status_charge function rather than directly substracting SP
- Added SC_ELEMENTALCHANGE to modify someone's base defense element.
- pc_clean_skilltree will now also remove item-granted skills.
- Learning skills will now only invoke status_calc_pc when the skill is passive.
- Cleaned up pc_steal_coin
- Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned.
- Cleaned up pc_ regen related functions.
- Made player-sprite mobs have item pickup animation and walkdelay when taking items.
- Cleaned up mob_dead code.
- Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6]
- mob special ai state 3 signals summon flora.
- Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET
- Cleaned up some pet functions, made the menu functions receive as argument both pet and master.
- Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Dark Blessing and Blood Sucker now have a range of 9 tiles
- Small fixes on his skills again
- G_Khalitzburg is a bit slower now
Changes to skill.conf:
-mobs now can stack ground skills by default
-mobs can place unlimited ground skills
-format for land_skill_limit changed
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6614 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Dark Lord and Amon Ra use it
- Meteors drop in an area of 31x31 tiles
- each Meteor has 7x7 tiles splash damage
- each Meteor does 15 hits
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6609 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Made all Soul Link Spirit skills not be castable on self.
- Changed rate of NPC status effect skills to 50+10*lv% base chance (guessed)
- Changed max level of NPC status effects to 5
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6519 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed skill_unit_move_unit_group to enable moving of all types of ground-skills except ensembles.
- Modified NPC_STUNATTACK: Max level is 5, stun duration is 1+lv seconds.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6466 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Guessed where the pet data goes in spawn packet 0x7c
- Updated Charge Attack's state from none to move_enable.
- Made tomahawk an NPC_SKILL so that it may not be plagiarized.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6459 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Allowed SG_FEEL memorizing the same map for all three.
- SC_FUSION won't end when you die now.
- Added knockback when you run into a wall during running. However position is not being refreshed on the client yet...
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6443 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Mobinfo's drop list will use jName rather than Name for drop names.
- Some cleaning of the ASC_BREAKER code in skill_attack
- Modified skill_attack so that all skills with amotion get their damage delayed (should fix mob walk-teleport issues)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6346 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Increased number of hits for TK kicks. 3 hits for TK_COUNTER and TK_TURNKICK, 2 hits for TK_STORMKICK and TK_DOWNKICK (until further information arrives)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6294 54d463be-8e91-2dee-dedb-b68131a5f0ec
on over time. [erKURITA]
- Fitted the many lines into 1 or 2, and corrected some typos on most of
the npc\guides. Visual update to the guards, for short. [erKURITA]
- Added some info to the docs.[erKURITA]
- Added "case" npcs of lighthalzen, they're the first on npc/cities/? Mostly guards. [erKURITA]
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6025 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Modified a bit the skill packets of Sharp-Shooting and Brandish Spear in hopes of fixing it.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5824 54d463be-8e91-2dee-dedb-b68131a5f0ec
- range3 is now used as min-chase value of mobs.
- Added a debug message when status_change_timer fails.
- Fixed tick direct modifications increasing duration instead of decreasing it.
- Fixed inf2 of Jump-Kick to make it a "combo-skill" so that it may do a BCT_ENEMY check.
- When sd->state.skill_flag is set, auto-targetting through combo-skills is disabled.
- You can't SG_FEEL maps already memorized.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5796 54d463be-8e91-2dee-dedb-b68131a5f0ec
in skill_require_db
- also commited a commented block for GS_FLING that needs to be looked at and posiably
cleaned before it's uncommented.
- fixed exp2 not accepting Gunslingers and ninjas
- fixed the "jobmaster" having the same problem as rebirth
- added the Gunslinger shops for guns and ammo [Reddozen]
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5783 54d463be-8e91-2dee-dedb-b68131a5f0ec