* Follow up f3bb209 also remove unused check of INF3_DIS_PLAGIA since using skill_copyable_db.txt now
* Follow up 96443cd
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Added some items following idRO Cash trader NPC (added on db/re/item_db.txt)
* Updated documentation on doc/script_command.txt and npc.c
* Follow up d4128ce
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
Aegis has been using this command instead of 'checkquest(id,HASQUEST)' for years, so we will no longer be writing workarounds for it.
Signed-off-by: Euphy <euphy.raliel@rathena.org>
Fix typo in race bonus fix : race<RC_NONE_ && race<RC_MAX
Fix bugreport:8418 => clif_instance_changestatus possible mapcrash
Reduce lot of variable scope and fix unsafe scanf
Add a check_db on char-serv startup to ensure all sql-tables was loaded
correctly and avoid error on runtime.
Fix OnInterIfInitOnce being executed on reloadscript, (now only done at
server startup)
* Fixed a multi-hit damage issue for Falcon Assault (bugreport:8447).
* Fixed unsigned int specifier for sprint (bugreport:8448).
* Fixed WE_MALE and WE_FEMALE checking target rather than caster (bugreport:8449).
Fix bugreport:8418 (possible mapcrash from custom instance script)
Fix bugreport:8439 (pc_bonus_item_drop typos) thx to Baalberith
Fix some errors detected by cppcheck
upd install.sh (leftover of svn and wrong simlink)
* Fixed an operator check for WE_MALE and WE_FEMALE. Thanks Baalberith.
Optimizations
* Fixed a possible null pointer dereference in Spirit Ball check, Change Cart check, WE_BABY, MH_PYROCLASTIC, and MH_LIGHT_OF_REGENE.
* Fixed a reassigned value being reset before being checked.
* Fixed a homunculus expression always being false because of prior check.
* Fixed sprintf specifier output trying to display int value when return value is unsigned int.
* Fixed a redundant check for when monster's HP is less than 0 when HP is declared as an unsigned int.
* Fixed a redundant check for when uAccLen or uTokenLen are less then 0 when both are declared as unsigned int.
* Various other clean ups.
Add db/import-tmpl/ and add all file that could currently be
overwritten, (please add note if a db is missing)
db/import folder is created by "make import" just like conf/import and
msg_conff/import, (didn't found the visual equivalent)
* Follow up 96443cd, seems like for final MaxSP use round() instead floor(). Removed unecessary floor() (Isn't by default, rounding from double to int will be rounded down like floor()?)
* A little clean up on skill_co_copy()
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
Add folder import/ into db/ to load all customs
This folder is meant to hold all the customs file you wish override rA
one.
(In short it work like conf import)
related to tid:90199
Follow up dae81222 (AEGIS class system) fix out of bound issue for
array.
(didn't check the x_ALL option system yet)
Follow up 7a9aa7fb Fix possible mapcrash due to offline player
Follow up 12007fef Fix some invalide string check and remove the
reverted sqlfiles
* Follow up 7a9aa7f, enum errors
* Follow up 12007fe, function return type error
* Follow up dae8122, 'skill' to 'skill_learnlv'?
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Fixed WE_MALE and WE_FEMALE up to You to not consume HP/SP when it's below 10%. (bugreport:3546)
* Fixed WE_CALLPARTNER, WE_CALLPARENT, and WE_CALLBABY to not recall target if they are autotrading. (bugreport:2479)
* Fixed WE_BABY not checking for parents if they are in the same party and in the area. (bugreport:2518)
* Fixed Dragon Breath - Water not requiring a dragon. (bugreport:8237)
* Added a new config 'char_del_option' to set whether email or birthdate should be used for deleting characters. (bugreport:8240)
* Follow up to 9a5a6b9. Fixed a missing define check for 2013 clients when deleting a character. (bugreport:8399)
* Fixed Weapon Refining to use clif_upgrademessage. (bugreport:2135)
* Fixed script command 'prompt' not ending script state when player selects Cancel from menu. (bugreport:7932)
* Fixed nomineeffect display on GvG enabled maps. (bugreport:7754)
Others
* All items, except for Cash items, can no longer be used when storage is open.
* Defined constants for a lot of item and monster IDs used throughout the source.
* Follow up to 0f2dd7f. Corrected a change to the wrong hostname array.