* * Initial release of dimensional travel quest (access to flame bassin)
* Include misc npcs related to ep14.3
* Implementation of NPC_DEATHSUMMON - summon monsters at the location of master grave.
Thanks @ecdarreola, @rye305 for testing
Thanks to https://www.divine-pride.net/ !
* More Items Correction (In general Equips) And new item 1835
Most errors in Item's Script. (but in some items, Weight and ATK/MATK rate too)
And new item "1835" Spartacus [2].
Special thanks to @sader1992, @Lemongrass3110 and Haruka Mayumi. (helped with some script).
Thanks to @aleos89 !
* Fixes#2792.
* Added the missing HP bonus for Tasty Strawberry Hat (18852).
* Added the missing combo bonus for Tasty Strawberry Hat (18853).
* Corrected the buy price and equip level for Strawberry Decoration.
Thanks to @win4517!
* Fixes missing item view on Lapine Shield (2198) and White Gold Shield (2196)
* Missing item view on shield causing shield-related spell cannot be used.
* Added View ID on Lian Shield (2195)
* Fixed View ID Lian Shield, Lapine Shield, and White Gold Shield
Thanks to @Atemo
Initial release of Phantasmagorika Quests containing
* Phantasmagorika Quests ep 15.1 and 15.2
* Central Lab instance
* The Last Room instance
* News monsters around verus (credits divine-pride.net)
Thanks to @rofasindo @Valorro @jenkijo @ecdarreola @Jeybla !
Special thanks to Divine Pride !
** Updated Old Glast Heim instance
* Changed hardcoded sprite ID for NPCs in Old Glast Heim to constant
* Cleaned up Old Glast Heim NPC dialogues
* Merged OGH merchants from idathena (credits @exneval)
* Updated Old Glast Heim mobs
* Updated stats and skills for all Old Glast Heim mobs.
* Added Modified Boots (Temporal Boots for Oboro/Kagerou, Rebellion) entries.
* Added Gigant Snake Skin + Modified Boots item combo
Thanks to @secretdataz @aleos89 @srhmike @ecdarreola Heris, @zackdreaver @exneval and the reviewers
Special thanks to Divine-Pride.net!
* Cleaned up renewal ASPD calculations
* Fixes#2067 and fixes#2224.
* Adjusted the ASPD table to match Aegis values.
* Angra Manyu now disregards base ASPD values (Pre-Renewal only).
* Relocated Angra Manyu check
* Moved Angra Manyu check to the front to avoid useless calculations.
Thanks to @Lemongrass3110!
* Corrected double weapon calculations
* Resolved wearing two weapons causing ASPD to drop significantly.
* Corrected some typos in the Assassin class ASPD table.
* Added a missing Shadow Arms equipment check.
Thanks to @Lilori!
* Removed some unneeded defines
* Removed the single handed and double handed weapon max defines.
Thanks to @Jeybla!
* Renamed constants to keep legacy values
* Update status.cpp
* Snowman Hat (5738): Drop chance Buche de Noel and Candy Cane were reversed
* Holy Mom Love (5790): Corrected auto cast skill to Blessing
* Event Xmas Cake (12200): Heals HP by 5%
* Fixes#2706
* Fixes#2674 and fixes#2678.
* Chain Lightning will no longer bounce across Ice Wall.
* Chain Lightning damage should slowly decrease based on the number of bounces remaining.
* Removed the splash effect which was causing the damage to iterate faster on the first two hits.
* Removed the skill unit defines.
Thanks to @Sweet520!
* Updated Sorcerer Insignia Skills
* Fixes#2630.
* Added missing Elemental 20% damage bonus for level 1 Insignia.
* Adjusted the recovery bonus to only apply to Elementals.
* Adjusted 25% magic damage bonus calculation.
* Added the missing ASPD bonus for Wind Insignia.
* Insignias should not affect status immune.
* Removed the BATK addition.
* Miscellaneous cleanups.
Thanks to @admkakaroto and @exneval!
* Refactored achievements to utilize C++ features
* Cleaned up the YAML parser.
* Moved achievements from DBMap to an unordered_map.
* Moved achievement targets from DBMap to a vector.
* Changed all struct arrays into vectors.
* Changed all char arrays to strings.
* Changed all int arrays to std::arrays.
* Removed achievement_dummy as it's no longer needed.
* Achievements now use smart pointer to ensure proper construction and deconstruction of objects.
Thanks to @lighta!