8 Commits

Author SHA1 Message Date
Playtester
5d232db89e
Spawn and Free Cell Search Behavior (#8324)
- When searching for a map-wide free cell, the tiles 15 cells from the edge are no longer considered
  * Added a configuration to change the edge size to any value between 1 and 40
- When searching for a free cell, the tiles 4-5 cells from the edge are now considered invalid and trigger a retry
  * If you make the edge size smaller than this, it will use edge size instead
- Searching for a free cell now defaults to 50 tries, but if the "no spawn on player" option is active, those failed attempts are not counted towards the limit anymore
- When a monster spawns in a defined area there will now be 8 attempts to spawn it on a valid cell within the area and then one attempt on the center cell; if all 9 attempts fail, there will now be 50 tries to spawn it map-wide before it gives up
- When a monster has fixed spawn coordinates, but those coordinates are a wall, it will now spawn in a random location map-wide instead
  * This also applies to icewall blocking the cell unless the boss_monster command was used
- Each monster in an area spawn will now receive its own spawn center within the spawn area on server start
  * This results in the spawn area being larger but having a bias towards the center
  * Added a configuration to disable this behavior
- Fixed slave monsters always being active and constantly calling the "search freecell" function even though neither them nor their master have been spotted yet
- Fixed map server crash when setting no_spawn_on_player to 100 (follow-up to 33b2b02)
- Updated prontera field spawns to official episode 18+
- Updated all champion mob respawn times to 3 minutes and sorted them by map name
- Fixes #8300
2024-05-19 17:12:44 +02:00
Atemo
c349c82f60
Added monsters Furious Wickebine Tres and Elusive Eremes in DB (#5565)
Fixed #5042
2020-11-19 23:43:09 +01:00
Joam
ddd8fb2fde
Monster Spawn Update (#5015) 2020-07-03 17:25:33 +07:00
Daegaladh
354c632732
Fixed place names and other typos (#4475)
* Fixed common misspelled names from iRO and other typos.
2019-12-15 20:55:19 +01:00
Jittapan Pluemsumran
daebd30049 Corrected Solid Lunatic spawn amount at prt_fild08. Closes #3524 (#3537)
Thanks to @AzarthMZintos and @secretdataz!
2018-10-02 09:22:38 -04:00
Atemo
c6470ff4ff Clean-up permanent monster spawn: (#1831)
* Clean-up permanent monster spawn:
- <delay1>,<delay2>,<event> are actually optionnal field
- <event> value 0 and 1 are meaningless (actually event name with length < 4 are skipped)

* Exported monster AI constants

* Updated docs for monster size constants (already exported)
Notes:
- the default size for monster script cmd was small not medium
- monster script cmd now display a warning for size above SZ_BIG (previously SZ_ALL)

* - Fixed an issue to make <xs> and <ys> optionnals
- Updated npcs scripts

* Leftover in the docs for permanent monster spawn

* Corrected english docs. Credit to @aleos89
Added additionnal warning for xs / ys negative input. Credit @Lemongrass3110 

Thanks to @cydh for the idea
2017-01-22 19:03:08 +01:00
Lemongrass3110
61a57668ed Nightmare Glastheim (#1541)
Originally released by @Ridley8819 on HerculesWS/Hercules@114767c

Additions:
Added drops for Baphomet and Chimera
Removed duplicated champion monsters

@aleos89 cleaned up NPC dialogue and some of the grammar.
2016-09-14 08:19:14 +02:00
nanakiwurtz
5ce3c68393 Champion Mobs natural spawn area added
* Follow up to fffb0adc66

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2015-03-22 03:41:20 +07:00