3 Commits

Author SHA1 Message Date
skotlex
97b00a11ad - Added a proper check to make aggressive mobs never override homun targets regardless of distance.
- Removed a bunch of homun-related variables that are not needed at all. The alive condition is removed, now the code checks for the hp value to know if the homun is alive or not.
- Cleaned up a bit the skill-id function, homun skill checks (such as delay and skill-lv learned) should be correct now.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7727 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-18 13:25:21 +00:00
Vicious
1090167f97 orn's lil fix
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7707 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17 01:53:59 +00:00
DracoRPG
15dd140846 Orn's and Albator's Homunculus system, finally, YAY!!
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17 00:15:33 +00:00