78 Commits

Author SHA1 Message Date
Aleos
c977558cfd
Adjusted OnTouch overlap behavior (#2382)
* Fixes #1939 and fixes #2274.
* OnTouch NPC are now able to overlap one another and properly trigger as they do on official servers.
* When entering an overlap area it should trigger both NPC.
* Walking from overlap area to either NPC should trigger neither.
* Walking from one NPC to the other (skipping the overlap area) should trigger the NPC area you enter.
* Entering an OnTouch area will no longer stop the player from walking unless a message or menu window opens (or other events that should stop the player).
* Resolves OnTouch_ overlapping issues.
* Dead players don't trigger OnTouch_ anymore.
* Hidden players don't trigger NPC clicks when OnTouch_ label is defined.
Thanks to @Tokeiburu, @Lemongrass3110, @Atemo, and @Normynator!
2019-04-03 19:25:47 -04:00
Aleos
f235d89e76
Added item bonus bNoWalkDelay (#3906)
* Fixes #131 and fixes #2699.
* Added item bonus bNoWalkDelay to replace infinite SC_ENDURE bonus in items.
* Added a warning if INFINITE_TICK is detected in the item combo bonus.
* Included some minor cleanups and additions.
Thanks to @exneval, @c0nflicts, and @esu1214!
2019-02-05 12:23:36 -05:00
Lemongrass3110
01f61cfa4f
Added support for 64bit ticks (#3768)
Fixes #3017

Thanks to Hercules for the idea and their implementation of it.

This deprecates Windows XP support. If you want to use it to run your server on it, you have to forcefully enable it now.
Since 64bit ticks do not exist on XP, you might encounter some issues that are already fixed on other OS.
2018-12-21 00:02:19 +01:00
Lemongrass3110
bde580fdbd
Add drop highlighting effect feature (#3710)
Fixes #3610

Thanks to @Balferian, @admkakaroto and credits to @Asheraf
2018-11-29 22:34:57 +01:00
Jittapan Pluemsumran
84b4f09874 Added skill_duration mapflag. (#2171)
* Added skill_duration mapflag.
* This mapflag sets a skill unit time limit to n% of original duration.
* Implemented mapflags for Hunter's Traps in GVG, BG, and Novice Guild maps.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2018-10-26 08:52:49 -04:00
Cydh Ramdh
d8e760fa78
Cleanup skill_damage mapflag for skill (#3583)
* Changed from vector to unordered_map with skill_id as key
2018-10-19 08:34:29 +07:00
Atemo
33dcaddac5
Nightmare biolab (#3228)
Initial implementation of nightmare biolab.
The missing skills will eventually be implemented later.

Thanks to all the contributor, special thanks to https://www.divine-pride.net/ !
2018-10-15 21:39:28 +02:00
Lemongrass3110
55acdb9863
Initial release of the guild storage log (#3365)
Thanks to @aleos89 and @Everade
2018-10-10 17:51:49 +02:00
Cydh Ramdh
e66dc4f62e
Instance map fixes (#3539)
* Fixed #3517, new map from instance doesn't use unused map slots
* Fixed #3528, crashed on reloadscript if there is instance map
* Cleared map flags on reloadscript
2018-10-10 18:05:24 +07:00
Atemo
c856b07c45
Suggestion of 'killedgid', variable set when a monster is killed containing the monster game ID (#3418) 2018-08-23 15:49:32 +02:00
Atemo
3d8104d7fb
Suggestion: checkwall script command (#3393)
* Added checkwall script command
- Included the checkwall in npc folder
2018-08-14 20:58:49 +02:00
Aleos
2ab298076c
Cleaned up header guard names (#3395)
* Fixes #3385.
* Updated the header guard names to C++ standards.
Thanks to @elfring's suggestion!
2018-08-10 15:57:50 -04:00
Aleos
48ae1a1e05
Cleaned up map storage type (#3384)
* Fixes #3369, fixes #3370, and fixes #3382.
* Converted maps storage container back to static array.
* Converted mapflag storage containers to unordered_map.
* Removed a lot of redundancy and recursive lookups.
* Fixed a couple short-circuit checks to help with performance.
* Fixed multiple instance creation/destruction issues.
* Fixed PK Mode attempting to set PvP on flags that are already active.
* Getting MF_RESTRICTED will return the map's zone value instead of the state.
* Converted mapflag macros to inline functions.
Thanks to @teededung, @lelouch22, @mazvi, @Lemongrass3110, and @cydh!
2018-08-10 13:52:07 -04:00
Lemongrass3110
8dea04a8b3
Initial release of private airship system (#3354)
Fixes #3314 

Thanks to @aleos89 for his help.
2018-07-29 20:11:15 +02:00
Aleos
584fcac43a Cleaned up map data storage (#3347)
Follow up to a942853.
Fixes #3336.
Moved map_data storage to std::map container.
Created map_getmapdata to obtain pointer to map_data.
Got rid of MAX_MAP_PER_SERVER define.
Resolved deletion of instances causing other instances to lose their intended map ID.
Refactored warp suggestions

Thanks to @teededung, @anacondaqq, @cydh and @Lemongrass3110!
2018-07-26 01:06:59 +02:00
Aleos
9313922656
Further cleanup to mapflags (#3332)
* Follow up to a942853.
* Removed ADJUST_SKILL_DAMAGE define so that the mapflag is always enabled.
* Cleaned up atcommand mapinfo and skill_damage mapflag interaction.
* Cleaned up atcommand mapflag to not allow setting of special mapflags that require extra arguments (Please use script command setmapflag).
* Using script command setmapflag for MF_NOSAVE will default to SavePoint.
* Using script command setmapflag for MF_PVP_NIGHTMAREDROP will default to normal official drop values.
* Exported constants for skill_damage mapflag types.
Thanks to @ecdarreola, @cydh, and @Lemongrass3110!
2018-07-23 13:40:35 -04:00
Aleos
a942853d55
Cleaned up the mapflag system (#2943)
* Created setter and getter functions.
* Adjusted all calls to use these functions.
* Converted mapflags to C++ map container.
* Converted drop_list to vector.
* Converted skill_damage ERS into vector and increased limit from UINT8 to UINT16.
* Cleaned up several functions to be more dynamic to reduce redundancy that was all over the place.
* Renamed nosumstarmiracle to nosunmoonstarmiracle.
* Adjusted skill_damage mapflag to use proper defined constants.
* Refactored map index into a vector.
Thanks to @Lemongrass3110 for a lot of help and @secretdataz!
2018-07-18 20:00:33 -04:00
Lemongrass3110
a5588dd9ab
Initial Release of Attendance Feature (#3297)
Thanks to @secretdataz and @aleos89 for their help.
Thanks to @Haikenz and @admkakaroto for testing.
Thanks to @Daegaladh for his ideas.
2018-07-16 21:39:42 +02:00
Lemongrass3110
c4d7dc76d3
Hid timer function parameters in a macro (#3311) 2018-07-15 23:17:15 +02:00
Lemongrass3110
b2c026d4b0
Cleaned up Summer 2 code (#3294)
Fixes #3293

Thanks to @Everade for reporting.
2018-07-08 11:58:50 +02:00
Cydh Ramdh
ce9cbd2e65
Fixed logging of #CASHPOINTS and #KAFRAPOINTS (#3252)
* Fixes #2169
* #CASHPOINTS and #KAFRAPOINTS now will be logged correctly when used by scripting
* Fixed a bug where points removed cash as well
* Small cleanup for pc_paycash and pc_getcash
* Thanks to @Lemongrass3110, @ecdarreola
2018-07-02 13:21:41 +07:00
Aleos
11b42569fc
Synchronized source file headers (#3212)
* Alphabetically sorted includes.
* Updated copyright and license text to match across all files.
* Removed pragma once define in header files in lieu of ifdef guards.
2018-06-20 18:08:30 -04:00
Lemongrass3110
801d3ed942
Moved common, config and mapcache to C++ (#3200)
Dropped BETA_THREAD_TEST and everything around it
Dropped mt19937
Replaced msinttypes with cinttypes
Removed IRC link and updated README name
2018-06-14 21:51:58 +02:00
Lemongrass3110
fc951469e7
Initial support for Star Emperor and Soul Reaper (#3184)
Merges 3CeAM/3CeAM@7df0f57 and 3CeAM/3CeAM@028d2e8
Credits to @Rytech2
2018-06-14 08:16:10 +02:00
Aleos
7c4d769234
Added Old Glastheim Buffs (#3167)
* Fixes #2772.
* Added missing Old Glastheim buffs.
* Added buffs to Old Glastheim script.
* Renamed Glastheim -> Glast Heim.
Thanks to @Atemo and @mrjnumber1!
2018-06-13 15:55:30 -04:00
Aleos
87e7e8891b
Added missing Imperial Set Combos (#3151)
* Fixes #3031.
* Added missing Royal Guard Necklace and Imperial Glove.
* Added bSkillDelay bonus which increases delay of skill sk by t milliseconds.
Thanks to @iubantot and @Secret!
2018-05-26 12:50:39 -04:00
Jittapan Pluemsumran
e2b9e42b7d Cleaned up custom battleground scripts (#3025)
Added a warning to script command delwall
2018-04-11 11:22:29 +02:00
Aleos
c4a364be2c
Initial work for map server to C++ (#2565)
* Initial progression of moving the map-server to C++ format.
* Converted all core files to .cpp and header files to .hpp.
* Refactored the refine database parser to utilize native YAML C++.
Thanks to @Jeybla and @lighta for their help!
2017-11-02 17:39:03 -04:00