10 Commits

Author SHA1 Message Date
Lemongrass3110
2043c95e66 Refactored hardcoded npc event names (#1767)
While refactoring those events the following other changes were made:

Introducing OnInstanceDestroy event. This event can be used to hook script code right in front of the instance destruction. This can be useful if you have any stored references to an instance id for example.

The script command cmdothernpc will now check if the target event exists and report failures. Therefore it now returns true or false.

All agit(FE,SE,TE) start and end commands from atcommand and script commands have been merged in their respective guild function which now returns a bool value of true for successful actions and false if it did not succeed(if the specific WoE was [not] running).

All global triggered events with mapserver status output now call the same function and therefore have the same mapserver output(including their respective event name of course).

Renamed a few events in the script configuration to match the other names

Added constants for months and weekdays

Additionally added constants for gettime types to make it easier to read.

Replaced all existing usages I found with their proper new syntax or better fitting functions.
2017-01-10 22:58:04 +01:00
Euphy
90b187ff3e Changed all "Compatible With" fields to "rAthena Project".
Edited a handful separately, as appropriate.

Signed-off-by: Euphy <euphy.raliel@rathena.org>
2014-01-12 16:24:38 -05:00
Euphy
bf68ccefa3 * Script style standardization.
- Standardized cases on constants (Zeny, Sex, BaseLevel, etc.).
- Replaced numerics with constants.
- Standardized parts of script headers.
- Changed some script styles to K&R.
- Added some official script file names as comments.
- Replaced most 'misceffect' commands with 'specialeffect'.

Signed-off-by: Euphy <euphy@rathena.org>
2013-08-27 03:28:41 -04:00
euphyy
f488861298 * Implemented Buwaya Cave instance.
* Implemented Bakonawa Lake instance.
* Monsters can now spawn on unwalkable cells, as required by the new instances. (credits: Akinari)
* Implemented 2012 RWC Enchants script, disabled by default.
* Reverted change to Mora Enchants from r17387, as the additional items are only present on iRO. (credits: Ziu)
* Fixed some errors from recent updates.
* Applied eol-style:native property to newly added files.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17397 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-07-01 00:16:43 +00:00
daegaladh
f49b3d6f55 Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.

TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-08-01 04:29:56 +00:00
shennetsind
086af74531 Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-07-08 19:30:07 +00:00
brianluau
00367cd7b7 - Removed more trailing tabs.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15527 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-01-30 20:17:55 +00:00
mercurial123
0f47604f2d - Replaced all occurrences of "eAthena" to "rAthena" string
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15251 54d463be-8e91-2dee-dedb-b68131a5f0ec
2011-12-24 21:30:42 +00:00
L0ne_W0lf
82fd1bd8be * Added new broadcasting support from r14120 to WoE scripts.
- "Conquered" messages can now be effectively toggled off in Battle log
- Added fontsizes for WoESE messages. (At least the non-default sizes.)
* Added font weight constants, although they don't seem to do anything.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14122 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-11-03 19:41:37 +00:00
L0ne_W0lf
070b507516 * Rewrote the WoE 1.0 from the ground up nearly.
- Renamed the WoE Time setting NPC to "agit_controller.txt"
- System is set up to mimic Aegis, some parts are still lacking.
- Documentation on the new system is forth-coming.
- Updated Novice WoE scripts to keep them from breaking.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12673 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-04-28 23:34:14 +00:00