Add folder import/ into db/ to load all customs
This folder is meant to hold all the customs file you wish override rA
one.
(In short it work like conf import)
related to tid:90199
* cf690d4:
Star Gladiator's map data is now cleared upon job changing outside star gladiator lineage, that way the database will no longer store these vars when they're not used (bugreport:6689).
* 7911e5e:
Making signal.h available throughout the whole source when in DEBUG mode so that developers (and users debugging) can easily raise signals from anywhere. Extremely handy with gdb, for example.
* 18b2468:
Basilica can only be placed when there are no other units (no mobs/players) within the range of which the basilica will spawn (bugreport:6644).
* 0af9e03:
Support for 2012-04-18a.
Special Thanks to Judas for providing the new packet info.
* 234bbe2:
Normal Boss/mini-boss attacks no longer can hit trick-dead'd players (bugreport:4339).
* e6ac0ec:
Fixed 3 logical errors (1 that would cause CH_PALMSTRIKE to crash the server when either caster or target were out of sc data).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17108 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed mapcache compilation issues in Linux.
- Added some missing `svn:ignore` properties.
- Moved `BLOCK_SIZE` definition from header to source file.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15586 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added DBMap::exists. (r14090)
- Added sv_parse_next, a stepped version of sv_parse (delim-separated parser). (r14100 r14104)
- Added missing fd check to do_close. (r14145)
- Normalized, refactored and restructured some code (in preparation for shutdown/reconnect code). (r14145 r14150)
- Changed the char select request code to allow the char-server to reject it. (player in map-server trying to go to char select) (r14150)
- Added shutdown support to the servers. (incomplete) (r14152)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14851 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed a bunch of unused stuff
- Moved SIGILL to unix-only defines since tests and docs show that Windows doesn't issue SIGILL
- Fixed several annoying compilation warnings
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10177 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Note that due to the current coding of the sig plugin, do_abort will not be invoked if you use it! This plugin needs to be updated...
- Cleaned up a bit the change element code. val1 is the elemental level, val2 is the element now.
- Hardcoded the element and elemental level of SC_CHANGEUNDEAD.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10089 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added parse_console to the plugin API.
- Added plugin for parsing the console. (working with cygwin)
- Added the console plugin to plugin_athena.conf commented out.
- Copied the parse_console code form login txt to login sql and char.
- Added propper plugin version compatibility tests.
- Better output when a plugin fails to load.
-----
The console plugin (at it's 3rd version) uses two pipes and another thread.
- the other thread reads data from stdin and sends it through one of the pipes
- the other pipe serves as semaphore (and terminator) to that thread
- the normal thread checks if the pipe has data once every timer cycle, if data is found it invokes parse_console with that data
Worth noting: the first version didn't use another thread and just checked if data was available on the input stream, but apparently that can't be done to standard input in windows
It's only been tested on cygwin (and should work on most *nix systems), can't test native windows right now because I'm having trouble exporting the required plugin variables in VS8
src/plugins/Makefile hasn't been updated because it's not working properly for me
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9631 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Venom Splasher always hits (but splash damage targets can still avoid it)
- Using autoloot with no arguments now toggles it between @autoloot 0 and @autoloot 100%
- Falcon Assault now takes Blitz Beat lv5 as base damage.
- Fixed pc_makesavestatus not updating status.option correctly.
- Corrected Waterball so that higher levels can do insane amount of hits.
- Altered slave behaviour. No more random walking, will stay within 2 cells of their master.
- Reverted the Summon Slave behaviour to not adjust level based on number of current slaves.
- Coma no longer sends SP to 1.
- Updated Meteor so that when level 11 or more is casted, the area over which meteors fall is tripled.
- Dark elemental characters are now inmune to Curse.
- Fixed sc_data saving to sql buffer building method. Thanks to its_sparky.
- Changed the map zone reading from using pow to a bit shift.
- Experience has now been changed to unsigned int, and is read as such from the dbs.
- Increased HT_DETECTING seek range to 7x7
- Added function map_foreachinrange which actually checks distance of nearing objects (unlike for each in area which uses a square area), may come handy for future code.
- Corrected Venom Splasher: Being hit does not cancels it, works at 75% or less of target's HP, being hit normally while under the count has a chance of causing poison. Damage is +400% + 50*lv%
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5204 54d463be-8e91-2dee-dedb-b68131a5f0ec
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec