- Fixed the fact that the TURBO code breaks when you attempt to handle more than one connection at a time within the same function. However this broke map-server compilation, therefore, don't use TURBO yet! It needs more fixing (and I need more time to fix it)
- While at it, cleaned a few packet implementations in the char/login servers which were not only ugly, but had some really stupid flaws within (stuff like escaping a string, and then using the non-escaped variable to insert to SQL? T_T) And will someone explain me why the TXT servers are coded much more cleanly, and without such horribly broken code as I find in the SQL ones? T_T;
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9307 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added define TURBO to the Makefile. It enables MouseJstr's socket access optimization which should speed up the code when accessing the write/read buffers repeatedly within a function.
- Fixed the functions where the RFIFOHEAD/WFIFOHEAD functions were used incorrectly (prevents TURBO enabled compilations from finishing)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9297 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed the time2 value of NJ_NEN since it has no use.
- Removed the return code entry when logging GM reload-GM requests (login-sql),it'll just be stored as zero.
- Added a fix on socket.c to not pick INADDR_ANY when choosing our own IP.
- Applied the correction on maprespawnguildid so that it parses ALL players and not just those on a map.
- TK_JUMPKICK now dispels normal aspd/speed potions (not berserk pitched ones) and Preserve will be unable to block this.
- Soul Linkers are now inmune to SA_DISPEL
- You can now place everything (except magic skills) on top of LPs.
- Corrected Ganbantein to not touch song/dance/ensembles.
- Status_calc_pc will refuse to execute if the player is still tagged as a "new connection" and the invocation is not meant to be the first one.
- Swapped the order of checks in status_isimmune so that Wand of Hermod skill blocking takes precedence over GTB's
- Client packets will all be ignored while a player is not on a map until the LoadEndAck packet is received.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9152 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Made Global chat always reply back to you even on @/# commands, this prevents the client from muting yourself due to "hack". However, this same fix isn't easily applicable to @ commands invoked from whispers or party/guild messages, those are still pending.
- Some fixes in socket.c
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8801 54d463be-8e91-2dee-dedb-b68131a5f0ec
- The new code includes support for two config settings (packet_athena.txt): frame_size, which can be used to alter the logic packet-size allowed by the code, and mode_neg, which when set to yes, sets TCP_NODELAY on all connections (defaults to yes).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8799 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Applied said function around most of the code where needed. Removed includes for the OS/network system pretty much from every file (our socket.c file should handle this)
- Added clif_getip_long, which returns the ip as a long. Prevents having to include the files to define the int_addr structure in all files that include clif.h
- Made the GM mute request bypass the manner_system setting.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7285 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Applied use of parse_hostbyname() in chrif.c to fix compilation errors.
- status_percent_change will now account for when the target's max hp/sp is above INT_MAX.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7281 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed unused checks for unsigned data type and possible logic error for char type (gcc treats char as unsigned).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6814 54d463be-8e91-2dee-dedb-b68131a5f0ec
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Removed some old eA code that was causing Frost Nova to do an extra hit
* Corrected Vulcan Arrow's hits in skill_db
* Readded zlib and zconf .h files to under /lib
* Fixed some compile errors in Windows
* Changed remove_control_characters back to supporting korean chars
* Moved some other code around
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1125 54d463be-8e91-2dee-dedb-b68131a5f0ec