* Created setter and getter functions.
* Adjusted all calls to use these functions.
* Converted mapflags to C++ map container.
* Converted drop_list to vector.
* Converted skill_damage ERS into vector and increased limit from UINT8 to UINT16.
* Cleaned up several functions to be more dynamic to reduce redundancy that was all over the place.
* Renamed nosumstarmiracle to nosunmoonstarmiracle.
* Adjusted skill_damage mapflag to use proper defined constants.
* Refactored map index into a vector.
Thanks to @Lemongrass3110 for a lot of help and @secretdataz!
* Alphabetically sorted includes.
* Updated copyright and license text to match across all files.
* Removed pragma once define in header files in lieu of ifdef guards.
* Fix#2425 Character variable lengths and char-server
Medium term fox for crash on char-serv caused by too long character variable.
Add few error msg and safety.
Add npc/test/npc_test_longvar.txt as a basic test.
NB:
The config.in for max_colum size if not really set as best would either retrive that value from sql, or use the same config file to actually set the sql column size...
May be handle later with some kind of hibernate ORM.
Thanks to @Tokeiburu, @aleos89, @Lemongrass3110.
* Initial progression of moving the map-server to C++ format.
* Converted all core files to .cpp and header files to .hpp.
* Refactored the refine database parser to utilize native YAML C++.
Thanks to @Jeybla and @lighta for their help!