39 Commits

Author SHA1 Message Date
Lemongrass3110
c06492def6
Implemented map specific drops (#7156)
Thanks to @Atemo and @aleos89.
2022-08-09 19:15:13 +02:00
munkrej
84d295e784
Adds new mob skill condition MSC_MOBNEARBYGT (#7130)
* Adds new mob skill condition MSC_MOBNEARBYGT as on official some monsters trigger skills when specific amount of other monsters are nearby.
2022-07-25 11:11:20 -04:00
Aleos
256735a136
Fixes mob and item atcommand sorting issues (#7058)
* Fixes #7055.
* Fixes several atcommands used for mob and item information were not properly accounting for order.
* Resolves an issue where YAML databases were not properly utilizing the cache feature.
* Increased MAX_SEARCH to 10 by default as in renewal there are many more items with duplicated names.
Thanks to @Playtester!
Co-authored-by: Playtester <Kenji.Ito@gmx.de>
2022-06-24 09:53:31 -04:00
Playtester
5181c70626
Improved chasing behavior (#6903)
- Fixes #6899
- Monsters will now always walk to the end of their chase path before checking for their target again (you can still change this by changing monster_chase_refresh in monster.conf)
- A monster's chase range is now exactly as defined in mob_db.yml except when it was just attacked
- A just-attacked monster's chase range is now only enhanced until it reaches its original target cell
- Ranged monsters will now always stop when their target is in attack range, even if they still have attack delay
- Fixed a small math error when calculating chase path
- When a monster loses its target, it will now always spread to an empty cell when it was chasing something and reaches the end of its chase path, but will no longer spread when it was already attacking the target that disappeared (it will still spread if you set the custom mob_ai setting for this)
- Fixed monsters not starting to chase a target while they are randomly walking

Thanks to @aleos89 for support.
2022-04-29 21:34:39 +02:00
Lemongrass3110
01261dbf3d
Cleanup after RYML merge (#6785)
Speeded things up even more by making use of C++'s reference feature.
Fixed #6770 warning while at it.
Added back support for case insensitive booleans.
Fixed a very rare issue with cached databases.
Removed .children() calls
Added back type safety reports
Added ryml to login-server makefile

Thanks to @aleos89, @Atemo and @idk-whoami
2022-04-03 04:02:13 +02:00
Jittapan Pluemsumran
d1b7061f5a
YAML loading optimization (#5997)
* Use rapidyaml library to parse YAML databases instead of yaml-cpp.
* Drastically reduces the parse time for yaml databases.
* Removes yaml-cpp content from main servers, except for tool emitter.
Co-authored-by: Vincent Stumpf <vincents.995@gmail.com>
Co-authored-by: Atemo <capucrath@gmail.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-03-30 16:38:52 -04:00
Lemongrass3110
534c5b2edd
Add more Github Actions (#6530)
Renames "build_servers.yml" to "build_servers_gcc.yml"
Removed Pre-Renewal and Renewal from GCC compilation
Added an action for Pre-Renewal and Renewal
Added an action for VIP
Added an action for different packet versions
Added MSVS build
Changed some make server to make all
Added master building
Disabled LTO by default
Added some missing override declarations
Added Clang building
Disabled Clang 12 and 13 for the time being

Thanks to @aleos89 and @Akkarinage for their help and input.
2022-01-19 00:08:28 +01:00
Lemongrass3110
7556453dfc
Merge of Rytech's 4CrAM (#6414)
Merged Rytech2/4CrAM-Open@978d4fc406

Original author is @Rytech2 and all credits belong to him.
Cleanups by @Lemongrass3110, @aleos89 and @Atemo.

Co-authored-by: Rytech2 <rytech16@gmail.com>
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <capucrath@gmail.com>
2021-12-30 20:25:19 +01:00
Atemo
3abc86e02d
Wave mode instances - walkthrough conversions (#3884)
* Wave mode instances - walkthrough conversions

* NPC_EMOTION and NPC_EMOTION_ON disrupted the walking system and have been restricted on the maps.
* Implemented AI_SPECIALs. AI and normal monsters can naturally fight each others. However monsters with AI_SPECIAL can't be hit by normal monsters.

* Implemented mob_setidleevent command.
`mob_setidleevent <GID>,<event>;`
This command will attach an event label to the monster with the given <GID> which will execute when the <GID> is idle.

* Added parameters to unitskilluseid and unitskillusepos
-- `<cancel>`: define if the skill can be interrupted when hit (by default the cancel value was 'castcancel' from skill_db.txt)
-- `<Line_ID>` : the monster will say the message from 'Line_ID' in mob_chat_db.yml when casting the skill

* Added `UMOB_IGNORE_CELL_STACK_LIMIT` for setunitdata/getunitdata script command.
When true, the monster will ignore the stack limit (max number of characters that can stack within a single cell) defined by 'official_cell_stack_limit' in misc.conf

* The script is disabled by default like on KRO

Thanks to @Lemongrass3110 @aleos89 @Badarosk0 @sigtus @Questune09 !
2021-10-26 14:56:47 +02:00
SeravySensei
72aafdadea
Fixed drop rate bonuses (#3986)
Fixes #2613

Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
2021-08-27 23:00:41 +02:00
Atemo
99eed0c9b1
Converted mob_item_ratio to YAML (#6021)
* Converted mob_item_ratio to YAML
* Includes CSV2YAML converter.
* Added the possibility to remove an item from monster drop using this feature

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

Thanks to @idk-whoami !
2021-08-11 16:28:46 +02:00
Lemongrass3110
af97f7f9bd
Added ID field to mob_db structure (#6069)
Fixes #6055

Thanks to @k1ngJ
2021-07-03 17:48:30 +02:00
Atemo
9322f67002
Converted mob_boss to yaml (#6011)
* Converts the Monster summon group Database into YAML. (mob_boss.txt, mob_branch.txt, mob_classchange.txt, mob_poring.txt, mob_mission.txt, mob_pouch.txt, mob_random_db.txt)
* Includes CSV2YAML converter.

Thanks to @Lemongrass3110 !
2021-06-12 21:52:45 +02:00
Atemo
7f71f4c0c3
mob_chat_db txt to yml (#5976)
* Converted mob_chat_db txt to yml
* mob_skill_db now display a warning when the chat ID doesn't exist

Thanks to @Lemongrass3110 and @aleos89 !
2021-06-01 15:02:33 +02:00
Aleos
26632604f4
Adds support for Green Aura MVP damage (#5749)
Adds the DamageTaken flag which reduces damage done to specific naturally spawning MVP.

Fixes #3324.

Thanks to @admkakaroto, @SonaSonaSona and @Atemo!

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2021-02-21 23:33:15 +01:00
Aleos
7992e0891b
Converts the mob database to YAML (#5435)
* Combines mob_race2 and mob_drop databases into one.
* General cleanups and optimizations.
* Includes CSV2YAML conversion tool.
Thanks to @vstumpf, @lukasrmattos, and @Lemongrass3110!
2021-02-16 17:09:06 -05:00
Lemongrass3110
f57b037b83
Fixed monster exp definitions (#5672)
Fixes #5656

Thanks to @Skystar18
2021-01-06 18:42:43 +01:00
Aleos
2d97ece2a2
Implements new guild skills (#5192)
* Fixes #4183.
* Adds 3 new guild skills: GD_CHARGESHOUT_FLAG, GD_CHARGESHOUT_BEATING, and GD_EMERGENCY_MOVE
* Changes 5 minute guild global cooldown to be 3 minute individual cooldowns for GD_RESTORE, GD_REGENERATION, GD_BATTLEORDER, GD_EMERGENCYCALL, and GD_ITEMEMERGENCYCALL.
* Reduces GD_RESTORE fixed cast time from 10 seconds to 1.
2020-11-28 17:16:22 -05:00
Lemongrass3110
f37990414f
Cleanup of MVP mode checking (#5559)
Fixes #5368

Thanks to @mazvi, @attackjom and @aleos89
2020-11-22 02:09:02 +01:00
Aleos
be9babee32
Converts the random option databases to YAML (#5494)
* Fixes #3084.
* Creating random option groups now further reflects official behavior.
* Group bonuses can now be created without having to create multiple permutations of the same group.
* Specific slot options can now be defined which guarantee a bonus.
* Non-guaranteed options can now be defined along with a maximum amount.
* Random option value can now be defined as a range instead of a static value.
* Adds conversion of official random option groups.
* Includes CSV2YAML conversion tool.
Thanks to @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2020-11-08 12:21:52 -05:00
Aleos
7367714d40
Moves AUTOLOOT_DISTANCE macro define location (#5421)
* Fixes #5375.
* Moves the macro define for AUTOLOOT_DISTANCE to mob.hpp as mob.cpp requires this, not atcommand.cpp.
Thanks to @vstumpf!
2020-10-19 08:49:57 -04:00
Vincent Stumpf
3776bfbaa3
Support itemids up to ~2 billion (#5141)
Co-authored-by: aleos89 <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2020-08-08 12:06:07 +02:00
Atemo
5ba29be2a3
Added support for race/size/element/min level/max level quest objectives (#5191)
* Added support for race/size/element/min level/max level quest objectives
* Enabled Butler for the Richards hunting quests (ep16.1) 

Co-authored-by: Aleos <aleos89@users.noreply.github.com>

Thanks to @attackjom, @Balferian !
Took some parts from b67c688e79 (diff-f3653b71c45029581a98314726e4d8f5) thanks to @exneval !
2020-07-20 18:59:50 +02:00
Aleos
2931c00bd4
Implemented the Battleground Queue System (#3995)
* Fixes #1310.
* Added a battle config which allows toggling of the Battleground Queue client feature and also toggles between the modes of scripts.
* Added script commands bg_reserve, bg_unbook, and bg_desert.
* Removed old custom Battleground scripts.
Thanks to @Lemongrass3110, @Locien, @secretdataz, @InusualZ, @Normynator, @Atemo, @iubantot, @admkakaroto, and @noobzter003!
2020-02-12 08:26:59 -05:00
Aleos
b0119631a4
Allow NPC view data modifications (#4385)
* Fixes #4289.
* Updated script commands setunitdata and getunitdata to support the modification of NPC view data.
* Converted mob_avail database to YAML.
Thanks to @Lemongrass3110, @4144, @exneval, @Balferian, @cahya1992 and @teededung!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2019-12-22 10:27:43 -05:00
Jittapan Pluemsumran
ac558d7c1e
Initial implementation of pet evolution system + Pet DB conversion to YAML (#3544)
* Implemented official pet evolution system
* Added evolved pets to pet database
* Corrected various pet system mechanics
* Migrated pet database to YAML format and the converter from CSV format

Thanks to @Lemongrass3110 @aleos89 and @Atemo for their suggestions and additional fixes
2019-03-26 22:51:57 +07:00
Jittapan Pluemsumran
f5e8af0d9c Fixed possible null pointer dereference in Taekwon Mission skill logic. Fixes #3996
Thanks to @cydh
2019-03-05 15:00:04 +07:00
Lemongrass3110
a5fc39e0e3
Fixed a few more leftovers from 64bit tick (#3885)
Fixes #3864

Thanks to @darhylism, @nubspixel, @Daegaladh and @aleos89!
2019-01-22 23:14:50 +00:00
Lemongrass3110
01f61cfa4f
Added support for 64bit ticks (#3768)
Fixes #3017

Thanks to Hercules for the idea and their implementation of it.

This deprecates Windows XP support. If you want to use it to run your server on it, you have to forcefully enable it now.
Since 64bit ticks do not exist on XP, you might encounter some issues that are already fixed on other OS.
2018-12-21 00:02:19 +01:00
Aleos
7040057a9f
Corrected Taekwon Mission mob generator (#3509)
* Fixes #3499.
* Corrected the way target monsters are generated for Taekwon Mission.
* Requires: The mob ID is in the range [MOBID_PORING, MOBID_GREEN_IGUANA], the mob must have below 30,000 HP, the mob must give Base EXP, the mob must be CLASS_NORMAL.
* Added a new mob group: MOBG_Taekwon_Mission
* Removed hard coded checks.
* Created constants for random monster group flags.
Thanks to @mrjnumber1, @Lemongrass3110, and @cydh!
2018-09-25 13:32:11 -04:00
Aleos
2ab298076c
Cleaned up header guard names (#3395)
* Fixes #3385.
* Updated the header guard names to C++ standards.
Thanks to @elfring's suggestion!
2018-08-10 15:57:50 -04:00
Lemongrass3110
c4d7dc76d3
Hid timer function parameters in a macro (#3311) 2018-07-15 23:17:15 +02:00
Aleos
11b42569fc
Synchronized source file headers (#3212)
* Alphabetically sorted includes.
* Updated copyright and license text to match across all files.
* Removed pragma once define in header files in lieu of ifdef guards.
2018-06-20 18:08:30 -04:00
Lemongrass3110
801d3ed942
Moved common, config and mapcache to C++ (#3200)
Dropped BETA_THREAD_TEST and everything around it
Dropped mt19937
Replaced msinttypes with cinttypes
Removed IRC link and updated README name
2018-06-14 21:51:58 +02:00
Aleos
a40b1da4d0
Updated Cultivation plant spawn formula (#2910)
* Fixes #2892.
* Corrected level 2 Cultivation formula for spawning plants.
Thanks to @mrjnumber1!
2018-02-15 21:49:12 -05:00
Jey
b2d904b764 Follow up to ba9314cba590f831c88b7a6a69afb62f4d51fe59
* Fixes #2621
* Makes the getspawn functions independent of the mob_db struct.
  Removes the getMobID() function from the struct which caused the
  the issue.
* Thanks to @Lemongrass3110 and @uddevil!
2017-11-21 12:35:51 +01:00
Lemongrass3110
b2ab9724fe
Implemented new monster range (#2604)
With this the internal static array was changed to a std::map which manages it's memory dynamically when needed.

Dropped mob_dummy since it was useless to have it in the first place.

Replaced a lot of direct accesses to the mob db by the "get" function.

With this you can now use 20021-31998 for monsters and also 4000-20020 will be used for player clones whenever needed.

Dropped mobdb_exists
Replaced almost all references to MAX_MOB_DB

Moved MAX_MOB_DB from the header directly into the source file to make it only visible to the .cpp file itself and not to any other.

Moved the mob drop calculation function from itemdb.cpp into mob.cpp, because it needs to iterate over the whole mob db.

Added a few missing clone checks.

Thanks to @lighta, @Jeybla and @aleos89.
2017-11-19 01:22:29 +01:00
Jeybla
ba9314cba5
Fixes spawn infos after mobdb reload. (#2469)
* Moves the monster spawn infos from the mob_db struct to an own
  data structure.
* Fixes whereis after mobdb reload. Fixes #2360
* Fixes Taekwon Mission after mobdb reload. Closes #2460
* Thanks to @uddevil, @mgksrt8, @lighta and @aleos89!
2017-11-16 02:02:37 +01:00
Aleos
c4a364be2c
Initial work for map server to C++ (#2565)
* Initial progression of moving the map-server to C++ format.
* Converted all core files to .cpp and header files to .hpp.
* Refactored the refine database parser to utilize native YAML C++.
Thanks to @Jeybla and @lighta for their help!
2017-11-02 17:39:03 -04:00