Added the refine information for weapon level 5 and armor level 2.
Added the event refine information for weapon level 5 and armor level 2 to the import template.
Additionally added TODOs for missing bonuses that will be added later on.
Thanks to @Phaicm and @Balferian for their help.
* Resolves an issue of trying to create an item or mob whose name was over the cap limit.
* Display a warning now when the length is over the cap.
* Resized the item and monster database values that were over the cap.
Thanks to @Lemongrass3110, @secretdataz, and @Atemo
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Adds the official pillar effect on dropped items depending on how many random options were applied to them.
Thanks to @limitro, @Atemo, and @Lemongrass3110!
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
* Fixes#6272.
* Card bonus damage adjustments were hitting the cap of short resulting in damage being nullified.
Thanks to @Badarosk0 and @kaninhot004!
* Fixes#6232.
* Follow up to 9e4dc7d.
* Fixes the aftercast delay of skills so that status and item bonuses properly stack before calculating the final result.
* bSkillDelay should add directly to the time and not be included in the rate formula.
Thanks to @AsurielRO!
The issue caused skills in skill tree to disappear in some circumstances.
Thanks to @hnomkeng for the report and @Lelouzh for the help in testing and discovering the cause of this bug
Co-authored-by: Lelouzh <lelouzh@lelouzh.com>
* Fixes#6254.
* Adds a few checks for MF_RESTRICTED so the status is not disabled if other zones are active for the same map.
Thanks to @xEasycore and @Lemongrass3110!
* Fixes#5266.
* Adds the ability to supply the ItemCost level to easily override a specific level or only define some levels that have item requirements.
* When the Level label is provided for ItemCost it becomes dependent to that level only.
* Removes some remaining hardcoded skills that have skill level dependent checks.
* Added support to CSV2YAML to properly convert those level dependent skills.
* Adds documentation to header and upped version.
Thanks to @Pringle012 and @Lemongrass3110!
* The required NPC name parameter is now optional for the following script commands:
enablenpc
disablenpc
hideonnpc
hideoffnpc
cloakonnpc
cloakoffnpc
isnpccloaked
* Updated docs
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Added new command that allow delete items from inventory by index.
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
* Fixes#6135.
* Mystical Amplification should not have the IgnoreStatus CastTime flag.
* Foresight will only apply a cast reduction to learned skills, not those that are granted through item bonuses guild skills, pets, etc.
* Item bonus bDelayRate will now stack with other delay reduction bonuses.
* General cleanups to variable defines.
Thanks to @Everade, @mrjnumber1, and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Fixes#6224.
Restart the iterator if a skill unit is deleted when trying to clear previous grouped unit skills.
Thanks to @technoken!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>