* Alphabetically sorted includes.
* Updated copyright and license text to match across all files.
* Removed pragma once define in header files in lieu of ifdef guards.
Fixes#3108
Fixed wrong usage of EVENT_NAME_LENGTH, since this should have been UCHAR_MAX as well.
Converted C struct to C++ map/vector.
Removed limit of 255 events of a cached type.
Thanks to @ignizh and @secretdataz
* Duels are now dynamically created and no longer statically consumes memory.
* Removed max number of duel at once.
* Updated duel modules for multi-thread and safer management.
* Remove various statically allocated tab.
* Removed duplicate code for npc_movenpc.
* Fix few warnings.
Thanks for suggestions from @anacondaqq.
* Moves the monster spawn infos from the mob_db struct to an own
data structure.
* Fixes whereis after mobdb reload. Fixes#2360
* Fixes Taekwon Mission after mobdb reload. Closes#2460
* Thanks to @uddevil, @mgksrt8, @lighta and @aleos89!
* Initial progression of moving the map-server to C++ format.
* Converted all core files to .cpp and header files to .hpp.
* Refactored the refine database parser to utilize native YAML C++.
Thanks to @Jeybla and @lighta for their help!