305 Commits

Author SHA1 Message Date
Atemo
6b8e369da3
Fixed an issue with bReduceDamageReturn (#5722)
Fixed #5650
Thanks to @eppc0330, Lemongrass3110 !
2021-01-26 01:38:50 +01:00
Lemongrass3110
20baa2fdba
Added a config for respawn time variance (#5715)
By default the respawn time variance only applies to boss monsters on official servers.

Fixes #5714

Thanks to @Playtester
2021-01-25 23:10:58 +01:00
Lemongrass3110
f350de1e31
Changed the way gender restrictions work (#5460)
Removed the ignore_items_gender config.
Fixed some existing items.
Moved some restrictions that were removed on official servers into the import folder.

Fixes #5458

Thanks to @HenryAlvarez12, @aleos89, @Atemo and @Daegaladh
2021-01-23 18:45:35 +01:00
Aleos
0ea169086e
Fixes Bowling Bash behavior (#5598)
* Fixes #5489.
* Removes the gutterline feature from Bowling Bash in renewal mode.
* Skill will now behave as a normal 5x5 AoE.
* Fixes knockback getting removed during battle calculation.
Thanks to @humanwizzard and @Daegaladh!
2021-01-07 08:44:33 -05:00
Aleos
b74fa9d64f
Fixes renewal weapon attack display (#5633)
Fixes #554, fixes #578, and fixes #909.
The right hand attack display should only show bonuses given by weapons and not the STR/DEX bonus.
Thanks to @reigneil, @Paoly28, @panko11, and @limitro!

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2020-12-21 00:52:04 +01:00
Aleos
d4d8130bcf
Adds item bonus bReduceDamageReturn (#5601)
* Fixes #5488.
* Adds item bonus bReduceDamageReturn which reduces melee, ranged, and magic reflected damage.
Thanks to @Atemo!
2020-12-07 08:50:26 -05:00
Aleos
2d97ece2a2
Implements new guild skills (#5192)
* Fixes #4183.
* Adds 3 new guild skills: GD_CHARGESHOUT_FLAG, GD_CHARGESHOUT_BEATING, and GD_EMERGENCY_MOVE
* Changes 5 minute guild global cooldown to be 3 minute individual cooldowns for GD_RESTORE, GD_REGENERATION, GD_BATTLEORDER, GD_EMERGENCYCALL, and GD_ITEMEMERGENCYCALL.
* Reduces GD_RESTORE fixed cast time from 10 seconds to 1.
2020-11-28 17:16:22 -05:00
Aleos
103416ca40
Fixes Advent of Star Emperor behavior (#5424)
* Fixes #5409.
* Adjusts the behavior of Advent of Star Emperor spheres to work like Millennium Shield.
* Fixes the spheres not visually being removed when the the status ends.
Thanks to @molavian053!
2020-11-27 18:47:50 -05:00
Balfear
4935248f10
Fix Slug Shot condition (#5556)
* Fixes #5555.
* Slug Shot should do less damage to monsters than players.
Thanks to @Balferian!
2020-11-17 09:47:50 -05:00
Aleos
97bd759fde
Fixes skill elemental damage (#4905)
* Fixes #965.
* Fixes several skills getting their elemental damage recalculated several times resulting in extra damage.
Thanks to @exneval, @julia40124009, and @RagnarokNova!
2020-11-10 10:28:30 -05:00
Patotron
12cfe31bf1
Fixed max Doram ASPD (#5522)
Co-authored-by: Toni Pozo <porutoni@gmail.com>
2020-11-04 12:02:29 +01:00
Lemongrass3110
7336058485
Cleaned up and fixed some subtype checks (#5472)
Fixes #5471

Thanks to @LuciferGmes

Co-authored-by: aleos <aleos89@users.noreply.github.com>
2020-10-22 23:56:54 +02:00
Aleos
04cfe17b2b
Converted item database to YAML (#4335)
* Combines item_avail, item_buyingstore, item_delay, item_flag, item_nouse, item_stack, and item_trade databases into one.
* General cleanups and optimizations.
* Includes CSV2YAML conversion tool.
* Includes YAML2SQL conversion tool.
* Adjusts dummy_item from being created by malloc and now creates it by make_shared.
* Item combos are now stored as a STL.
Thanks to @Lemongrass3110, @Atemo, and @cydh!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2020-10-21 19:02:11 -04:00
Aleos
323db7e661
Fixes Overheat behavior (#5455)
* Fixes #5395.
* Fixes Overheat not properly accounting for the Mechanic during battle calculations.
* Minor cleanups and improvements.
Thanks to @LotusRO!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2020-10-19 16:03:48 -04:00
Aleos
3f36c0d60a
Fixes damage reduction statuses/skills (#5453)
* Resolves an issue with damage not being passed back to the parent function after it has been reduced by various statuses or skills.
Thanks to @teededung!
2020-10-19 14:04:36 -04:00
Jittapan Pluemsumran
8e84f0e9ef
Grouped bonus arrays into a single struct (#5454) 2020-10-19 11:08:11 +07:00
Aleos
8385162fdc
Fixes Sonic Blow damage in renewal (#5439)
* Fixes #5432.
* Corrects the damage formula for Sonic Blow in renewal mode.
Thanks to @kyurejl!
2020-10-09 09:10:17 -04:00
Aleos
ca27c6d89d
Parry delay should be based on adelay (#5325)
* Removes hard coded 1 second delay.
* The delay should scale based on the player's ASPD.
Thanks to @mrjnumber1 and @Daegaladh!
2020-08-21 13:10:55 -04:00
Aleos
73928b4fe2
Fixes renewal Spiral Pierce damage (#5262)
* Fixes #3503.
* Adjusts weight damage modifier 7%.
* Adjusts size damage modifier for small targets to 115%.
* Adjusts size damage modifier for large targets to 85%.
* Adjusts size damage modifier to only apply for players.
Thanks to @mrjnumber1!
2020-08-21 10:17:44 -04:00
Aleos
2afc3c1a7f
Corrects some details about new Alchemist Potions (#5335)
* Fixes the Concentrated Red, Blue, and Golden Syrup Potions to only require 5 Empty Potion Bottles instead of 10.
* Fixes Golden X to return 1 damage instead of 0 on reflect.
Thanks to @Badarosk0 and Sigma!
2020-08-20 14:56:39 -04:00
Aleos
3060865aa0
Adjusts map_foreachindir to include caster's cell (#5314)
* Fixes #3502.
* Adjusts map_foreachindir to include the caster's cell when calculating area of effect.
* Adds battle config 'skill_eightpath_same_cell' to allow toggling of the effect.
Thanks to @mrjnumber1!
2020-08-13 11:16:55 -04:00
Aleos
fcefbd3f18
Adjust the Hell Inferno dark element check (#5316)
* Adjusts the dark element attack check for Hell Inferno to be a bit more accurate.
Thanks to @attackjom and @Lemongrass3110!
2020-08-11 11:08:10 -04:00
Aleos
90956f2a79
Fixes renewal Brandish Spear range (#5310)
* Fixes #5251.
* Range should be BF_LONG only and not stacked with BF_SHORT.
* Cleans up battle_range_type checks.
Thanks to @PipeDeveloper!
2020-08-11 08:51:03 -04:00
Lemongrass3110
84223d5e22
Fixed logging out on newer clients (#5302)
Fixes #5215

Thanks to @4144, @mazvi and @attackjom
2020-08-09 21:19:46 +02:00
Aleos
36195d157d
Job Improvement Project - Warlock (#4897)
* Fixes #4706.
* kRO Changelog: http://ro.gnjoy.com/news/update/View.asp?seq=239&curpage=1
Thanks to @LordWhiplash,  @Badarosk0, Sigma, @Balferian, @tumemmac, @teededung, @attackjom, @Felleonel and @mrjnumber1!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2020-08-08 12:23:29 -04:00
Lemongrass3110
2d9ef842e4
Added additional idle options (#5284)
Previously no NPC interaction was taken into account.
This will be fixed and enabled by default now.
2020-08-08 12:36:28 +02:00
Aleos
53e7f59f48
Adjusts NPC_EARTHQUAKE behavior (#5017)
* Fixes #1679 and fixes #3176.
* Converts the skill to a unit-based skill.
* Damage is now properly calculated based on the caster's ATK.
* Damage is considered magic with the element forced to Neutral.
* Now ignores target's DEF and Land Protector.
* Kaupe and Tumbling now can avoid the first attack only.
* Removed old bits of the skill.
Thanks to @poporing, @mrjnumber1, @Daegaladh, @malufett, and @exneval!
2020-08-06 15:21:20 -04:00
Daegaladh
36b9b942c9
Fixed mobskill_event not triggering with plant mode monsters (#5264) 2020-08-06 00:32:42 +02:00
Daegaladh
ec479635c6
Fixed Estun not damaging all monsters (#5293)
*Estun should damage monsters of all sizes, but only stun medium sized monsters
2020-08-06 00:12:02 +02:00
Cydh Ramdh
b898c9bc29
Added "bonus2 bMagicSubDefEle,e,x;" (#4375)
* "+x% magic damage reduction from enemy with defense element e"
* Corrected random option script: RDMOPT_MDAMAGE_PROPERTY_element_USER
* Fixes #1706: Fire Golem Card (27029)
* Corrected Books of Apocalypse (1557) script
* Applied bMagicSubDefEle bonus to some items
2020-08-04 11:04:30 -04:00
Aleos
3a39d6710e
Implements NPC_HELLBURNING (#5274)
* Fixes #1893.
* Implements NPC_HELLBURNING skill for Horror Toy Factory Instance.
* Enables NPC_HELLBURNING for HIDDEN_MOB7.
Thanks to @Atemo and @exneval!
2020-08-03 21:18:15 -04:00
Atemo
d1be0ec6cb
Fixed a sign error in battle_calc_cardfix (#5285)
Fixed #5273
Mistake introduced in 2e04ca98b0
Thanks to @ecdarreola
2020-08-04 01:40:05 +02:00
Aleos
2c04392961
Adjusts homunculi hunger delay rate when starving (#5281)
* Fixes #2242.
* When a homunculus is starving (hunger between 0-10) their hunger delay drops from 60 seconds to 20 seconds.
* Added battle configs to allow easy adjustment.
Thanks to @mmalka and @mrjnumber1!
2020-08-03 16:38:25 -04:00
Aleos
9991b09837
Updates behavior of statuses that reduce damage (#3129)
* Fixes #2671.
* Restructured battle_calc_damage to utilize battle_status_block_damage for statuses that block damage.
* Renewal Safety Wall has a hit count tracker, same as pre-renewal.
* Updated renewal Safety Wall HP formula.
* Safety Wall will now check for Land Protector before attempting to consume a Blue Gemstone.
* Moves Kyrie and other similar type status changes that may or may not block damage to the top of the list of priority.
* Adds a short delay to Parrying for the next attack when damage is successfully blocked.
* Fixes Millennium Shields remaining shields getting destroyed when damage was over 1000.
* Fixes Millennium Shields disappearing on map change.
Thanks to @Paoly28 and @mrjnumber1, @cydh, @ecdarreola, @InusualZ, and @Badarosk0!
2020-07-31 08:34:04 -04:00
Aleos
f7d08d6b2f
Fixes Wind Blade and Wind Charm bonus (#5257)
* Fixes #5227.
* Wind Blade should only have a bonus of 10% per Wind Charm.
2020-07-28 20:36:01 -04:00
Daegaladh
9000948c3c Fixed Magnus Exorcismus bonus added to pre-re instead of renewal 2020-07-17 18:26:00 +02:00
Daegaladh
79a36e71d1 Fixed Venom Splasher renewal damage ratio 2020-07-17 13:35:50 +02:00
Daegaladh
1595efc358 Fixed Sightless Mind damage ratio on renewal 2020-07-16 16:46:05 +02:00
San
02cb645e31
Fix incorrect operator usage (#5166)
Fixes #5164
2020-07-02 01:12:39 +07:00
Daegaladh
a3125e6e95
Added a config for triggering OnPCLogout events on autotrade (#5159) 2020-07-01 13:59:39 +02:00
Jittapan Pluemsumran
2e04ca98b0
Random options update (#3993)
* Implemented additional random options from official server
Fixed #3988

Thanks to @Stolao @cydh @aleos89
2020-06-30 23:39:40 +02:00
SeravySensei
5112f8e2d8
Fix bonus damage (#4974)
* Fixes #4972.
* Fixes skill constant bonus damage.
Thanks to @SeravySensei!
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2020-06-29 15:03:24 -04:00
Aleos
cef956d352
Soul Reaper souls now persist relog (#5142)
* Fixes #5032.
* Soul Reaper souls will now persist relogs.
* Removed the soul_timer as the timer data is stored to the status change.
Thanks to @laziem and @Tokeiburu!
2020-06-29 13:49:01 -04:00
Atemo
96bf3904db
Added the race RC_PLAYER_DORAM (#5132)
* Added RC_PLAYER_DORAM to differentiate summoner race from monster race RC_BRUTE (similiarly to RC_Player_Human and RC_DemiHuman)
* Replaced PC_Player by RC_Player_Human and added a deprecation notice
2020-06-25 20:06:04 +02:00
Aleos
04ba3e3d96
Adds a config for slave teleporting to master (#5095)
* Fixes #5003.
* Adds a battle config to toggle the ability for slaves to teleport back to their master when they are too far away.
* Officially, players can drag slaves away from the master without them teleporting back.
* Determined that slaves don't become completely stuck but rather immobile until a target comes in range again.
Thanks to @poporing and @Daegaladh!
2020-06-16 20:58:12 -04:00
Aleos
5647c875d6
Adds support for sharing battle-type Achievements (#5021)
* Fixes #5018.
* Adds support for sharing battle-type Achievements when killing monsters.
* The behavior mimics Quest objectives.
* Adds a battle_config to easily toggle (off by default until confirmed on kRO).
Thanks to @MccloudBR's suggestion!
2020-06-12 13:02:50 -04:00
Aleos
6ce5ba10b4
Corrects Hell's Plant behavior (#4966)
* Skill is no longer a unit skill but a status.
* Adjusts the attack rate timer to official.
* Skill does not proc cards.
* Skill does not reflect damage.
Thanks to @Tokeiburu, @ecdarreola, and @attackjom!
2020-06-12 08:11:25 -04:00
Aleos
35c3301dda
Clean up Summoner Power skill checks (#4999)
* Centralized the Summoner Power skill tree checks into one function.
* Fixes a couple passive skill bonuses not being recalculated when reaching 20 investment points.
Thanks to @exneval and @Balferian!
2020-06-06 22:42:30 -04:00
Yashim Wong
444ad785be
Fixed QD Shot Not Triggerring When ASPD is 193 (#5048) 2020-06-05 14:45:53 +02:00
Lemongrass3110
d87ac21986
Added support for skill scale display (#5041)
Fixes #4530

Thanks to @Balferian
2020-06-04 19:53:19 +02:00