-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Movement speed, and attack delays are not official. (copy/pasted)
- Skills are, like above, copy, pasted, edited. Not official.
- Decided not to drops added for the mentioned monsters.
* Added mapflags for WoESE guild dungeon.
* Added official WoESE Guild Dungeon NPCs, and custom spawns.
- As the mobs are not 100% (missing stats, no drops, etc) they are disabled by default.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14123 54d463be-8e91-2dee-dedb-b68131a5f0ec